Old Growth Spruce Taiga


| Structures | |
|---|---|
| Features | |
| Blocks |
|
|
Climate | |
| Temperature |
0.25 |
| Downfall |
0.8 |
| Precipitation |
Yes |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
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"title": "Old Growth Spruce Taiga",
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Old growth spruce taigas are forested biomes covered with tall spruce trees.
Description
As the name implies, an old growth spruce taigas includes trees that have attained a great age, and therefore great height. Spruce grows all over the landscape, and most of them are the large 2×2 trees that grow significantly taller than regular trees. Much of the grass blocks are replaced by large swathes of podzol and coarse dirt. Additionally, rocks made of mossy cobblestone frequently generate on the ground and dead bushes generate alongside the sweet berry bushes, ferns, large ferns and short grass on the ground. Mushrooms are more common here than most Overworldbiomes. Trail ruins may generate here. Chestnut wolves, foxes and rabbits may spawn here. As the climate here is cold, rainfall changes to snowfall above layer Y=160±8.

There are overall more trees in old growth spruce taigas compared to normal taigas, leading to increased foliage density. This makes wood more abundant, though as a large portion of it grows as part of tall 2×2 spruce trees, it may be more difficult to obtain. Old growth spruce taigas are slightly more difficult for survival than regular taigas for this reason, though aren't so bad once acclimated and strategies are used to clear the tall trees; they may offer more unique views compared to regular taigas as well.
These biomes generate at very high humidity, moderately low temperature and negative weirdness. They border normal taigas, dark forests, groves, swamps and windswept forests. Old growth spruce taigas can border snowy taigas, but only do at the tops of a plateau. At higher elevations they transition to groves and jagged peaks. Due to their very high humidity values, old growth taigas are almost guaranteed to have lush caves generate beneath them; however, if the old growth spruce taiga generated far inland, dripstone caves may generate under the old growth taiga instead. They are often separated from old growth pine taigas by rivers. In coastal areas they border cold oceans.
Mobs
The following mobs are naturally spawned here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 12⁄60 | 4 | |
| 10⁄60 | 4 | |
| 10⁄60 | 4 | |
| 8⁄60 | 4 | |
| 8⁄60 | 2–4 | |
| 8⁄60 | 4 | |
| 4⁄60 | 2–3 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Cold Chicken", "weight": 10 }, { "size": "4", "mob": "Cold Pig", "weight": 10 }, { "size": "4", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 }, { "size": "4", "mob": "Chestnut Wolf", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 95⁄495 | 2–4 | |
| 80⁄495 | 1–2 | |
| 10⁄495 | 1–2 | |
| 5⁄495 | 1 | |
| 5⁄495 | 2–4 | |
| Creature category | ||
| 12⁄66 | 2–3 | |
| 10⁄66 | 2–4 | |
| 10⁄66 | 2–4 | |
| 10⁄66 | 1–3 | |
| 8⁄66 | 2–3 | |
| 8⁄66 | 2–4 | |
| 8⁄66 | 2–4 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
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Sounds
Music
These music tracks play while the player is in the old growth spruce taigas
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
old_growth_spruce_taiga | biome |
| Name | Identifier | Numeric ID |
|---|---|---|
redwood_taiga_mutated | 160 |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | August 7, 2013 | Jens tweeted the first image of a mega taiga, unofficially dubbed the redwood forest. The name was changed following 1.7's release. | |||||
| 13w36a | Added mega spruce taiga and its variant, along with many other biomes. | ||||||
| 1.13 | 18w19a | Renamed Mega Spruce Taiga to Giant Spruce Taiga. | |||||
| pre5 | Changed ID mutated_redwood_taiga to giant_spruce_taiga. | ||||||
| 1.15 | pre2 | Foxes and berry bushes can now spawn in Giant Tree Taigas. | |||||
| 1.18 | experimental snapshot 6 | Giant Tree Taigas and their variants are no longer considered cold biomes in terms of biome placement. | |||||
| 21w40a | "Giant Spruce Taiga" has been renamed to to "Old Growth Spruce Taiga". | ||||||
| 21w44a | Old growth spruce taiga is now required for the "Adventuring Time" advancement. | ||||||
| 1.20 | 23w12a | Added trail ruins, which can generate in old growth spruce taigas. | |||||
| 23w17a | "A Familiar Room" can now be played in old growth spruce taigas. | ||||||
| 1.20.5 | 24w10a | Wolves that spawn in old growth spruce taigas are now the chestnut variant. | |||||
| 1.21.5 | 25w02a | Pigs that spawn in old growth spruce taigas are now the cold variant. | |||||
| 25w05a | Cows that spawn in old growth spruce taigas are now the cold variant. | ||||||
| 25w06a | Chickens that spawn in old growth spruce taigas are now the cold variant. | ||||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Added mega taiga and variants, along with many other biomes. | |||||
| A block named "grassless dirt" generates in place of the current coarse dirt. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added coarse dirt, which can generate in Old Growth Tree Taiga biomes. | |||||
| 1.11.0 | beta 1.11.0.1 | Added illager patrols, which can spawn in Old Growth Tree Taiga biomes. | |||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in Old Growth Tree Taiga biomes. | |||||
| 1.16.0 | beta 1.15.0.51 | Wolves can now spawn in Old Growth Tree Taiga biomes. | |||||
| 1.20.80 | Preview 1.20.80.21 | Wolves that spawn in old growth spruce taigas are now the chestnut variant. | |||||
| 1.21.60 | Preview 1.21.60.23 | Mushrooms now generate in larger and more cohesive patches. | |||||
| Ferns now generate more frequently. | |||||||
| Sweet berry bushes patches now generate. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in old growth spruce taigas are now the cold variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in old growth spruce taigas are now the cold variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in old growth spruce taigas are now the cold variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added light cold atmospherics, color grading, fog, and lighting to old growth spruce taigas in Vibrant Visuals. | |||||
| Upcoming Bedrock Edition | |||||||
| 1.21.100 | Preview 1.21.100.20 | Increased the size of the podzol patches generated beneath mega pines and mega spruces. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mega taiga and variants, along with many other biomes. |
| 1.91 | Added illager patrols, which can spawn in Old Growth Tree Taiga biomes. | ||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | Added mega taiga and variants, along with many other biomes. | ||||||
| 1.5.25 | Added coarse dirt, which can generate in Old Growth Tree Taiga biomes. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. | |||||
| pre5 | Changed the ID mutated_redwood_taiga to giant_spruce_taiga. | ||||||
| 1.18 | 21w40a | The ID giant_spruce_taiga has been changed to old_growth_spruce_taiga. | |||||
Issues
Issues relating to "Old Growth Spruce Taiga" or "Mega Taiga" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
Side-by-side comparison of an old growth tree taiga (left) with an old growth spruce taiga (right). -
Sunset in an old growth spruce taiga. -
In Bedrock Edition. -
Old growth spruce taiga. -
An old growth spruce taiga on an island. -
A comparison of the four different giant tree taiga biomes before 1.18. -
A giant spruce taiga single biome world before 1.18. -
A giant spruce taiga with ray tracing.
See also
External links
- "Around the Block: Old Growth Taiga" by Duncan Geere – Minecraft.net, July 28, 2022.
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