Note Block

| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
0.8 |
| Hardness |
0.8 |
| Luminous |
No |
| Transparent |
No |
| Flammable |
No |
| Catches fire from lava |
Yes |
| Map color (JE) |
|
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A note block is a block that emits sounds when attacked, used, or activated with redstone components. The sound produced can be altered in various ways by using it or putting certain blocks directly above or below it. A note block's sound played repeatedly can be used to direct allays to stay nearby and drop collected items near it.
Obtaining
Breaking
Note blocks are most quickly broken with an axe.
| Block | ||
|---|---|---|
| Hardness | 0.8 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 1.2 | |
| 0.6 | ||
| 0.3 | ||
โ |
0.25 | |
| 0.2 | ||
| 0.15 | ||
| 0.15 | ||
| 0.1 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- โ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking ยง Speed.
Natural generation
Note blocks can generate in ancient cities.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Any Planks + Redstone Dust |
Usage
Playing music
Notes

When you tap the music pad or use a redstone system, a small colored music note particle appears. A note block must have air in the space directly above it to play a sound. Unlike most other sound-emitting blocks, note blocks can be heard up to 48 blocks away. The volume of a note block decreases as the player gets further away from it. The sound of note blocks (as well as jukeboxes) can be independently controlled by the Jukebox/Note Blocks slider in the audio settings.
Note blocks play when on or next to a powered block. Each time a note block plays a note, a note particle may fly out of the top (if pressed too fast, notes may not appear), with the color depending on the pitch (but not the instrument).
There are 16 different instruments and 25 different pitches per instrument (a total of 400 notes with a different sound). Pressing the use button on the block increases the note pitch up a semitone, with a total of two full octaves (24 semitones in total) being available for each instrument. The standard range (for harp and pling instruments) of notes span from Fโฏ3 to Fโฏ5. After reaching the highest note (24 presses of use button), pressing use again (25th pressing of use button) resets the pitch back to Fโฏ3, as does breaking the block and picking it back up.
The string bass and didgeridoo are two octaves (24 semitones) lower than the standard range, the guitar is one octave (12 semitones) lower than the standard range, the flute is one octave above the standard range, and the bells, chimes, and xylophone are 2 octaves above the standard range. This gives the player six octaves (72 semitones) of effective range to combine instruments for greater pitch coverage.
The exact pitch can be found from its use-count by using the following formula: 2 ^ ((use count - 12) / 12).
The exact pitch to use-count assignment is shown below,[1][2] along with the note's color, which is rendered with shading using the particle's texture.
|
|
Alternatively, there is a graphical version available:
Players can roughly check the tuning of a block by looking at the note icon.
In Java Edition, the tuning can also be checked by looking at the right side of the debug screen (accessed by pressing F3). It is denoted as "note:" followed by a number from 0 to 24.
Instruments
The instrument played depends on the block underneath the note block. Note that these are groups of blocks defined by the code, not just the individual block.
When a mob head is placed on top of a note block, the sound made by the note block becomes that of the corresponding mob's ambient sound, with the exception of the creeper head, which instead causes the note block to play the primed sound.
Reason: Materials mechanic was removed in JE 1.20, and does it ever exist in BE? There should be another way to conclude types of block that use the same instrument.
| Block | Instrument | Range | Sound event names (Java) | Sound event names (Bedrock) |
|---|---|---|---|---|
| Bass (String Bass) | Fโฏ1โFโฏ3 | block.note_block.bass
|
note.bass
| |
| Snare Drum | โ | block.note_block.snare
|
note.snare
| |
| Clicks and Sticks (Hi-hat) | โ | block.note_block.hat
|
note.hat
| |
| Bass Drum (Kick) | โ | block.note_block.basedrum
|
note.bd
| |
| Bells (Glockenspiel) | Fโฏ5โFโฏ7 | block.note_block.bell
|
note.bell
| |
| Flute | Fโฏ4โFโฏ6 | block.note_block.flute
|
note.flute
| |
| Chimes | Fโฏ5โFโฏ7 | block.note_block.chime
|
note.chime
| |
| Guitar | Fโฏ2โFโฏ4 | block.note_block.guitar
|
note.guitar
| |
| Xylophone | Fโฏ5โFโฏ7 | block.note_block.xylophone
|
note.xylophone
| |
| Iron Xylophone (Vibraphone) | Fโฏ3โFโฏ5 | block.note_block.iron_xylophone
|
note.iron_xylophone
| |
| Cow Bell | Fโฏ4โFโฏ6 | block.note_block.cow_bell
|
note.cow_bell
| |
| Didgeridoo | Fโฏ1โFโฏ3 | block.note_block.didgeridoo
|
note.didgeridoo
| |
| "Bit" (Synthesizer) | Fโฏ3โFโฏ5 | block.note_block.bit
|
note.bit
| |
| Banjo | Fโฏ3โFโฏ5 | block.note_block.banjo
|
note.banjo
| |
| "Pling" (Electric piano) | Fโฏ3โFโฏ5 | block.note_block.pling
|
note.pling
| |
| "Skeleton" | โ | block.note_block.imitate.skeleton
|
note.skeleton
| |
| "Wither Skeleton" | โ | block.note_block.imitate.wither_skeleton
|
note.witherskeleton
| |
| Sound event set in [String] note_block_sound | โ | Dependent | Dependent | |
| "Zombie" | โ | block.note_block.imitate.zombie
|
note.zombie
| |
| "Creeper" | โ | block.note_block.imitate.creeper
|
note.creeper
| |
| "Piglin" | โ | block.note_block.imitate.piglin
|
note.piglin
| |
| "Ender Dragon" | โ | block.note_block.imitate.ender_dragon
|
note.enderdragon
| |
| Harp | Fโฏ3โFโฏ5 | block.note_block.harp
|
note.harp
|
Activating note blocks

Note blocks can be activated in a variety of different ways following normal redstone principles. In Java Edition, after activating the note block, it sends a block update immediately and plays a sound after a start delay. However, certain ways of activating them have unique effects:
- If a note block is activated by a button on its side, the note block will function as normal, but its sound may be masked by that of the button.
- If an observer or block update detector is paired with a note block, the note block can serve as a button, with potentially more desirable attributes: the cooldown for activating it is only one redstone tick (0.1 sec), it's larger and therefore easier to hit than a button, and it can be completely silent if a block is placed above it.
- Because note blocks need space above them, note blocks activated by pressure plates or redstone directly above them do not make a sound.
- Note blocks are conductive; when powered, they activate the blocks next to them, including other note blocks.
Interaction with allays
If an allay hears a note block play within 16 blocks of its location, it tries to path find to the note block and then spends 30 seconds around that particular note block, seeking items around it and returning them to it instead of its player. After 30 seconds, the allay returns to targeting its player. A vibration particle emanates from the note block and reaches the allay to indicate the allay has locked on to the note block. Because the allay and the note block interact via a vibration particle, placing wool between the note block and the allay can prevent this interaction.
Fuel
Note blocks can be used as fuel in furnaces, smelting 1.5 items per block.
Sounds
wood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| โBlock broken | Blocks | Once the block has broken | block | subtitlesโ | 1.0 | 0.8 | 16 | |
| โBlock placed | Blocks | When the block is placed | block | subtitlesโ | 1.0 | 0.8 | 16 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | block | subtitlesโ | 0.25 | 0.5 | 16 | |
| โSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitlesโ | 0.5 | 0.75 | 16 | |
| โFootsteps | Entity-Dependent | Walking on the block | block | subtitlesโ | 0.15 | 1.0 | 16 | |
wood sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
note_block | Block & Item | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
noteblock | 25 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
| Name | Savegame ID |
|---|---|
Music |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| instrument | harp | banjobasedrumbassbellbitchimecow_bellcreepercustom_headdidgeridoodragonfluteguitarharphatiron_xylophonepiglinplingskeletonsnarewither_skeletonxylophonezombie | The instrument of the note block. |
| note | 0 | 0123456789101112131415161718192021222324 | The pitch of the note block |
| powered | false | falsetrue | True if the note block is currently activated. |
Block data
In Bedrock Edition, a note block has a block entity associated with it that holds additional data about the block.
See Bedrock Edition level format/Block entity format.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Birthday Song | Have an Allay drop a cake at a noteblock | Tame an allay by giving it a cake while having dropped cake items and play a note block nearby. | 10 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Birthday Song | Have an Allay drop a Cake at a Note Block | Give an allay a cake and then use a note block to make the allay drop the cake at a note block. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
Video
History
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.2 | |||||||
| Note blocks have 5 instruments: "Harp", "Bass", "Bass drum", "Snare drum", "Click". "Pling" is also added in the sound files, but is currently unused. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | Note blocks are now broken faster using an axe. | |||||
| 1.2.4 | release | Spruce planks, birch planks, and jungle planks can now be used to craft note blocks. | |||||
| 1.7.2 | 1.7.1 | Acacia planks and dark oak planks can now be used to craft note blocks. | |||||
| 1.12 | 17w16a | Added sound events (but not the sounds themselves) for additional instruments (bell, chime, flute, guitar, xylophone) to note blocks. | |||||
| 17w17a | Added sounds for additional instruments to note blocks. | ||||||
| 1.13 | 17w47a | Note blocks can now be pushed by pistons. | |||||
| 1.14 | 18w43a | ||||||
| 19w09a | Added sounds to note blocks for additional instruments (iron xylophone, cow bell, didgeridoo, bit, banjo), and implemented the "Pling" instrument into the game. | ||||||
| 1.16 | 20w06a | Crimson planks and warped planks can now be used to craft note blocks. | |||||
| 1.19 | 22w11a | Mangrove planks can now be used to craft note blocks. | |||||
| 22w13a | Note blocks now generate as part of ancient cities. | ||||||
| Note blocks can now be silenced only with wool or carpets on top. | |||||||
| 22w15a | The change to note block silencing mentioned above for 22w13a has now been reverted. | ||||||
| 1.19.3 Experiment | 22w42a | Bamboo planks can now be used to craft note blocks. | |||||
| 22w46a | Heads can now be placed on note blocks to play the respective mob sound. | ||||||
| 1.19.4 Experiment | 23w03a | Heads can now be placed on note blocks without sneaking. | |||||
| 23w07a | Cherry planks can now be used to craft note blocks. | ||||||
| Pocket Edition Alpha | |||||||
| v0.13.0 | build 1 | ||||||
| v0.15.0 | build 1 | Note blocks can now be moved by pistons. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.13.0 | beta 1.13.0.9 | Added all new note block sounds from Java Edition 1.12 and 1.14. | |||||
| 1.18.30 Experiment | Preview 1.18.30.23 | A note block played near an allay becomes its favorite note block for 30 seconds. | |||||
| Placing a block on top of a note block no longer mutes it, with the exception of wool blocks. | |||||||
| 1.19.0 | Preview 1.19.0.27 | The previous change has been reverted. | |||||
| 1.19.60 Experiment | Preview 1.19.60.20 | Heads can now be placed on note blocks to play the respective mob sound. | |||||
| 1.20.10 | Preview 1.20.10.20 | Note blocks with soul soil underneath now produces the "harp" sound instead of "snare". | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU9 | Spruce planks and birch planks can now be used to craft note blocks. | ||||||
| TU12 | Jungle planks can now be used to craft note blocks. | ||||||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Acacia planks and dark oak planks can now be used to craft note blocks. | ||
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Added new note block sounds. |
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Note blocks now use the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself. | |||||
| 1.9 | 15w34a | The power state of note blocks is now controlled through the powered tag, and therefore can now be controlled independently of any redstone signal. | |||||
| 1.11 | 16w32a | The block entity ID of note blocks has been changed from Music to noteblock. | |||||
| 1.13 | 17w47a | The ID has been changed from noteblock to note_block.
| |||||
Note blocks are no longer block entities and instead are defined by the note, powered, and instrument block states.
| |||||||
| Prior to The Flattening, this block's numeral ID was 25. | |||||||
Issues
Issues relating to "Note block" or "Noteblock" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Because a note block is a wooden-type block, a note block directly on top of another one produces a string bass sound when playing notes.
- In Java Edition, note blocks have the second highest number of possible block state combinations, at 1150, beating fire's 512 and behind redstone dust's 1296.
- In Creative mode, the only way to hit a note block to play it without breaking it or changing its pitch is by doing so while holding a sword, a mace, or a trident.
Gallery
Screenshots
-
Redstone linked to note blocks, playing a simple melody when the button is pressed.
Concept artwork
-
A concept sketch tweeted by Notch depicting what would eventually become the note block.
In other media
-
Sunny using a piglin head on a note block. -

-
Efe placing a zombie head sneakily on the note block. -
Makena waking up startled at the sound of zombies being played on the note block.
See also
- Tutorials/Redstone music
- Tutorials/Redstone music/Doorbell
Jukebox- Minecraft Note Block Studio โ A music editor for Minecraft.
References
- โ Original chart by cookingfat
- โ Original /playsound pitch chart by kwerti
- โ MC-212976 โ Parity issue: Note blocks placed above honeycomb blocks don't play the flute instrument
External links
- Block of the Week: Note Block โ Minecraft.net on June 1, 2018
- Search YouTube for the many songs played on note blocks
| |||||||||
