Deep Dark


| Structures | |
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature |
0.8 |
| Downfall |
0.4 |
| Precipitation |
Yes |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
{
"title": "Deep Dark",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite ancient-city.png article, displayed as 16x16px|link=Ancient City|alt=|class=pixel-image|)</span>(link to Ancient City article, displayed as <span class=\"sprite-text\">Ancient City</span>)</span><br/><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite stronghold.png article, displayed as 16x16px|link=Stronghold|alt=|class=pixel-image|)</span>(link to Stronghold article, displayed as <span class=\"sprite-text\">Stronghold</span>)</span>",
"label": "(link to Structures article, displayed as Structures)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite amethyst-geode.png article, displayed as 16x16px|link=Amethyst Geode|alt=|class=pixel-image|)</span>(link to Amethyst Geode article, displayed as <span class=\"sprite-text\">Amethyst Geode</span>)</span><br/><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite monster-room.png article, displayed as 16x16px|link=Monster Room|alt=|class=pixel-image|)</span>(link to Monster Room article, displayed as <span class=\"sprite-text\">Monster Room</span>)</span>",
"label": "(link to Features article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.8",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.4",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #91BD59; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #91BD59</span>",
"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #77AB2F; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #77AB2F</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #44AFF5; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #44AFF5</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
}
],
"invimages": [],
"images": [
"Deep Dark Light.png",
"Deep Dark Vibrant Visuals.png"
]
}
The deep dark is a cave biome that generates deep underground in the Overworld under mountainous areas.
Description
The deep dark is a cave biome that generates deep underground beneath areas with a low erosion value. Usually, the deep dark is mostly within the deepslate layer, but it can still reach the stone layer.
The biomes the deep dark generates under are the ones with the least erosion and high altitudes. These are:
- Most often: jagged peaks, stony peaks, frozen peaks, snowy slopes, and groves
- Often (plateaus): cherry groves, meadows, and savanna plateaus
- Less often: under badlands, wooded badlands, and eroded badlands
- Never: oceans, rivers, swamps or deserts.
The deep dark is covered in large patches of sculk blocks surrounded by sculk veins, which include sculk-related blocks such as sculk shriekers, sculk sensors and sculk catalysts.
The biome is dimly lit; there is almost no glow lichen, with the only natural light sources being sculk catalysts and lava. No mobs spawn in this biome (but monster rooms can still spawn mobs[1].) However, the warden may appear if enough sculk shriekers are triggered, giving the player the Darkness effect.
The deep dark is the only biome where ancient cities can generate. Other structures and features that can be found in the deep dark include monster rooms, strongholds, and amethyst geodes. Mineshafts and trial chambers never generate in a deep dark biome, although they may extend into one.
The deep dark can be a great place for mining diamonds since they are most frequent at the deepest layers of the world. The sculk floors and walls can easily be destroyed with a hoe, yielding a large amount of experience. This is even easier if the hoe has Mending.
While certain ores that are exposed to air blocks have a chance to not generate, sculk blocks are considered a solid block during generation, causing many ores to be revealed under it. Other mobs do not spawn, so the warden is the only threat, which can be safely avoided by destroying all nearby shriekers.
Sounds
Music
These music tracks play when the player is in the deep dark.
| Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview | Weight |
|---|---|---|---|---|---|
| ancestry.ogg | "Ancestry" | Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 3 | 1 | ||
| deeper.ogg | , Dripstone Caves, and Main menu | "Deeper" | Minecraft: Tricky Trials (Original Game Soundtrack) No. 7 | 1 |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
deep_dark | biome |
| Name | Identifier | Numeric ID |
|---|---|---|
deep_dark | 190 |
Videos
History
| October 3, 2020 | The Deep Dark biome is announced at Minecraft Live 2020. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Added the deep dark biome. | |||||
| 22w11a | Officially added the deep dark. | ||||||
| Sculk patches in the deep dark now also replace part of the terrain's walls or ceilings, and are larger in general. | |||||||
| Ancient cities in the deep dark from the Experimental Snapshot 1 have not been implemented. | |||||||
| 22w13a | Ancient cities now generate inside the deep dark. | ||||||
| 22w19a | Mineshafts can no longer intersect the deep dark biome. | ||||||
| 1.19.3 | Pre-release 1 | Large copper ores no longer generates in the deep dark.[2] | |||||
| 1.21 | 24w21a | Trial chambers are less likely to generate in the deep dark. | |||||
| Bedrock Edition | |||||||
| 1.18.30 Experiment | Preview 1.18.30.29 | Added the deep dark biome behind the "Wild Update" experimental toggle. | |||||
| Preview 1.18.30.33 | Ancient cities now generate inside the deep dark. | ||||||
| 1.19.0 | Preview 1.19.0.21 | The deep dark biome is now available without enabling the "Wild Update" experimental toggle. | |||||
Issues
Issues relating to "Deep Dark" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The deep dark was originally "going to feel like an underwater biome, but with the water missing" along with "lots of floating jellyfish in the air and ghostly looking blocks." White, orange, teal, and lime green were some of the color themes meant for the deep dark. In these versions, the only source of light would have been bioluminescent blocks.[3]
- If a single biome world is generated using the deep dark as the biome, it appears similar to a plains world with sculk patches present across the world's surface. Sculk shriekers can spawn anywhere, making the warden a near constant threat. No other mobs spawn, with these exceptions:
- Pillager patrols and phantoms still spawn naturally.
- Silverfish spawn via naturally generated infested stone bricks.
- Bees spawn via naturally generated beehives.
- In a few images shown by Kingbdogz during the 1.19 development cycle showed fossils generating in this biome covered in sculk veins which was confirmed to have been something they were "just testing out", and it never made it into the game.[4]
Gallery
Screenshots
-
A deep dark biome. -
Ditto. -
An amethyst geode in the deep dark. -
A mineshaft spreads into the deep dark and they blend together (before snapshot 22w19a). -
A dripstone cave intersects the deep dark. -
A stronghold intersects the deep dark. -
Mining in the deep dark. -
A lush cave meets the deep dark. -
A fossil in the deep dark. -
A monster room in the deep dark. -
A pocket of lava in a deep dark. -
A dripstone cave above an ancient city in a pit. -
The Deep Dark seed template thumbnail.
Development images
-
The deep dark as seen during Minecraft Live 2020. -
Ditto.
Concept artwork
-
Deep dark concept art with a white color theme. -
Another concept art with a white color theme. -
Ditto. -
The deep dark with "ghostly white" blocks resembling crystals or coral. -
Concept art with an orange theme. -
Another concept art with an orange theme. -
A render with an orange themed deep dark. -
A teal themed deep dark with orange incorporated. -
Similar to the one before it, but has vines in the background. -
Lime green themed deep dark concept art.
In other media
-
The warden running through an endless tunnel in the Deep Dark. -

-
The Deep Dark on the cover of Minecraft: The Manga.
References
- ↑ MC-249361 — Dungeons can spawn in the deep dark, potentially distracting the upcoming warden — resolved as "Works As Intended".
- ↑ MC-255133 — Extra copper ore generates in deep dark — resolved as "Fixed".
- ↑ "The Secrets of Minecraft's Deep Dark @ 2:57" – Minecraft on YouTube, June 24, 2022
- ↑ "Just to calm your expectations: the bone blocks are a test where we were seeing what it would look like if normal fossils might generate in the Deep Dark exposed. No idea if we'll actually use that idea." – @kingbdogz on X (formerly Twitter), March 3, 2022
See also
External links
- "Around the Block: Deep Dark" by Duncan Geere – Minecraft.net, January 5, 2023.
- "My First Time in the Deep Dark" by Kate Gray – Minecraft.net, August 29, 2023.
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