Cooked Cod

| Rarity tier |
Common |
|---|---|
| Renewable |
Yes |
| Stackable |
Yes (64) |
| Restores |
5 () |
{
"title": "Cooked Cod",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"nowrap\">5 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2.5 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=🍗)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)</span>)</span>",
"label": "(link to Food article, displayed as Restores)"
}
],
"invimages": [
"Cooked Cod"
],
"images": [
"Cooked Cod.png"
]
}
Cooked cod is a food item obtained by cooking raw cod.
Obtaining
Mob loot
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Cod[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Dolphin[A] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Elder Guardian[B][A] | 0–2 | 50.75% | 0.52 | 0–3 | 51.05% | 0.77 | 0–4 | 51.35% | 1.03 | 0–5 | 51.65% | 1.28 | |
| Elder Guardian[C][A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Guardian[C][A] | 0–1 | 40.00% | 0.40 | 0–2 | 40.00% | 0.60 | 0–3 | 40.00% | 0.80 | 0–4 | 40.00% | 1.00 | |
| Guardian[B][A] | 0–2 | 40.90% | 0.41 | 0–3 | 41.26% | 0.62 | 0–4 | 41.62% | 0.83 | 0–5 | 41.98% | 1.03 | |
| Polar Bear[A] | 0–2 | 50.00% | 0.75 | 0–3 | 62.50% | 1.12 | 0–4 | 68.75% | 1.50 | 0–5 | 70.83% | 1.88 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Cod[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Dolphin[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Elder Guardian[B][A] | 0–2 | 203⁄400 | 103⁄200 | 0–3 | 1021⁄2000 | 771⁄1000 | 0–4 | 1027⁄2000 | 1027⁄1000 | 0–5 | 1033⁄2000 | 1283⁄1000 | |
| Elder Guardian[C][A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Guardian[C][A] | 0–1 | 2⁄5 | 2⁄5 | 0–2 | 2⁄5 | 3⁄5 | 0–3 | 2⁄5 | 4⁄5 | 0–4 | 2⁄5 | 1 | |
| Guardian[B][A] | 0–2 | 409⁄1000 | 83⁄200 | 0–3 | 2063⁄5000 | 621⁄1000 | 0–4 | 2081⁄5000 | 827⁄1000 | 0–5 | 2099⁄5000 | 1033⁄1000 | |
| Polar Bear[A] | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 5⁄8 | 9⁄8 | 0–4 | 11⁄16 | 3⁄2 | 0–5 | 17⁄24 | 15⁄8 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Cod[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Dolphin[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Elder Guardian[B][A] | 0 | 197⁄400 (49.25%) | 979⁄2000 (48.95%) | 973⁄2000 (48.65%) | 967⁄2000 (48.35%) | |
| 1 | 1⁄2 (50.00%) | 1021⁄4000 (25.52%) | 1081⁄8000 (13.51%) | 233⁄2400 (9.71%) | ||
| 2 | 3⁄400 (0.75%) | 1⁄4 (25.00%) | 1973⁄8000 (24.66%) | 1967⁄12000 (16.39%) | ||
| 3 | 0 | 21⁄4000 (0.53%) | 1027⁄8000 (12.84%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 27⁄8000 (0.34%) | 1033⁄12000 (8.61%) | ||
| 5 | 0 | 0 | 0 | 11⁄4000 (0.27%) | ||
| Average | 103⁄200 (0.52) | 771⁄1000 (0.77) | 1027⁄1000 (1.03) | 1283⁄1000 (1.28) | ||
| Elder Guardian[C][A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Guardian[C][A] | 0 | 3⁄5 (60.00%) | 3⁄5 (60.00%) | 3⁄5 (60.00%) | 3⁄5 (60.00%) | |
| 1 | 2⁄5 (40.00%) | 1⁄5 (20.00%) | 1⁄10 (10.00%) | 1⁄15 (6.67%) | ||
| 2 | 0 | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 2⁄15 (13.33%) | ||
| 3 | 0 | 0 | 1⁄10 (10.00%) | 2⁄15 (13.33%) | ||
| 4 | 0 | 0 | 0 | 1⁄15 (6.67%) | ||
| Average | 2⁄5 (0.40) | 3⁄5 (0.60) | 4⁄5 (0.80) | 1 (1.00) | ||
| Guardian[B][A] | 0 | 591⁄1000 (59.10%) | 2937⁄5000 (58.74%) | 2919⁄5000 (58.38%) | 2901⁄5000 (58.02%) | |
| 1 | 403⁄1000 (40.30%) | 521⁄2500 (20.84%) | 227⁄2000 (11.35%) | 158⁄1875 (8.43%) | ||
| 2 | 3⁄500 (0.60%) | 1⁄5 (20.00%) | 1973⁄10000 (19.73%) | 1967⁄15000 (13.11%) | ||
| 3 | 0 | 21⁄5000 (0.42%) | 1027⁄10000 (10.27%) | 2⁄15 (13.33%) | ||
| 4 | 0 | 0 | 27⁄10000 (0.27%) | 1033⁄15000 (6.89%) | ||
| 5 | 0 | 0 | 0 | 11⁄5000 (0.22%) | ||
| Average | 83⁄200 (0.41) | 621⁄1000 (0.62) | 827⁄1000 (0.83) | 1033⁄1000 (1.03) | ||
| Polar Bear[A] | 0 | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 5⁄16 (31.25%) | 7⁄24 (29.17%) | |
| 1 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) | ||
| 3 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) | ||
| 4 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) | ||
| 5 | 0 | 0 | 0 | 1⁄24 (4.17%) | ||
| Average | 3⁄4 (0.75) | 9⁄8 (1.12) | 3⁄2 (1.50) | 15⁄8 (1.88) | ||
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Cod[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Dolphin[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Polar Bear[A] | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Cod[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Dolphin[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Polar Bear[A] | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Cod[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Dolphin[A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Polar Bear[A] | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Chest | 2–4 | 75%{ "item": "Cooked Cod", "stacksize": "2–4", "chance": 0.75, "structure": "Buried Treasure", "container": "Chest" }
| ||
Cooking
Raw cod can be cooked in a furnace, smoker, or campfire. Each piece of cooked cod removed from a furnace output slot gives 0.35 experience (22.4 experience per stack).
| Ingredients | Smelting recipe |
|---|---|
| Raw Cod + Any fuel |
Trading
| Villager | Probability | Villager wants | Player receives | |
|---|---|---|---|---|
| JE | BE | |||
| 50% | 50% | 6 × + | 6 × | |
| 100% | 100% | 6 × + | 6 × | |
Usage
Food
To eat cooked cod, press and hold use while it is selected in the hotbar. Eating one restores 5 () hunger and 6 hunger saturation.
Wolves
Cooked cod can be used to feed a wolf not at full health, healing by 10HP. However, in Bedrock Edition, unlike other wolf food, cooked cod cannot be used to speed up the growth of baby wolves nor used to breed them and can only be fed to a wolf that is not at full health.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Eating | Players | While a player is eating something | entity | subtitles | varies [sound 1] | 0.8-1.2 | 16 | |
| Eating | Friendly Mobs | When a player finishes eating something | entity | subtitles | 1.0 | 0.6-1.4 | 16 | |
| Burp | Players | When a player finishes eating something | entity | subtitles | 0.5 | 0.9-1.0 | 16 | |
- ↑ Can be 0.5, 1.0, or 1.5
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | While a player is eating something | random | 0.5-1.1 | 0.8-1.2 | |
| Players | When a player finishes eating something | random | 0.5 | 0.9-1.0 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
cooked_cod | Item | fishes | item |
| Name | Identifier | Alias ID | Numeric ID | Form | Translation key |
|---|---|---|---|---|---|
cooked_cod | cooked_fish | 268 | Item | item |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Delicious Fish | Catch and cook a fish! | Pick up a cooked cod after cooking it in a furnace, smoker, campfire, or soul campfire. Note: This does not work if the block used is connected to a hopper underneath, as the player is not getting the item directly from the output. | 15 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | Eat each of these 40 foods:
|
![]() | Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. |
Video
History
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | ? | ||||||
| Java Edition Beta | |||||||
| 1.5 | Cooking fish now gives the Delicious Fish achievement. | ||||||
| 1.8 | Pre-release | Cooked fish is now stackable to 64. | |||||
| Cooked fish now fills 5 () instead of 5HP. | |||||||
| Java Edition | |||||||
| 1.3.1 | 12w21a | Farmer villagers now buy 9–12 cooked fish for 1 emerald. | |||||
| 1.8 | 14w02a | Trading has been changed: fisherman villagers now sell 6 cooked fish for 1 emerald plus 6 raw fish. | |||||
| Farmer villagers no longer buy cooked fish. | |||||||
| 1.13 | 17w47a | "Cooked Fish" have been renamed to "Cooked Cod". | |||||
| 18w08b | Cod and other fish have been added as mobs, which drop their cooked item form when killed with fire. | ||||||
| 18w10a | Cooked cod now generates in buried treasure chests. | ||||||
| 1.14 | 18w43a | ||||||
| 18w47b | |||||||
| 1.17 | 21w13a | Cooked fish are now obtainable rare drops from guardians and elder guardians. | |||||
| 1.21.2 | 24w33a | Cooked cod can now be fed to wolves. | |||||
| Pocket Edition Alpha | |||||||
| v0.11.0 | build 1 | ||||||
| v0.12.1 | build 1 | Cooked fish now restores hunger instead of health. | |||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Fisherman villagers now sell 6 cooked fish for 1 emerald plus 6 raw fish. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Cod and other fish have been added as mobs, which drop their cooked item form when killed with fire. | |||||
| 1.5.0 | beta 1.5.0.4 | ||||||
| 1.7.0 | beta 1.7.0.2 | "Cooked Fish" has been renamed to "Cooked Cod". | |||||
| Cooked cod can now be eaten in Creative mode and on Peaceful difficulty. | |||||||
| 1.11.0 | beta 1.11.0.4 | Fisherman villagers now have a 50% chance to sell 6 cooked cod for 6 raw cod and 1 emerald. | |||||
| 1.16.100 | beta 1.16.100.52 | Cod now drop their cooked cod when killed with fire. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | Cooked fish is now stackable to 64. | ||||||
| Cooked fish now fills hunger instead of health. | |||||||
| TU14 | 1.04 | Farmer villagers now buy 9–12 cooked fish for 1 emerald. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Trading has been changed: fisherman villagers now sell 6 cooked fish for 1 emerald plus 6 raw fish. | |
| Farmer villagers no longer buy cooked fish. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | "Cooked Fish" has been renamed to "Cooked Cod". | ||
| 1.91 | Fisherman villagers now have a chance to sell 6 cooked cod for 6 raw cod and 1 emerald. | ||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w04a | The name of cooked fish has been corrected from cooked_fished to cooked_fish. | |||||
| 1.13 | 17w47a | The different data values for the cooked_fish ID have been split up into their own IDs.
| |||||
| Prior to The Flattening, these items' numeral ID was 350. | |||||||
Issues
Issues relating to "Cooked cod" or "Cooked fish" are maintained on the bug tracker. Issues should be reported and viewed there.

