Structure Void



| Rarity tier |
|
|---|---|
| Renewable |
No |
| Stackable |
Yes (64) |
| Tool |
None |
| Blast resistance |
0 |
| Hardness |
0 |
| Luminous |
No |
| Transparent |
Yes |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
{
"title": "Structure Void",
"rows": [
{
"field": "\n* Epic <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>\n* Common <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "None",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 0 NONE</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"Structure Void"
],
"images": [
"Structure Void (held) JE.png",
"Structure Void (held) BE.png",
"Structure Void (shown).png"
]
}
A structure void is an invisible block that allows existing blocks to remain unchanged rather than be overridden when using the structure block to load a structure.
Obtaining
Structure voids are available only using the /setblock, /fill, or /give commands.
In Java Edition, they are also available in the creative inventory if cheats and the operator items tab option in controls are enabled.
Usage

Structure voids can be placed as part of a structure and are ignored when the structure file is saved and loaded. This results in the blocks at the location where the structure is placed being maintained and not being overridden. For example, if a player saves a 2 block high structure with air at the top and a structure void at the bottom, and loads it into a 2 block high area of stone, the top block becomes air but the bottom stays stone.
In Java Edition, structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as pink cubes when "Show invisible blocks" is turned on in Save mode inside a Structure Block. Blocks can also replace structure voids similarly to snow and grass. A piston can move a structure void, but the structure void pushed by the piston turns into air.
In Bedrock Edition, structure void blocks' hitboxes are the same as a full block, and, similar to barriers, appear when held by the player. Unlike Java Edition, they can support blocks such as signs, torches, rails and redstone wire, but not gravity-affected blocks like sand or anvils. A piston cannot move a structure void.
As there is no collision box, entities can pass through, although liquids cannot.
-
Hitbox of structure void in Java Edition -
With "Show invisible blocks" on
Sounds
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
normal sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 | |
- ↑ MCPE-169612 — Many blocks make slightly different sounds to stone
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
structure_void | Block & Item | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
structure_void | 217 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10 | 16w20a | ||||||
| pre1 | Structure voids are no longer indestructible. | ||||||
| The blast resistance of structure voids has been reduced to 0 (was 18,000,003). | |||||||
| 1.13 | 17w47a | Can now be directly replaced. | |||||
| 1.14 | 18w43a | ||||||
| 1.15 | 19w39a | ||||||
| 1.17 | 21w20a | ||||||
| The rarity of structure void has been changed from "Common" to "Epic". | |||||||
| 1.19.3 | 22w42a | Structure voids no longer emit block particles when broken.[1] | |||||
| 22w44a | Structure voids are now available in the creative inventory, but only if cheats are enabled. | ||||||
| 22w45a | Moved structure voids behind the Operator Utilities tab in the creative inventory. The tab is available only if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on. | ||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | "Added" structure void. Similarly to structure blocks, they have no assigned block ID and cannot be obtained in-game. | |||||
| Bedrock Edition | |||||||
| 1.13.0 Experiment | beta 1.13.0.1 | ||||||
| They are currently available only through Experimental Gameplay. | |||||||
| beta 1.13.0.4 | |||||||
| beta 1.13.0.6 | |||||||
| 1.16.0 | beta 1.16.0.57 | The functionality of structure voids and structure blocks is no longer behind Experimental Gameplay. | |||||
| ? | ? | Structure airs no longer can be saved by a structure block. | |||||
| 1.20.30 | Preview 1.20.20.20 | Structure voids can no longer be broken. | |||||
| Preview 1.20.20.21 | Increased the hardness of structure void from -1 to 0. | ||||||
| Decreased the blast resistance of structure void from 3,600,000.75 to 0. | |||||||
| Preview 1.20.20.22 | Structure voids can now be broken when holding one. | ||||||
| 1.20.50 | Preview 1.20.50.20 | Structure voids can now be broken without holding one, however there is no outline box. | |||||
| 1.21.30 | Preview 1.21.30.21 | Structure air has been removed, and all existing instances will now convert to structure voids. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | 14 | 1.0.1 | The structure void's texture has been added to items.png. |
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 217. | |||||
| Bedrock Edition | |||||||
| 1.21.30 | Preview 1.21.30.21 | Structure voids no longer have any assigned block states. | |||||
Issues
Issues relating to "Structure Void" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- If Classic Textures are used in Bedrock Edition, structure voids appear as
instead of
.