Java Edition 16w20a
Minecraft 16w20a


| Edition | ||||||
|---|---|---|---|---|---|---|
| Release date |
May 18, 2016 | |||||
| Type | ||||||
| Snapshot for | ||||||
| Downloads | ||||||
| Protocol version |
201 | |||||
| Data version |
501 | |||||
| Resource pack format |
2 | |||||
| Minimum Java version | ||||||
| ||||||
{
"title": "Minecraft 16w20a",
"images": [
"16w20a.png",
"Java Edition 16w20a.png"
],
"rows": [
{
"field": "''(link to Java Edition article, displayed as Java Edition)''",
"label": "(link to Edition article, displayed as Edition)"
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{
"field": "May 18, 2016",
"label": "Release date"
},
{
"field": "(link to Snapshot article, displayed as Snapshot)",
"label": "(link to Version types article, displayed as Type)"
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"field": "(link to Java Edition 1.10 article, displayed as 1.10)",
"label": "Snapshot for"
},
{
"field": "[https://piston-data.mojang.com/v1/objects/73de5728b610cf31bcc9c497447856374893249d/client.jar Client] ([https://piston-meta.mojang.com/v1/packages/a1958213b24176f0cd6698929ae965caec5eb53f/16w20a.json .json])<br />[https://piston-data.mojang.com/v1/objects/2cbcbd735cb48c8cc2bebb7b43c8afa69a923269/server.jar Server]",
"label": "(link to Tutorial:Installing a snapshot#Manual version installation article, displayed as Downloads)"
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{
"field": "201",
"label": "(link to Protocol version article, displayed as Protocol version)"
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{
"field": "501",
"label": "(link to Data version article, displayed as Data version)"
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{
"field": "2",
"label": "<span style=\"white-space: normal;\">(link to Pack format#List of resource pack formats article, displayed as Resource pack format)</span>"
},
{
"field": "<span class=\"plainlinks\">[https://en.wikipedia.org/wiki/Java_version_history#Java_SE_6 Java SE 6]</span>",
"label": "<span style=\"white-space: normal;\">Minimum Java version</span>"
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],
"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" rowspan=\"2\">[[Java Edition 1.9.4|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.9.4]]</td>\n<td style=\"padding: 0.4em\">'''[[Java Edition 1.10|1.10]]'''</td>\n<td style=\"padding: 0.4em\" >[[Java Edition 1.10.1| 1.10.1 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n\n<td style=\"padding: 0.4em\">''' 16w20a'''</td>\n<td style=\"padding: 0.4em\">\n[[Java Edition 16w21a| 16w21a ►]]\n</td>\n</tr>\n</table>"
}
16w20a is the first snapshot for Java Edition 1.10, released on May 18, 2016,[1] which adds bone, magma, and Nether wart blocks; husks and strays as zombie and skeleton variants, respectively; polar bears; and fossils that spawn underground.
Additions
Blocks
- Crafted by filling a 3×3 square in the crafting table with bone meal.
- Can be crafted back into 9 bone meal.
- Found underground in desert and swamps as part of fossils.
- Found in the Nether, generating 4 blobs per chunk between Y=27 and Y=36.
- Crafted using four magma cream.
- Mobs and players take 1HP damage every second while touching it, similar to a cactus.
- Unlike cactus or fire, this block doesn't destroy items that touch it.
- If the player is sneaking, wearing Frost Walker–enchanted armor, or under the
Fire Resistance effect, it does not take damage. - If the player dies by standing on it, a new death message appears: "player discovered that floor was lava".
- If the player dies by the block, but after being damaged by a mob or player, the death message is: "player walked into danger zone due to entity".
- Removes water blocks on top when randomly ticked.
- It produces smoke particles under the rain.
- It emits as much light as it receives from other sources.
- e.g. A magma block next to a torch emits light at level 13, as that was the light level it received from the torch.
- If the torch is removed, magma block searches for the next brightest source of light; if no source is found then it doesn't produce light.
- e.g. A magma block next to a torch emits light at level 13, as that was the light level it received from the torch.
- Crafted by filling a 3×3 square in the crafting table with Nether wart.
- It cannot be crafted back into Nether wart.
- It is broken by flowing water or lava, like most plants are.
- Crafted by placing a 2×2 checkerboard of 2 Nether brick and 2 Nether wart.
- Used for the structure block to keep the blocks in that location.
- Intended to be a replacement for the function barrier blocks used to convey, so they can form part of the structure itself.
- They are invisible and have a small hitbox.
- They are only visible when using the feature in (save) structure void.
- Allows for empty spaces in a structure.
- Unlike air, it doesn't overwrite blocks where it is loaded.
- Example: If the player loads a 2-block-high structure with air at the top and a structure void at the bottom into a 2-block-high area of stone, the top block becomes air but the bottom stays stone.
Items
Cat spawn egg
Donkey spawn egg
Elder guardian spawn egg
Husk spawn egg
Mule spawn egg
Polar bear spawn egg
Skeleton horse spawn egg
Stray spawn egg
Wither skeleton spawn egg
Zombie horse spawn egg
Mobs
- 80% of zombies spawned above ground in desert biomes, and their variants, are husks.
- All spawns where the zombie does not have a view of the sky are normal zombies or zombie villagers.
- Behaves mostly like a regular zombie.
- Its
ZombieTypetag is 6. - Does not burn in sunlight.
- Can spawn as a baby or as a chicken jockey.
- Applies 7 seconds of
Hunger when attacking in Easy, 14 in Normal, and 21 in Hard difficulty. - Visually 2 pixels taller than zombies, but has the same hitbox.
- Adults and cubs spawn randomly as passive mobs in ice plains, ice mountains, and ice plains spikes.
- When hit, the adults attack the player, the cubs run away (very fast, similar to baby zombies).
- Additionally, adults always attack the player when their cubs are around.
- Can swim faster in water than the player.
- Cubs follow their parents.
- Drops 0–2 raw fish (75% chance) or 0–2 salmon (25% chance), each increased by 1 per level of Looting.
- 80% of skeletons spawned above ground in ice plains biomes, and their variants, are strays.
- All spawns where the skeleton does not have a view of the sky are normal skeletons.
- Spiders spawned in cold biomes have a chance of having a stray riding it.
- Acts mostly like a regular skeleton.
- Its
SkeletonTypetag is 2. - Drops are the same as skeletons, but also have a 50% chance to drop 0-1 tipped arrow of
Slowness when killed by the player. With Looting, chance increases to 2×level+1⁄2×level+2. - Shoots tipped arrows of Slowness (0:30) at the target.
World generation
- Generates 15–24 blocks underground in deserts, swamplands, and their variants. Each chunk has a 1⁄64 chance of generating a fossil.
- Composed of bone blocks and some coal ore, arranged as to resemble the skulls and spines of giant extinct creatures.
- There are 4 variants of the skull, and 4 variants of the spine sections.
Command format
- [Int] ZombieType: Determines the kind of zombie a specific zombie is.
- 0: default, 1-5: villager, 6: husk.
- This tag, in effect, unifies the characteristics of being a zombie, a specific zombie villager and a husk into a single variable.
- Intended to replace the [Byte] IsVillager and [Int] VillagerProfession tags.
- These tags are kept for backward compatibility, but no newly generated entities have them.
- Added
block.enchantment_table.use. - Added
entity.polar_bear.ambient. - Added
entity.polar_bear.baby_ambient. - Added
entity.polar_bear.death. - Added
entity.polar_bear.hurt. - Added
entity.polar_bear.step. - Added
entity.polar_bear.warning.
General
- F3 + G toggles the visibility of chunk borders around the player.
- Shows a blue outline for the chunk the player is currently in and a yellow outline for individual air blocks in the vicinity of the chunk.
- The blue outline in particular, outlines the chunk horizontally on top of the solid blocks on the ground.
- The outlines extends arbitrarily up, but ends at bedrock level.
- Shows a blue outline for the chunk the player is currently in and a yellow outline for individual air blocks in the vicinity of the chunk.
- A new tag
limitfor thelooting_enchantfunction.- It determines the maximum amount of mob drops the player can expect to receive when using the Looting enchantment of any level.
- A new 'Auto-jump' toggle has been added, which automatically makes the player jump when running towards a one block tall obstacle.
- Enabled by default, can be disabled in Options.
- A new
fallingdustparticle has been added.- Appears underneath gravity-affected blocks that are generated or placed suspended in midair.
- Does not apply to dragon eggs.
Changes
Blocks
- Are no longer craftable.
- Are now available in item form; can be given or summoned.
- Similarly to command blocks, its placement, destruction, and modification are restricted to opped players in Creative.
- Now comes with an integrated GUI and new textures.
- Has four modes:
Save - build structure in world, tell the block where it is and it saves it to file.
Load - loads saved structure files, replacing blocks with saved blocks except for structure void blocks.
Corner - for automatic size calculation.
Data - for chest markers and other blocks that require data (default).
- Structures are limited to a size of 32 blocks in each direction.
- The coordinates used by the blocks are relative to themselves.
- When in use, it shows the outline of the structure it relates to in white.
- Can rotate and mirror structures before they are placed.
- Small red and blue cubes can be displayed in the selection area.
- Blue is for air blocks, red is for structure void blocks.
- Save and Load structure blocks can be activated by redstone.
- The game protects against maps saving arbitrarily massive amounts of data to disk.
- Display a name tag above them indicating their mode and structure name.
- New tags:
powered: Whether or not the structure block is currently being powered with redstone.showboundingbox: Whether or not the bounding box of the structure is being outlined.showair: Whether or not air blocks are indicated within the structure.
Items
- Recipe now produces three rockets rather than only one.
Mobs
- Can now rarely spawn in the Nether with a 1⁄153 rate.
- Compared to 100⁄153 for zombie pigmen.
- Can now naturally pick up netherrack.
- Spawn about twice as often in the Nether.
- The rate is now 2⁄153, compared to 1⁄151 before.
- The "Zombie Generic Villager" is removed, due to the new
zombietypetag.
World generation
Ice plains and variants
- Don't spawn any other passive mobs than rabbits and the new polar bears anymore.
- Also have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).
Mesas and variants
- Terracotta and the dyed forms of terracotta no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
- In addition to the normal 2 blobs of gold ore below Y=32, attempts to generate 20 blobs between Y=32 and Y=79.
- Generate the new type of mineshafts, described below.
- New mineshaft type that generates in mesa biomes (including all variants).
- Placed so that the midpoint of the structure is near sea level, rather than so that the top is 10 blocks or more below sea level.
- Uses dark oak wood for wooden structures.
- New tag
MSTon mineshaft structure pieces to indicate the type. 0 is the traditional mineshaft, 1 is the new mesa mineshaft.
- Features generate differently if above ground (i.e. the sky light where they generate is 8 or more). This is not dependent on mineshaft type.
- Cave spider spawners no longer generate if sky light is 8 or more.
- Various wooden pieces no longer generate if the block above is air and/or if sky light is 8 or more.
- Rails in corridors are more complete if sky light is below 8.
- 90%, versus 70% in 1.9 and in above-ground corridors.
- Now have some trees in 5% of its chunks (1⁄3 large oaks, 2⁄3 normal oaks).
- Village structures are no longer restricted by biome boundaries.
- Meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
- Now generate in taigas (but not variants).
- They are made with spruce log.
- Savanna villages are now made with acacia wood instead of oak.
- In savannas, acacia logs replace cobblestone in all structures except churches.
- Paths no longer generate below sea level, and in non-desert villages they are made with different material depending on the existing terrain.
- If replacing grass blocks, the path is made from grass path blocks.
- If replacing water or lava, the path is made from planks.
- Otherwise, the path is gravel on top of cobblestone (including bridges across ravines).
- Sandstone paths still always generate in desert villages.
- They have a 2% chance of being a zombie village, determined by
Zombietag inVillage.dat.- All generated villagers are instead zombie villagers.
- There are no doors or torches in the village.
Command format
NBT format
NoGravitynow works for all entities, not only armor stands.
Gameplay
- Huge mushrooms have a 1⁄12 chance of generating twice as tall as normal.
- These new mushrooms, which can be up to 13 blocks tall, can appear during world generation or by being planted by the player.
Fixes
From released versions before 1.10
- MC-44579 – Cannot summon green-robed villager, even though its zombie counterpart works.
- MC-87739 –
/setblockwith signs missingTexttags kicks all players loading the sign. - MC-89848 –
/playsound/sound engine pitch algorithm isn't working properly. - MC-98779 – Skeletons spawned with
/summonor natural spawning algorithm are not in the correct height.
More fixes
- Fixed some broken uses of relative coordinates.[1]
Video
Video made by Slicedlime:
Trivia
- 16w20a was previously removed from the launcher for some time, but was added back in September 2018.
- This snapshot was released on the same day as Pocket Edition v0.14.3 alpha