Lukewarm Ocean


| Structures | |
|---|---|
| Blocks | |
|
Climate | |
| Temperature |
0.5 |
| Downfall |
0.5 |
| Precipitation |
Yes |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
| Underwater fog color |
|
{
"title": "Lukewarm Ocean",
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"label": "(link to Structures article, displayed as Structures)"
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{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
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{
"field": "",
"label": "Climate"
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{
"field": "0.5",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
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{
"field": "0.5",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
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{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
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{
"field": "",
"label": "Colors"
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"label": "Foliage color"
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"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #45ADF2; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #45ADF2</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #0D96DB; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #0D96DB</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
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{
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"label": "Underwater fog color"
}
],
"invimages": [],
"images": [
"Lukewarm_Ocean.png",
"Lukewarm Ocean Vibrant Visuals.png"
]
}
The lukewarm ocean is a lukewarm variant of oceans.
Description

The lukewarm ocean has light blue water at the surface and generates in regions with slightly warm biomes like jungles and savannas. Its floor is made of sand, with occasional patches of dirt, gravel and clay in shallower areas. Ocean ruins that generate in lukewarm and warm oceans are made of sandy materials, as opposed to the stony materials that make up ruins in colder oceans. This biome also has more seagrass and less kelp compared to colder ocean variants.
Mobs
The following mobs are naturally spawned here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄520 | 4 | |
| 100⁄520 | 4 | |
| 100⁄520 | 4 | |
| 100⁄520 | 4 | |
| 95⁄520 | 4 | |
| 10⁄520 | 1–4 | |
| 5⁄520 | 1 | |
| 5⁄520 | 1 | |
| 5⁄520 | 1 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Water creature category | ||
| 10⁄12 | 1–2 | |
| 2⁄12 | 1–2 | |
| Water ambient category | ||
| 25⁄45 | 8 | |
| 15⁄45 | 3–6 | |
| 5⁄45 | 1–3 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 520, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Drowned", "weight": 5 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 12, "mobs": [ { "size": "1-2", "mob": "Squid", "weight": 10 }, { "size": "1-2", "mob": "Dolphin", "weight": 2 } ], "category": "watercreature" }, "4": { "totalWeight": 45, "mobs": [ { "size": "8", "mob": "Tropical Fish", "weight": 25 }, { "size": "3-6", "mob": "Cod", "weight": 15 }, { "size": "1-3", "mob": "Pufferfish", "weight": 5 } ], "category": "waterambient" }, "5": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄595 | 1 | |
| 100⁄595 | 2–4 | |
| 100⁄595 | 1 | |
| 100⁄595 | 1 | |
| 95⁄595 | 2–4 | |
| 80⁄595 | 1–2 | |
| 10⁄595 | 1–2 | |
| 5⁄595 | 1 | |
| 5⁄595 | 2–4 | |
| Creature category | ||
| 10⁄25 | 2–4 | |
| 8⁄25 | 2–4 | |
| 7⁄25 | 3–5 | |
| Water creature category | ||
| 75⁄201 | 4–7 | |
| 75⁄201 | 3–5 | |
| 26⁄201 | 3–5 | |
| 25⁄201 | 1–3 | |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Tropical Fish": "Tropical fish are spawned twice." }, "1": { "totalWeight": 595, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "2-4", "mob": "Drowned", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 25, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-4", "mob": "Squid", "weight": 8 }, { "size": "3-5", "mob": "Dolphin", "weight": 7 } ], "category": "creature" }, "3": { "totalWeight": 201, "mobs": [ { "size": "4-7", "mob": "Cod", "weight": 75 }, { "note": "Tropical fish are spawned twice.", "mob": "Tropical Fish", "weight": 75, "notename": "Tropical Fish", "size": "3-5" }, { "size": "3-5", "mob": "Salmon", "weight": 26 }, { "size": "1-3", "notename": "Tropical Fish", "mob": "Tropical Fish", "weight": 25 } ], "category": "watercreature" } }
Sounds
When in any ocean biome, unique ocean ambience plays randomly. Normal Overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.
Ambience
| Name | Sound | Group |
|---|---|---|
| Underwater Ambience | Loop | |
| Bubbles 1 | Loop Additions | |
| Bubbles 2 | ||
| Bubbles 3 | ||
| Bubbles 4 | ||
| Bubbles 5 | ||
| Bubbles 6 | ||
| Water 1 | ||
| Water 2 | ||
| Animal 1 | Rare Loop Additions | |
| Bass Whale 1 | ||
| Bass Whale 2 | ||
| Crackles 1 | ||
| Crackles 2 | ||
| Driplets 1 | ||
| Driplets 2 | ||
| Earth Crack | ||
| Animal 2 | Ultra Rare Loop Additions | |
| Dark 1 | ||
| Dark 2 | ||
| Dark 3 | ||
| Dark 4 |
Music
| Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview |
|---|---|---|---|---|
| axolotl.ogg | Underwater | "Axolotl" | — | |
| dragon_fish.ogg | Underwater | "Dragon Fish" | — | |
| shuniji.ogg | Underwater | "Shuniji" | — |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
lukewarm_ocean | biome |
| Name | Identifier | Numeric ID |
|---|---|---|
lukewarm_ocean | 45 |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Sail the 7 Seas | Visit all ocean biomes | Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused). | 40 | Gold | |||
Video
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w08a | Added ocean variants, including lukewarm ocean. | |||||
| 18w08b | Lukewarm ocean now generates with sand floors. | ||||||
| 18w09a | Added underwater ruin structures, which generate in all oceans. | ||||||
| 18w10a | Lukewarm ocean is now required for the "Adventuring Time" advancement. | ||||||
| 18w11a | Added shipwrecks, which generate in all oceans. | ||||||
| 18w15a | Ocean variants now have their own water colors. | ||||||
| 1.16 | 20w06a | Underwater ruins and shipwrecks are now rarer. | |||||
| 1.17 | 21w06a | All ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[1] | |||||
| 21w15a | All oceans generate with a sand or gravel floor once again. | ||||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Added lukewarm oceans. | |||||
| Added shipwrecks. | |||||||
| beta 1.2.20.1 | Added underwater ruins. | ||||||
| 1.17.0 Experiment | beta 1.16.230.56 | All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | All oceans generate with a sand or gravel floor once again. | |||||
| 1.21.60 | Preview 1.21.60.23 | Kelp now generates more frequently and in denser patches, except for in frozen ocean biomes. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added ocean variants, including lukewarm oceans. | ||
| Added shipwrecks, and underwater ruins. | |||||||
Issues
Issues relating to "Lukewarm Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A small lukewarm ocean, looking like a bigger lake. -
An island, formed by the floor breaching the surface, with additional water in it, forming a "tidal pool", complete with seagrass and kelp. -
A lukewarm ocean single biome world before 1.18. -
A lukewarm ocean with ray tracing.
See also
References
- ↑ MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
- ↑ MCPE-125235 — Ocean floors are generated with stone floors
External links
- "Around the Block: Lukewarm Ocean" by Duncan Geere – Minecraft.net, August 18, 2022.
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