Java Edition 22w11a

Minecraft 22w11a
22w11a.jpg: Infobox image for Minecraft 22w11a the version in Minecraft
Java Edition 22w11a.png: Infobox image for Minecraft 22w11a the version in Minecraft
Edition

Java Edition

Release date

March 16, 2022

Type

Snapshot

Snapshot for

1.19

Downloads

Client (.json)
Server

Obfuscation maps

Client
Server

Protocol version

 dec1073741898
 hex4000004A

Data version

3080

Resource pack format

9

Data pack format

10

Minimum Java version

Java SE 17

22w11a is the first snapshot for Java Edition 1.19, released on March 16, 2022,[1] which adds the first features of The Wild Update, pack filters, space glyph provider, 3D directional audio, new tags and fixes bugs.

Additions

Blocks

Froglight

  • Added froglights, with 3 variants: ochre, pearlescent and verdant.
  • Emit a light level of 15.
  • Dropped when frogs eat small magma cubes.
    • When eaten by temperate frogs, drop ochre froglight.
    • When eaten by cold frogs, drop verdant froglight.
    • When eaten by warm frogs, drop pearlescent froglight.

Frogspawn

  • Non-solid blocks that can be placed on the surface of water.
  • Laid by frogs after mating.
  • Hatches tadpoles after some time.
  • Does not drop upon breaking, even with Silk Touch.

Mangrove leaves

  • A new type of leaves.

Mangrove log

  • A new type of log, as well as a stripped variant.
  • Can be used to craft mangrove woods and planks.
  • Can be smelted into charcoal.

Mangrove planks

Mangrove propagule

  • A new type of sapling.
  • Can be grown by bonemealing the mangrove leaves, grows from the exposed bottom of it.
    • Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player-placed leaves).
    • Have 4 stages to fully grown, can be accelerated by bonemealing.
  • Can break off a fully grown one, and plant it to grow a mangrove tree (currently not added, generates an oak tree instead).
  • Can be planted underwater.
  • Can be placed in flower pots.
  • Bees can pollinate them.
  • Bees follow players holding them and can be bred with them.

Mangrove roots

  • A see-through block just like leaves, but can be waterlogged.
    • Water currently doesn't spread outward like with other waterlogged blocks.
  • Mining faster when using axes.
  • Unlike leaves, it does not break when moved by a piston.
    • If the roots are waterlogged, the water vanishes.
  • Can be powered.

Mangrove wood

  • A new type of wood, as well as a stripped variant.
  • Can be used to craft mangrove planks.
  • Can be smelted into charcoal.

Mud

Mud bricks

Muddy mangrove roots

  • Can be crafted from 1 mud and 1 mangrove root.
  • Unlike regular roots, they are an opaque block that can't be waterlogged and can be rotated.
  • Mining faster when using shovels.

Packed mud

  • Can be crafted from 1 mud and 1 wheat.

Sculk

Sculk catalyst

  • Generates in the deep dark biome.
  • Emits soul particles after a mob dies within 8 blocks, and grows sculk-related blocks.
    • Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
      • Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
      • Experience does not drop in these cases.
    • The charge decays over time, faster the furthest away from the catalyst it moves.
      • If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a sculk sensor (90%) or a sculk shrieker (10%).
      • If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
  • Drops only experience when broken without Silk Touch.
  • Emits a light level of 6.
  • Blooms when activated.
  • Can spread sculk only on blocks in the sculk_replaceable tag.

Sculk shrieker

  • Generates in the deep dark biome.
  • Has two soul-shaped patterns in the center.
  • Drops only experience when broken without Silk Touch.
  • Currently doesn't do anything due to the warden not being in this snapshot.

Sculk vein

  • Generates in the deep dark biome on the edge of sculk patches.
  • Generates in a layer on top of blocks and can be placed in all directions, like glow lichen.
  • Has an animated texture.
  • Some have parts that are transparent, allowing the player to see the block it is on top of.
  • Can be waterlogged.
  • Drops nothing when broken without Silk Touch.

Items

Bucket of tadpole

  • Can be obtained by catching a tadpole using a water bucket.

Mangrove boat

  • Crafted with mangrove planks.

Spawn eggs

Mobs

Frogs

  • Can croak, jump, swim, and slowly walk on land.
    • Are able to jump over 5 blocks.
    • Are faster in water than on land.
    • Preferred to jump to lily pad and big dripleaf.
  • Have 10HP♥♥♥♥♥ health points.
  • Come in three variants: temperate, warm, and cold.
    • The temperate variant is orange, the warm variant is white, and the cold variant is green.
  • Eat small slimes, dropping slimeballs in the process.
  • Can be tempted and bred using slimeballs.
    • Lay eggs on water after mating.
  • Grow from tadpoles.
    • Variants depend on the temperature of the biome it turns from a tadpole to a frog in.

Tadpoles

  • Jump around like fish when on land, and eventually die.
  • Grow up into frogs after 20 minutes in the world, which can be sped up using slimeballs.
    • Frog type dependent on which temperature a tadpole grows in.
  • Have 6HP♥♥♥ health points.
  • Are hunted down by axolotls.
  • Can be held in a water bucket.

World generation

Deep dark

  • New biome at the "deepest depths of the world".
  • Tends to generate under continental/mountainous areas, exclusively within the deepslate layer between Y=-1 and Y=-64.
    • Currently can extend above the deepslate layer, sometimes up to around Y=33.
  • The surface is covered in sculk and contains all sculk-related blocks.
  • With the exception of spawners, no mobs can spawn there, similar to mushroom fields.

Upgrading of old worlds

  • Now support 3D biome blending, so it blends the underground biomes as well.

General

Chunk format

  • Added blending_data.min_section and blending_data.max_section that determines which sections are used for data for blending.

Data pack and resource pack

  • Can have filter section in pack.mcmeta now.
    • This section has a mandatory field block, which is a list of patterns (regular expressions) for namespaces and paths.
    • If any of the files in packs added before one with filter section matches any pattern inside block, it is filtered out (i.e. treated as if not present in the first place).
    • filter section does not apply to a pack containing it, only to packs loaded before it.
    • Both namespace and path can be omitted: if they are, the game works as if they had been specified as a ".*". The missing field matches every value. When they are included, these fields contain a regular expression pattern.
    • For example, adding a pack with this section in pack.mcmeta after the vanilla pack hides all recipes and advancements defined by the vanilla pack:
"filter": {
    "block": [
        {
            "namespace": "minecraft",
            "path": "recipes/.*"
        },
        {
            "namespace": "minecraft",
            "path": "advancements/.*"
        }
    ]
}
  • World presets/types and super flat world presets in “Create World” screen can now be controlled by datapacks.
    • New registry types worldgen/world_preset and worldgen/flat_level_generator_preset were added to data-driven presets (like "Amplified" or "Single Biome").

Debug screen and profiling

  • Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen.
    • This is available only for graphics devices that support GPU timer queries.
  • Added "Blending" row, above the "Noise Router" row.

Fonts

  • Added new glyph provider type space, to allow creation of space-like glyphs.
    • New provider has a single argument called advances which is a map of a codepoint to glyph advance (width).
    • Rendering of space glyph is no longer hardcoded (needs to be declared manually in the font).

Options

  • Added "Directional Audio" sound option, for 3D Directional Audio simulation.
    • Uses HRTF-based directional audio to improve the simulation of 3D sound, making it easier to distinguish which direction a sound comes from (including if it is above or below the player).
    • Requires HRTF-compatible audio hardware.
    • This option is best experienced with headphones.
    • Toggled off by default.

Particles

  • Added three new particles: sculk_soul, sculk_charge_pops, and sculk_charge.

server.properties

  • Added server property max-chained-neighbor-updates to limit the number of consecutive neighbor updates before skipping additional ones. Negative values remove the limit.

Splashes

  • Added the following splash text:
    • "Shriek like a Sculk Shrieker!"
    • "Who let the frogs out?"
    • "RIBBIT!"
    • "Croak team!"
    • "Nooooooooooooo!"
    • "Flower forest TM perfume"
    • "Hat Fridays!"

Tags

  • Added the following block tags:
    • #convertable_to_mud: contains dirt, coarse_dirt, and rooted_dirt.
    • #dragon_transparent: contains light and #fire.
      • This tag controls blocks the ender dragon cannot destroy but can fly straight through.
    • #frog_prefer_jump_to: contains lily_pad and big_dripleaf.
    • #mangrove_logs: contains mangrove_log, mangrove_wood, stripped_mangrove_log, and stripped_mangrove_wood.
    • #sculk_replaceable: contains #base_stone_overworld, #dirt, #terracotta, #nylium, #base_stone_nether, #sand, gravel, soul_sand, soul_soil, calcite, smooth_basalt, clay, dripstone_block, end_stone, red_sandstone, and sandstone.
    • #sculk_replaceable_world_gen: contains #sculk_replaceable, deepslate_bricks, deepslate_tiles, cobbled_deepslate, cracked_deepslate_bricks, and cracked_deepslate_tiles.
  • Added following item tags:
    • #mangrove_logs: contains mangrove_log, mangrove_wood, stripped_mangrove_log, and stripped_mangrove_wood.
  • Added following biome tags:
    • #allows_surface_slime_spawns: contains swamp.
    • #allows_tropical_fish_spawns_at_any_height: contains lush_caves.
    • #has_closer_water_fog: contains swamp.
      • This tag controls which biomes have a shorter view distance.
    • #is_end: contains all End biomes.
    • #is_overworld: contains all Overworld biomes.
    • #is_savanna: contains savanna, savanna_plateau, and windswept_savanna
    • #more_frequent_drowned_spawns: contains #is_river.
    • #only_allows_snow_and_gold_rabbits: contains desert.
    • #plays_underwater_music: contains #is_ocean and #is_river.
      • This tag controls which biomes the player hears the special underwater music when underwater.
    • #polar_bears_spawn_on_alternate_blocks: contains frozen_ocean and deep_frozen_ocean.
    • #produces_corals_from_bonemeal: contains warm_ocean.
      • This tag controls which biomes that coral can be farmed by bonemealing.
    • #reduce_water_ambient_spawns: contains #is_river.
    • #required_ocean_monument_surrounding: contains #is_ocean and #is_river.
      • This tag defines which biomes must be present around a location that a monument possible to generate.
    • #spawns_cold_variant_frogs: contains snowy_plains, ice_spikes, #is_mountain, and #is_end.
    • #spawns_warm_variant_frogs: contains desert, #is_jungle, #is_savanna, #is_nether, and #is_badlands.
    • #stronghold_biased_to: contains badlands, bamboo_jungle, birch_forest, dark_forest, desert, dripstone_caves, eroded_badlands, flower_forest, forest, frozen_peaks, grove, ice_spikes, jagged_peaks, jungle, lush_caves, meadow, mushroom_fields, old_growth_birch_forest, old_growth_pine_taiga, old_growth_spruce_taiga, plains, savanna_plateau, savanna, snowy_plains, snowy_slopes, snowy_taiga, sparse_jungle, stony_peaks, sunflower_plains, taiga, windswept_forest, windswept_gravelly_hills, windswept_hills, windswept_savanna, and wooded_badlands.
      • These contents are exactly the same with the previous #has_structure/stronghold biome tag.
    • #water_on_map_outlines: contains #is_ocean, #is_river, and swamp
      • This tag controls which biomes appear as water on map outlines.
    • #without_patrol_spawns: contains mushroom_fields.
    • #without_wandering_trader_spawns: contains the_void.
    • #without_zombie_sieges: contains mushroom_fields.
  • Added the following structure tags:
    • #cats_spawn_as_black: contains swamp_hut.
    • #cats_spawn_in: contains swamp_hut.
  • Added the following flat level generator preset tag, to control the order of elements displayed in the "Configure Flat World" screen:
    • #visible: contains classic_flat, tunnelers_dream, water_world, overworld, snowy_kingdom, bottomless_pit, desert, redstone_ready, and the_void.
      • This tag controls all the visible presets in the UI and their order.
  • Added the following world preset tags, to control values shown on the "World Type" button in the "Create World" screen:
    • #normal: contains normal, flat, large_biomes, amplified, and single_biome_surface.
    • #extended: contains #normal and debug_all_block_states.
      • This tag controls which world presets appear only when holding down the Alt key.

Changes

Blocks

Brewing stand

  • Slightly changed its texture, to make their arms connect to their bases.

Cocoa pod

  • Slightly changed the stage2's top and bottom texture, to make width consistency with other sides' textures.

Doors

  • The top of doors no longer flips in an unnatural way when opening in certain directions.

End portal frame

  • Slightly changed its texture, to make a better transition with the end stone texture.

End rod

  • Removed unused pixels in its texture.

Mycelium

  • Slightly changed its side texture, to match other dirt-based blocks.

Scaffolding

  • When used as fuel for furnaces, they now burn equally as long as a bamboo does.

Sculk sensor

  • Has been re-added to the creative inventory.
  • Can now be obtained only with Silk Touch, otherwise it drops experience.

Smoker

  • Rotated pixels at the bottom left corner in their textures, to make a correct direction.

Items

Shield

  • They now properly spin around their own center axis and show up in the right place in item frames.

Mobs

Spiders and cave spiders

  • Fixed texture mapping of both types of spiders.

Wolves

  • Fixed texture mapping of the ears of wolves.

World generation

Custom world generation

  • The dimension folder is no longer present in the vanilla world generation reference pack, but dimension files still work as they used to inside a custom data pack.
  • There's a new file type that the data report generator can output in the biome_parameters folder, containing all the biome parameters for the default vanilla dimensions.
  • Custom dimensions no longer require a separate seed field, and in fact can no longer have a custom seed - the world seed is now always used for all dimensions.

Command format

/bossbar

  • Fixed rendering of boss bars, now they have the correct appearance even when several boss bars with the notched style are visible at once.

Gameplay

Advancements

  • The "Deep Dark" biome is now required to be visited to obtain the "Adventuring Time" advancement.

General

Chunk format

  • Removed blending_data.old_noise, now existence of blending_data in chunk data determines if a chunk is considered old.

Data pack and resource pack

  • Data pack version is now 10, resource pack version is now 9.

Debug screen

  • The H for "humidity" has been changed to a V for "vegetation".

Predicates

  • Renamed the feature field in location predicates to structure.

server.properties

  • level-type now supports world presets instead.

Tags

  • Following tags are changed due to the addition of new features mentioned above:
    • Mangrove button is now part of the #wooden_buttons block and item tag.
    • Mangrove door is now part of the #wooden_doors block and item tag.
    • Mangrove fence gate is now part of the #fence_gates block tag.
    • Mangrove fence is now part of the #wooden_fences block and item tag.
    • Mangrove leaves is now part of the #leaves block and item tag.
    • Mangrove planks is now part of the #planks block and item tag.
    • Mangrove pressure plate is now part of the #wooden_pressure_plates block and item tag.
    • Mangrove propagule is now part of the #flowers and #saplings block and item tags.
    • Mangrove roots is now part of the #mineable/axe block tag.
    • Mangrove sign is now part of the #standing_signs block tag and #signs item tag.
    • Mangrove slab is now part of the #wooden_slabs block and item tag.
    • Mangrove stairs is now part of the #wooden_stairs block and item tag.
    • Mangrove trapdoor is now part of the #wooden_trapdoors block and item tag.
    • Mangrove wall sign is now part of the #wall_signs block tag.
    • Mud brick slab is now part of the #slabs block and item tag.
    • Mud brick stairs is now part of the #stairs block and item tag.
    • Mud brick wall is now part of the #walls block and item tag.
    • Mud bricks, mud brick stairs, mud brick slab and packed mud are now part of the #mineable/pickaxe block tag.
    • Mud is now part of the #enderman_holdable block tag.
    • Muddy mangrove roots and mud are now part of the #mineable/shovel block tag.
    • Potted mangrove propagule is now part of the #flower_pots block tag.
    • Sculk vein is now part of the #inside_step_sound_blocks block tag.
    • Sculk, sculk catalyst, sculk vein and sculk shrieker are now part of the #mineable/hoe block tag.
    • Tadpole is now part of the #axolotl_hunt_targets entity tag.
    • Block and item tag #mangrove_logs is now part of the logs_that_burn block and item tag, respectively.
  • Light block is now part of the #wither_immune block tag.
  • #polar_bears_spawnable_on_in_frozen_ocean block tag is renamed to #polar_bears_spawnable_on_alternate.
  • #has_structure/stronghold biome tag now reference only the #is_overworld biome tag.
  • Configured structure feature tags are now called structure tags.

World creation

  • A short screen showing the message "Preparing for world creation" appears before the "Create New World" screen appears.

Others

  • The "out of memory" error screen can now be translated.

Fixes

40 issues fixed

From released versions before 1.19

  • MC-67308 – Door top and side textures flip illogically when opened and closed.
  • MC-74211 – Door placed in spawn protection only half disappears.
  • MC-85780 – Rapidly swapping hands with a door or double flower can cause half door/double flower.
  • MC-95103 – Shield item rendering not adjusted to the center.
  • MC-99930 – Brewing stand extends its arms and inverts its texture when bottles are placed.
  • MC-106510 – Long structure names (over 64 characters) do not fit in the structure block GUI.
  • MC-109055 – Large cocoa pod texture is inconsistent.
  • MC-124984 – Command syntax help does not recognize invalid tags.
  • MC-127885 – The textures on the spider models aren't mirrored properly.
  • MC-132428 – Client-side block model (of fences, iron bars, walls ...) is not updated when placement is cancelled.
  • MC-134158 – Doors open one half when they fail to open / desync when interacting with a door.
  • MC-136188 – # disappears from item/block tag suggestions, but not function/entity tag suggestions.
  • MC-148795 – Ghost blocks can occasionally be created when placing scaffolding too quickly.
  • MC-157020/fill fails when removing large amounts of blocks under redstone.
  • MC-158668 – Vex continues to attack its target after it has been killed.
  • MC-159349 – Bottom half of door is missing when an entity is passing through while placing it.
  • MC-165036 – Boss bars with the notched style are rendered incorrectly if more than one boss bar is active.
  • MC-165990 – Crafting bamboo into scaffolding gives you 8 times the furnace fuel for free.
  • MC-166437 – Interaction with multi-blocks in spawn protection creates desync.
  • MC-172550 – Ghost blocks sometimes appear when insta-mining.
  • MC-183309 – Player reach is different for client and server when crawling.
  • MC-195717 – Custom dimensions JSON requires seed.
  • MC-200661 – Trying to dye a sheep that is 6 blocks above you plays hand animation (and dye sound).
  • MC-201150 – Unused pixels in end rod texture.
  • MC-202580 – Transition between end stone texture and end portal frame is not as seamless as it previously was.
  • MC-202940 – Hand animation plays although item frame is out of reach.
  • MC-212036 – Hand animation still plays when 7 blocks under a boat.
  • MC-219843 – Mycelium's side texture differs from other dirt-based blocks.
  • MC-219852 – Corner in smoker_bottom texture is still rotated incorrectly.
  • MC-219875 – You can cause a desync when repeatably picking up liquids.
  • MC-221639 – Light block isn't dragon or wither immune.
  • MC-225837 – The word "Recipe" is spelled as "Reciple" within the "narration.recipe" string.
  • MC-227382 – Goats and frogs don’t bounce on bouncy blocks upon landing from long jumps.
  • MC-230603 – Wolf ears and legs aren't mirrored.
  • MC-231185 – Server crash while loading Superflat world based on Rails // java.lang.StackOverflowError: Exception while updating neighbours.
  • MC-235964 – Crash on "Saving world" when F3+L profiling is active - java.lang.NullPointerException: Cannot read field "f" because "this.D" is null.
  • MC-237306 – NBT suggesting is not present in clear command when using an item tag.
  • MC-238070 – Brewing stand arms do not connect with their bases.
  • MC-238807 – "Out of memory!" message is untranslatable.
  • MC-248936 – Minecraft icon on macOS is not showing the correct icon.

Video

Videos made by Slicedlime:

References

Navigation