Sapling








| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
0 |
| Hardness |
0 |
| Luminous |
No |
| Transparent |
Yes |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
{
"title": "Sapling",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(0, 124, 0); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 7 PLANT</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"Oak Sapling",
"Spruce Sapling",
"Birch Sapling",
"Jungle Sapling",
"Acacia Sapling",
"Dark Oak Sapling",
"Cherry Sapling",
"Pale Oak Sapling"
],
"images": [
"Oak Sapling.png",
"Spruce Sapling.png",
"Birch Sapling.png",
"Jungle Sapling.png",
"Acacia Sapling.png",
"Dark Oak Sapling.png",
"Cherry Sapling.png",
"Pale Oak Sapling.png"
]
}
A sapling is a non-solid block that can be grown into a tree.
Obtaining
Breaking
Saplings can be broken instantly using any tool, including the player's fist, and always drop themselves.
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation
- Spruce
Potted spruce saplings generate in taiga and snowy taiga village mason houses.
- Birch
Potted birch saplings generate in the "Large dining room" and "Master bedroom" rooms in woodland mansions.
- Dark oak
The "Sapling farm" room in woodland mansions naturally generates with 58 dark oak saplings and a chest that always contains an additional 28 dark oak saplings.
- Acacia
Two acacia saplings generate in front of each savanna village library.
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Weaponsmith's chest | 3–7 | 25.6%{ "item": "Oak Sapling", "stacksize": "3–7", "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" }
| ||
| Plains house chest | 1–2 | 48.2%{ "item": "Oak Sapling", "stacksize": "1–2", "chance": 0.4819569376305396, "structure": "Village", "container": "Plains house chest" }
| ||
| Taiga house chest | 1–5 | 40.6%{ "item": "Spruce Sapling", "stacksize": "1–5", "chance": 0.4058792240743314, "structure": "Village", "container": "Taiga house chest" }
| ||
| Savanna house chest | 1–2 | 71.7%{ "item": "Acacia Sapling", "stacksize": "1–2", "chance": 0.7169464744127282, "structure": "Village", "container": "Savanna house chest" }
| ||
| Bedrock Edition | ||||
| Chest | 4 | 14.3%{ "item": "Oak Sapling", "stacksize": 4, "chance": 0.1428571428571429, "structure": "Bonus Chest", "container": "Chest" }
| ||
| Cartographer's chest | 1–2 | 26.3%{ "item": "Oak Sapling", "stacksize": "1–2", "chance": 0.26288199999999995, "structure": "Village", "container": "Cartographer's chest" }
| ||
| Plains house chest | 1–2 | 48.2%{ "item": "Oak Sapling", "stacksize": "1–2", "chance": 0.4819569376305396, "structure": "Village", "container": "Plains house chest" }
| ||
| Weaponsmith's chest | 3–7 | 25.6%{ "item": "Oak Sapling", "stacksize": "3–7", "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" }
| ||
| Chest | 4 | 14.3%{ "item": "Spruce Sapling", "stacksize": 4, "chance": 0.1428571428571429, "structure": "Bonus Chest", "container": "Chest" }
| ||
| Taiga house chest | 1–5 | 43.7%{ "item": "Spruce Sapling", "stacksize": "1–5", "chance": 0.4373709452178328, "structure": "Village", "container": "Taiga house chest" }
| ||
| Chest | 4 | 14.3%{ "item": "Acacia Sapling", "stacksize": 4, "chance": 0.1428571428571429, "structure": "Bonus Chest", "container": "Chest" }
| ||
| Savanna house chest | 1–2 | 71.7%{ "item": "Acacia Sapling", "stacksize": "1–2", "chance": 0.7169464744127282, "structure": "Village", "container": "Savanna house chest" }
| ||
| Chest | 4 | 14.3%{ "item": "Dark Oak Sapling", "stacksize": 4, "chance": 0.1428571428571429, "structure": "Bonus Chest", "container": "Chest" }
| ||
Trading
Each type of sapling can be sold by the wandering trader for 5 emeralds.
Post-generation
When leaves decay, or are broken by any tool except shears or tools with Silk Touch, they have a 5.1% chance of dropping a sapling, except for jungle leaves, which have a 2.6% chance of dropping a sapling. The Fortune enchantment increases the rate to 6.26% (2.79% for jungle leaves) at level I, 8.34% (3.126% for jungle leaves) at level II, and 10.1% (4.18% for jungle leaves) at level III.
Usage
Growing trees
Saplings come in eight varieties, each of which can grow into a corresponding tree: oak, birch, spruce, jungle, acacia, dark oak, pale oak, and cherry. In addition, mangrove propagules can also grow into trees, and azaleas when bone meal is used on them.
Saplings can grow into trees when placed on all variants of dirt (except dirt paths) or moss blocks.
Saplings have two growth stages (with no visible difference between them using default resources) before growing into trees. Bone meal can be used to speed up the growth of the sapling, even to grow the tree without sufficient light. Otherwise, the block above the sapling needs to be a light level of at least 9 for its growth stage to increase and for it to grow into a tree.
When a tree is to be grown, a height is chosen and then the ground and space above are checked; if the ground is bad or there is no space for the chosen height, the tree does not grow. A certain volume of space is required above the sapling, based on its type:
- Oak needs at least 5 spaces above (3×3 column) to grow normally. If a block is present in the growth space (but not directly above the sapling), the tree still grows, but is forced to grow a large variant.
- Birch needs at least 6 spaces above (3×3 column).
- Spruce needs at least 6 spaces above (5×5 column) when placing a single sapling.
- Giant spruce needs at least 14 spaces above (6×6 column or 5×5 column centered on the northwest sapling) when planted as 4 saplings in a 2×2 square. Also requires the 4×4 area centered on the saplings or 3×3 area centered on the northwest sapling at the same level to be empty.[1]
- Jungle needs at least 5 spaces above (3×3 column) when placing a single sapling.
- Giant jungle needs at least 11 spaces above (6×6 column) when planted as 4 saplings in a 2×2 square. Also requires the 3×3 area centered on the saplings and to the north/west of the sapling at the same level to be empty of any type of block, including transparent ones. However, a giant jungle tree can grow if the the north/west blocks are any type of log, wood or leaves.[1]
- Acacia needs at least 6 spaces above (5×5 column).
- Dark oak and pale oak need at least 7 spaces above (6×6 column) and must be planted as 4 saplings in a 2×2 square.
- Cherry needs at least 8 spaces above (5×5 column).
In addition:
- A spruce or jungle sapling cannot grow if it is part of a 2×2 square of saplings that doesn't meet the requirements for a giant tree.
- Except for giant jungle and giant spruce (as noted above), sapling growth is not affected by nearby blocks on the same level as the sapling(s).
In Java Edition, blocks in the #replaceable_by_trees tag are treated as empty, and all types of log blocks, wood blocks, stripped variants, and leaves are exceptions (they don't stop growth). In Bedrock Edition, log and wood blocks are treated like other block types and stop the sapling from growing if they are above it.
When a sapling on a grass block grows into a tree, the grass block becomes a dirt block.
Bee nests
Oak, birch, and cherry trees grown from saplings that are within 2 blocks of any flower, flowering azalea, or flowering azalea leaves have a 5% chance to grow with a bee nest and 2-3 bees in it.
Decoration
Any kind of sapling can be placed in a flower pot.
Fuel
Saplings can be used as a fuel in furnaces, smelting 0.5 items per sapling.
Composting
Placing a sapling into a composter has a 30% chance of raising the compost level by 1. A stack of saplings yields an average of 2.74 bone meal.
Sounds
Cherry sapling
cherry_sapling sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
bamboo_sapling sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | block | 0.9 | 0.8-1.0 | |
| Blocks | When the block is placed | block | 0.85 | 0.8-1.0 | |
Other saplings
grass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
grass sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
| Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
oak_sapling | Block & Item | saplings | saplings | block | |
spruce_sapling | Block & Item | saplings | saplings | block | |
birch_sapling | Block & Item | saplings | saplings | block | |
jungle_sapling | Block & Item | saplings | saplings | block | |
acacia_sapling | Block & Item | saplings | saplings | block | |
dark_oak_sapling | Block & Item | saplings | saplings | block | |
cherry_sapling | Block & Item | saplings | saplings | block | |
pale_oak_sapling | Block & Item | saplings | saplings | block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
oak_sapling | sapling / 0 | 6 | Block & Giveable Item[i 2] | Identical[i 3] | tile | |
spruce_sapling | sapling / 1 | 1080 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -825) | tile | |
birch_sapling | sapling / 2 | 1081 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -826) | tile | |
jungle_sapling | sapling / 3 | 1082 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -827) | tile | |
acacia_sapling | sapling / 4 | 1083 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -828) | tile | |
dark_oak_sapling | sapling / 5 | 1084 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -829) | tile | |
cherry_sapling | None | 802 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -547) | tile | |
pale_oak_sapling | None | 1261 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1006) | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| stage | 0 | 01 | Specifies the sapling's growth stage. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| age_bit | Not Supported | false | falsetrue | Unsupported | Specifies the sapling's growth stage. |
History
| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| rd-161348 | |||||||
| Pressing 6 selects it. (It was not on 5, which was empty, as Notch thought his sapling texture was "ugly" and tried to hide the block.[2]) | |||||||
| Java Edition Classic | |||||||
| 0.0.13a | |||||||
| August 25, 2009 | Notch showed saplings growing into trees. | ||||||
| 0.24_SURVIVAL_TEST | Added tree growth. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | ||||||
| 20100109-1939 | |||||||
| 20100124-2119 | A full stack of saplings now generates in a chest inside the starting house. | ||||||
| 20100129-1447 | Saplings no longer generate in a chest inside the starting house. | ||||||
| Java Edition Infdev | |||||||
| 20100413-1949 | Saplings can now grow into big trees instead of the original pattern. | ||||||
| 20100607 | Saplings grow into regular trees again. | ||||||
| Java Edition Beta | |||||||
| 1.5 | |||||||
| Saplings can now be used as fuel in furnaces. | |||||||
| Oak saplings from prior to this update could convert to spruce or birch saplings. This was presumably due to the data now used for specifying sapling type previously being used for age calculations. | |||||||
| 1.8 | Pre-release | ||||||
| Java Edition | |||||||
| 1.1 | 12w01a | Oak saplings can now be found in the new village blacksmith chests. | |||||
| 1.2.1 | 12w04a | ||||||
| 1.3.1 | 12w17a | Saplings now have names based on their type of tree. | |||||
| 1.4.2 | 12w34a | ||||||
| 1.7.2 | 13w43a | ||||||
| 1.7 | "Roofed Oak Sapling" has been renamed to "Dark Oak Sapling". | ||||||
| ? | Blocks can now be replaced with log by growing dark oak saplings. If pre-existing parts of a dark oak tree exist, the tree may randomly grow downward, replacing any block in the way with wood. | ||||||
| 1.8 | 14w07a | ||||||
| 14w10a | |||||||
| 14w10b | Saplings 8-13 now have models again. | ||||||
| 14w10c | |||||||
| 14w17a | |||||||
| 14w25a | |||||||
| 14w26a | |||||||
| 1.8.2 | pre4 | Blocks can no longer be replaced using dark oak tree growth. | |||||
| 1.11 | 16w39a | Dark oak and birch saplings now generate in woodland mansions. | |||||
| 1.14 | 18w43a | ||||||
| 18w48a | Oak saplings can now be found in chests in plains village houses. | ||||||
| 18w49a | Acacia saplings can now be found in chests in savanna village houses. | ||||||
| Acacia saplings now generate in front of savanna village libraries. | |||||||
| 18w50a | Spruce saplings can now be found in chests in taiga village houses. | ||||||
| Potted spruce saplings now generate in taiga village mason houses. | |||||||
| 19w03a | Placing a sapling into the new composter block has a 10% chance of raising the compost level by 1. | ||||||
| 19w05a | Saplings now have a 30% chance of increasing the compost level in a composter by 1. | ||||||
| Added wandering traders, which sell all types of saplings. | |||||||
| 1.15 | 19w34a | Bee nests were added, which have a chance to generate on trees grown from saplings. | |||||
| 19w35a | Bee nests can no longer generate on trees grown from saplings. | ||||||
| 1.15.2 | Pre-Release 1 | Oak and birch saplings grown within 2 blocks of a flower on the same y-level now have a 5% chance to have a bee nest. | |||||
| 1.17 | 21w11a | ||||||
| 21w16a | Saplings can now be planted and grown on mycelium and moss blocks.[3] | ||||||
| 1.18 | 21w39a | ||||||
| 1.19.4 Experiment | 23w07a | ||||||
| 1.19.4-pre2 | |||||||
| 1.20 | 23w12a | Cherry saplings are now available without using the "Update 1.20" experimental data pack. | |||||
| 1.21.2 Experiment | 24w40a | ||||||
| 1.21.4 | 24w44a | Pale Oak Saplings can now be sold by the wandering trader. | |||||
| 1.21.5 | 25w02a | Pale Oak Saplings now have an updated map color. | |||||
| Pocket Edition Alpha | |||||||
| v0.3.2 | |||||||
| v0.3.3 | Saplings are now available in the creative inventory. | ||||||
| v0.8.0 | build 1 | ||||||
| Saplings can now be used as fuel in a furnace. | |||||||
| v0.9.0 | build 1 | ||||||
| build 5 | Spruce saplings can now be used to grow mega spruce trees. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Dark oak and birch saplings now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Saplings can now be found in bonus chests. | |||||
| 1.10.0 | beta 1.10.0.3 | Saplings can now be bought from wandering traders. | |||||
| Potted spruce saplings can now be found in taiga and snowy taiga village mason houses. | |||||||
| Acacia saplings now generate in some savanna village houses. | |||||||
| 1.11.0 | beta 1.11.0.1 | Oak saplings can now be found in village cartographer and plains village house chests. | |||||
| Acacia saplings can now be found in savanna village house chests. | |||||||
| Spruce saplings can now be found in taiga and snowy taiga village house chests. | |||||||
| Saplings can now be used to fill up composters. | |||||||
| 1.16.0 | beta 1.15.0.51 | Oak and birch saplings grown within 2 blocks of a flower on the same y-level now have a 5% chance to have a bee nest. | |||||
| 1.19.80 Experiment | Preview 1.19.80.20 | ||||||
| 1.20.0 | Preview 1.20.0.21 | Cherry saplings are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.21.50 | Preview 1.21.50.20 | ||||||
| 1.21.60 | Preview 1.21.60.21 | Saplings no longer appear mirrored when viewed from certain angles.[4] | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU3 | |||||||
| TU12 | |||||||
| TU14 | 1.04 | ||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | ||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Dark oak and birch saplings now generate in woodland mansions. |
| 1.90 | |||||||
| 1.91 | Added wandering traders, which sell all types of saplings. | ||||||
| Saplings can now be used to fill up composters. | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | All six saplings now use the newly-implemented model json file models/block/cross.json; previously the geometry was defined in the game code itself. | ||||||||||||||||||||||||||
| 14w10a | Saplings with numerical metadata variants 6, 7, 14 and 15, which are inaccessible through normal gameplay, now have no model | |||||||||||||||||||||||||||
| 14w25a | Saplings are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sapling were as follows:
| |||||||||||||||||||||||||||
| 14w26a | Saplings with metadata values 6, 7, 14 and 15 have been completely removed from the game. | |||||||||||||||||||||||||||
| 1.13 | 17w47a | The different type block states for the sapling ID have now been split up into their own IDs.
| ||||||||||||||||||||||||||
| Prior to The Flattening, this block's numeral ID was 6. | ||||||||||||||||||||||||||||
| 1.17 | 21w19a | #minecraft:saplings has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the blocks break instantly anyway regardless of tool used or active effects. | ||||||||||||||||||||||||||
| 1.21.5 | 25w10a | #minecraft:saplings has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient. | ||||||||||||||||||||||||||
| Bedrock Edition | ||||||||||||||||||||||||||||
| 1.20.80 | Preview 1.20.80.20 | The different sapling type block states for the sapling ID have now been split up into their own IDs. | ||||||||||||||||||||||||||
-
Unused sapling snow overlay texture. -
The texture over a sapling.
Issues
Issues relating to "Sapling" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- If the player stands on the same block as a placed tree sapling, the tree still grows over the player, causing suffocation as it pushes the player out of the block.
Gallery
Screenshots
-
Old Oak Sapling
In other media
-

-
Kai thinking about planting a cherry sapling.
See also
References
- ↑ a b "[MC-8187] Two by two arrangements of jungle or spruce saplings cannot grow into trees when surrounded by snow - Jira" – Mojira, January 24, 2013.
- ↑ IRC logs (May 20, 2009)[1]: "[00:50:09] <Notch_> it's very ugly, so i "hid" it one letter over. ;)"
- ↑ "[MC-213927] Using bone meal on a sapling that is on a moss block consumes bone meal, but doesn't grow into a tree - Jira" – Mojira, February 4, 2021.
- ↑ MCPE-40646 — Cross models are displayed wrongly from east and west sides — resolved as "Fixed".
External links
- Taking Inventory: Sapling – Minecraft.net on April 8, 2020