Lukewarm Ocean

For other variants, see Ocean (disambiguation).
Lukewarm Ocean

Lukewarm_Ocean.png: Infobox image for Lukewarm Ocean the biome in Minecraft

Lukewarm Ocean Vibrant Visuals.png: Infobox image for Lukewarm Ocean the biome in Minecraft

Structures

Shipwreck
Ocean ruins
Mineshaft
Trial Chambers

Blocks

Water
Sand
Dirt
Clay
Gravel
Seagrass
Kelp

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #45ADF2


 #0D96DB

Underwater fog color


 #041633


 #0A74C4

The lukewarm ocean is a lukewarm variant of oceans.

Description

The separate colors of each ocean variant in Java Edition.

The lukewarm ocean has light blue water at the surface and generates in regions with slightly warm biomes like jungles and savannas. Its floor is made of sand, with occasional patches of dirt, gravel and clay in shallower areas. Ocean ruins that generate in lukewarm and warm oceans are made of sandy materials, as opposed to the stony materials that make up ruins in colder oceans. This biome also has more seagrass and less kelp compared to colder ocean variants.

Mobs

The following mobs are naturally spawned here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005204
Skeleton1005204
Slime[note 1]1005204
Spider1005204
Zombie955204
Enderman105201–4
Drowned55201
Witch55201
Zombie Villager55201
Underground water creature category
Glow Squid14–6
Water creature category
Squid10121–2
Dolphin2121–2
Water ambient category
Tropical Fish25458
Cod15453–6
Pufferfish5451–3
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1005951
Drowned1005952–4
Slime[note 1]1005951
Spider1005951
Zombie955952–4
Skeleton805951–2
Enderman105951–2
Witch55951
Zombie Villager55952–4
Creature category
Glow Squid10252–4
Squid8252–4
Dolphin7253–5
Water creature category
Cod752014–7
Tropical Fish[note 2]752013–5
Salmon262013–5
Tropical Fish[note 2]252011–3
  1. Spawn attempt succeeds only in slime chunks.
  2. a b Tropical fish are spawned twice.

Sounds

When in any ocean biome, unique ocean ambience plays randomly. Normal Overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.

Ambience

List
Name Sound Group
Underwater Ambience Loop
Bubbles 1 Loop Additions
Bubbles 2
Bubbles 3
Bubbles 4
Bubbles 5
Bubbles 6
Water 1
Water 2
Animal 1 Rare Loop Additions
Bass Whale 1
Bass Whale 2
Crackles 1
Crackles 2
Driplets 1
Driplets 2
Earth Crack
Animal 2 Ultra Rare Loop Additions
Dark 1
Dark 2
Dark 3
Dark 4

Music

Previews of tracks in Minecraft have been shortened to 30 seconds on this wiki in accordance with fair use rationale. "11" and "Magnetic Circuit" are exempt from this.
Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
axolotl.ogg Underwater "Axolotl"
dragon_fish.ogg Underwater "Dragon Fish"
shuniji.ogg Underwater "Shuniji"

Data values

ID

Java Edition:

NameIdentifierTranslation key
BiomeSprite lukewarm-ocean.png: Sprite image for lukewarm-ocean in Minecraft Lukewarm Oceanlukewarm_oceanbiome.minecraft.lukewarm_ocean

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite lukewarm-ocean.png: Sprite image for lukewarm-ocean in Minecraft [No displayed name]lukewarm_ocean45

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Video

History

Java Edition
1.1318w08aAdded ocean variants, including lukewarm ocean.
18w08bLukewarm ocean now generates with sand floors.
18w09aAdded underwater ruin structures, which generate in all oceans.
18w10aLukewarm ocean is now required for the "Adventuring Time" advancement.
18w11aAdded shipwrecks, which generate in all oceans.
18w15aOcean variants now have their own water colors.
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aAll ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[1]
21w15aAll oceans generate with a sand or gravel floor once again.
Bedrock Edition
1.4.0beta 1.2.14.2Added lukewarm oceans.
Added shipwrecks.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23All oceans generate with a sand or gravel floor once again.
1.21.60Preview 1.21.60.23Kelp now generates more frequently and in denser patches, except for in frozen ocean biomes.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added ocean variants, including lukewarm oceans.
Added shipwrecks, and underwater ruins.

Issues

Issues relating to "Lukewarm Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Screenshots

See also

References

  1. MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
  2. MCPE-125235 — Ocean floors are generated with stone floors

External links

Navigation