Java Edition 16w20a

Minecraft 16w20a
16w20a.png: Infobox image for Minecraft 16w20a the version in Minecraft
Java Edition 16w20a.png: Infobox image for Minecraft 16w20a the version in Minecraft
Edition

Java Edition

Release date

May 18, 2016

Type

Snapshot

Snapshot for

1.10

Downloads

Client (.json)
Server

Protocol version

201

Data version

501

Resource pack format

2

Minimum Java version

Java SE 6

16w20a is the first snapshot for Java Edition 1.10, released on May 18, 2016,[1] which adds bone, magma, and Nether wart blocks; husks and strays as zombie and skeleton variants, respectively; polar bears; and fossils that spawn underground.

Additions

Blocks

Bone blocks

  • Crafted by filling a 3×3 square in the crafting table with bone meal.
    • Can be crafted back into 9 bone meal.
  • Found underground in desert and swamps as part of fossils.

Magma blocks

  • Found in the Nether, generating 4 blobs per chunk between Y=27 and Y=36.
  • Crafted using four magma cream.
  • Mobs and players take 1HP♥ damage every second while touching it, similar to a cactus.
    • Unlike cactus or fire, this block doesn't destroy items that touch it.
  • If the player is sneaking, wearing Frost Walker–enchanted armor, or under the Fire Resistance effect, it does not take damage.
  • If the player dies by standing on it, a new death message appears: "player discovered that floor was lava".
    • If the player dies by the block, but after being damaged by a mob or player, the death message is: "player walked into danger zone due to entity".
  • Removes water blocks on top when randomly ticked.
  • It produces smoke particles under the rain.
  • It emits as much light as it receives from other sources.
    • e.g. A magma block next to a torch emits light at level 13, as that was the light level it received from the torch.
      • If the torch is removed, magma block searches for the next brightest source of light; if no source is found then it doesn't produce light.

Nether wart blocks

  • Crafted by filling a 3×3 square in the crafting table with Nether wart.
    • It cannot be crafted back into Nether wart.
  • It is broken by flowing water or lava, like most plants are.

Red Nether bricks

Structure voids

  • Used for the structure block to keep the blocks in that location.
    • Intended to be a replacement for the function barrier blocks used to convey, so they can form part of the structure itself.
  • They are invisible and have a small hitbox.
    • They are only visible when using the feature in (save) structure void.
  • Allows for empty spaces in a structure.
    • Unlike air, it doesn't overwrite blocks where it is loaded.
    • Example: If the player loads a 2-block-high structure with air at the top and a structure void at the bottom into a 2-block-high area of stone, the top block becomes air but the bottom stays stone.

Items

Spawn eggs

Mobs

Husks

  • 80% of zombies spawned above ground in desert biomes, and their variants, are husks.
    • All spawns where the zombie does not have a view of the sky are normal zombies or zombie villagers.
  • Behaves mostly like a regular zombie.
  • Its ZombieType tag is 6.
  • Does not burn in sunlight.
  • Can spawn as a baby or as a chicken jockey.
  • Applies 7 seconds of Hunger when attacking in Easy, 14 in Normal, and 21 in Hard difficulty.
  • Visually 2 pixels taller than zombies, but has the same hitbox.

Polar bears

  • Adults and cubs spawn randomly as passive mobs in ice plains, ice mountains, and ice plains spikes.
  • When hit, the adults attack the player, the cubs run away (very fast, similar to baby zombies).
    • Additionally, adults always attack the player when their cubs are around.
  • Can swim faster in water than the player.
  • Cubs follow their parents.
  • Drops 0–2 raw fish (75% chance) or 0–2 salmon (25% chance), each increased by 1 per level of Looting.

Stray

  • 80% of skeletons spawned above ground in ice plains biomes, and their variants, are strays.
    • All spawns where the skeleton does not have a view of the sky are normal skeletons.
    • Spiders spawned in cold biomes have a chance of having a stray riding it.
  • Acts mostly like a regular skeleton.
  • Its SkeletonType tag is 2.
  • Drops are the same as skeletons, but also have a 50% chance to drop 0-1 tipped arrow of Slowness when killed by the player. With Looting, chance increases to 2×level+12×level+2.
  • Shoots tipped arrows of Slowness (0:30) at the target.

World generation

Fossil

  • Generates 15–24 blocks underground in deserts, swamplands, and their variants. Each chunk has a 164 chance of generating a fossil.
  • Composed of bone blocks and some coal ore, arranged as to resemble the skulls and spines of giant extinct creatures.
    • There are 4 variants of the skull, and 4 variants of the spine sections.

Command format

NBT format

  • [Int] ZombieType: Determines the kind of zombie a specific zombie is.
    • 0: default, 1-5: villager, 6: husk.
    • This tag, in effect, unifies the characteristics of being a zombie, a specific zombie villager and a husk into a single variable.
    • Intended to replace the [Byte] IsVillager and [Int] VillagerProfession tags.
      • These tags are kept for backward compatibility, but no newly generated entities have them.

Sound events

  • Added block.enchantment_table.use.
  • Added entity.polar_bear.ambient.
  • Added entity.polar_bear.baby_ambient.
  • Added entity.polar_bear.death.
  • Added entity.polar_bear.hurt.
  • Added entity.polar_bear.step.
  • Added entity.polar_bear.warning.

General

Debug screen

  • F3 + G toggles the visibility of chunk borders around the player.
    • Shows a blue outline for the chunk the player is currently in and a yellow outline for individual air blocks in the vicinity of the chunk.
      • The blue outline in particular, outlines the chunk horizontally on top of the solid blocks on the ground.
      • The outlines extends arbitrarily up, but ends at bedrock level.

Loot tables

  • A new tag limit for the looting_enchant function.
    • It determines the maximum amount of mob drops the player can expect to receive when using the Looting enchantment of any level.

Options

  • A new 'Auto-jump' toggle has been added, which automatically makes the player jump when running towards a one block tall obstacle.
    • Enabled by default, can be disabled in Options.

Particles

  • A new fallingdust particle has been added.
    • Appears underneath gravity-affected blocks that are generated or placed suspended in midair.
    • Does not apply to dragon eggs.

Changes

Blocks

End stone bricks

  • Are no longer craftable.

Structure blocks

  • Are now available in item form; can be given or summoned.
    • Similarly to command blocks, its placement, destruction, and modification are restricted to opped players in Creative.
  • Now comes with an integrated GUI and new textures.
  • Has four modes:
    • BlockSprite structure-block-save.png: Sprite image for structure-block-save in Minecraft Save - build structure in world, tell the block where it is and it saves it to file.
    • BlockSprite structure-block-load.png: Sprite image for structure-block-load in Minecraft Load - loads saved structure files, replacing blocks with saved blocks except for structure void blocks.
    • BlockSprite structure-block-corner.png: Sprite image for structure-block-corner in Minecraft Corner - for automatic size calculation.
    • BlockSprite structure-block-data.png: Sprite image for structure-block-data in Minecraft Data - for chest markers and other blocks that require data (default).
  • Structures are limited to a size of 32 blocks in each direction.
  • The coordinates used by the blocks are relative to themselves.
  • When in use, it shows the outline of the structure it relates to in white.
  • Can rotate and mirror structures before they are placed.
  • Small red and blue cubes can be displayed in the selection area.
  • Save and Load structure blocks can be activated by redstone.
  • The game protects against maps saving arbitrarily massive amounts of data to disk.
  • Display a name tag above them indicating their mode and structure name.
  • New tags:
    • powered: Whether or not the structure block is currently being powered with redstone.
    • showboundingbox: Whether or not the bounding box of the structure is being outlined.
    • showair: Whether or not air blocks are indicated within the structure.

Items

Firework rockets

  • Recipe now produces three rockets rather than only one.

Mobs

Endermen

  • Can now rarely spawn in the Nether with a 1153 rate.
    • Compared to 100153 for zombie pigmen.
  • Can now naturally pick up netherrack.

Magma cubes

  • Spawn about twice as often in the Nether.
    • The rate is now 2153, compared to 1151 before.

Zombies

  • The "Zombie Generic Villager" is removed, due to the new zombietype tag.

World generation

Caves

  • No longer turn adjacent sand blocks in the ceiling into sandstone when generating.

Ice plains and variants

  • Don't spawn any other passive mobs than rabbits and the new polar bears anymore.
  • Also have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).

Mesas and variants

  • Terracotta and the dyed forms of terracotta no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
  • In addition to the normal 2 blobs of gold ore below Y=32, attempts to generate 20 blobs between Y=32 and Y=79.
  • Generate the new type of mineshafts, described below.

Mineshafts

  • New mineshaft type that generates in mesa biomes (including all variants).
    • Placed so that the midpoint of the structure is near sea level, rather than so that the top is 10 blocks or more below sea level.
    • Uses dark oak wood for wooden structures.
    • New tag MST on mineshaft structure pieces to indicate the type. 0 is the traditional mineshaft, 1 is the new mesa mineshaft.
  • Features generate differently if above ground (i.e. the sky light where they generate is 8 or more). This is not dependent on mineshaft type.
    • Cave spider spawners no longer generate if sky light is 8 or more.
    • Various wooden pieces no longer generate if the block above is air and/or if sky light is 8 or more.
    • Rails in corridors are more complete if sky light is below 8.
      • 90%, versus 70% in 1.9 and in above-ground corridors.

Plains and sunflower plains

  • Now have some trees in 5% of its chunks (13 large oaks, 23 normal oaks).

Villages

  • Village structures are no longer restricted by biome boundaries.
    • Meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
  • Now generate in taigas (but not variants).
    • They are made with spruce log.
  • Savanna villages are now made with acacia wood instead of oak.
    • In savannas, acacia logs replace cobblestone in all structures except churches.
  • Paths no longer generate below sea level, and in non-desert villages they are made with different material depending on the existing terrain.
    • If replacing grass blocks, the path is made from grass path blocks.
    • If replacing water or lava, the path is made from planks.
    • Otherwise, the path is gravel on top of cobblestone (including bridges across ravines).
    • Sandstone paths still always generate in desert villages.
  • They have a 2% chance of being a zombie village, determined by Zombie tag in Village.dat.

Command format

NBT format

  • NoGravity now works for all entities, not only armor stands.
    • A mob in midair affected by it, still responds to knockback by moving horizontally.
      • Although the AI doesn't permit any mob to move on their own, horses and pigs ridden by the player move normally.
        • Very similarly, boats in the air ridden by the player move as if they were in water.

Gameplay

Huge mushrooms

  • Huge mushrooms have a 112 chance of generating twice as tall as normal.
    • These new mushrooms, which can be up to 13 blocks tall, can appear during world generation or by being planted by the player.

Fixes

4 issues fixed

From released versions before 1.10

  • MC-44579 – Cannot summon green-robed villager, even though its zombie counterpart works.
  • MC-87739/setblock with signs missing Text tags kicks all players loading the sign.
  • MC-89848/playsound/sound engine pitch algorithm isn't working properly.
  • MC-98779 – Skeletons spawned with /summon or natural spawning algorithm are not in the correct height.

More fixes

  • Fixed some broken uses of relative coordinates.[1]


Video

Video made by Slicedlime:

Trivia

References

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