Java Edition Indev 0.31
For different versions of 0.31, see 0.31.
Indev 0.31

| Starting version | |
|---|---|
| Latest version | |
| Paid |
Yes (€5.00) when originally released |
{
"title": "Indev 0.31",
"images": [
"In-202.png"
],
"rows": [
{
"field": "(link to Java Edition Indev 0.31 20091223-0040 article, displayed as December 23, 2009)",
"label": "Starting version"
},
{
"field": "(link to Java Edition Indev 0.31 20100206-1437 article, displayed as February 6, 2010)",
"label": "Latest version"
},
{
"field": "Yes (€5.00) when originally released<br>No, if played through the launcher",
"label": "Paid"
}
],
"invimages": [],
"footer": "<div style=\"display:inline-block\">\n<div style=\"display:inline-block;padding:0 .4em\">[[Java Edition Classic|<span style=\"margin-right:-0.35em\">◄</span>◄ Java Edition Classic]]</div>\n<div style=\"display:inline-block;padding:0 .4em\">[[Late Classic Creative|◄ Late Classic Creative]]</div>\n</div><div style=\"display:inline-block\">\n<div style=\"display:inline-block;padding:0 .4em\">[[Minecraft Indev|Minecraft Indev ►]]</div>\n<div style=\"display:inline-block;padding:0 .4em\">[[Java Edition Infdev|Java Edition Infdev <span style=\"margin-right:-0.35em\">►</span>►]]</div>\n</div>"
}
There is a guide for this update!
See Java Edition guides/Indev 0.31 releases for a guide to all of the new features introduced in Indev 0.31 releases.
Indev 0.31 refers to 34 different versions of Indev released between December 23, 2009, and February 6, 2010, all of which shared the same version number of 0.31 in-game.
These updates re-introduced Survival mode and added crafting, along with new blocks and items such as diamond ore and iron tools. It also expanded on world generation options with different level types and themes.
Additions
General
General
- Title screen
- Dynamic lighting
- Survival mode
- Crafting
- Smelting
- Difficulty settings
- Peaceful, easy, normal, and hard.
Options
- Isometric level rendering screenshot option.
- Fullscreen mode accessible via F11.
- Ability to drop the whole stack of items instead of one at a time.
- Right clicking deposits a single item from a hovering stack.
- The player now needs a pickaxe to mine stone.
Particles
- Show when harvesting blocks and from fire and lava as well as from torches.
Sounds
- Sound engine
Blocks
- Fire
- Torch
- Chest
- Gear
- Diamond ore
- Originally named "emerald ore".
- Block of diamond
- Originally named "emerald block".
- Crafting table
- Originally named "workbench".
- Infinite water
- Always drains from highest remove location.
Items
- Apple
- Flint and steel
- Places fire.
- Diamond
- Originally named "emerald".
- Iron ingot
- Gold ingot
- Iron, diamond and golden shovels.
- Used to gather types of dirt or sand four times faster than by hand.
- Iron, diamond and golden pickaxes.
- Used to gather types of stone four times faster than by hand.
- Iron, diamond and golden axes.
- Used to gather wood four times faster than by hand.
- Iron, diamond and golden swords.
- Cloth, studded, chain and iron armor.
- Stick
- Bowl
- Sulphur
- Feather
- String
- Mushroom stew
- Bow
- Quiver
- Was never used in gameplay.
Mobs
- Giant
- Rana, Beast Boy, Steve and Black Steve (later removed).
Non-mob entities
- Functionless non-block items.
- Items can be dropped on the ground.
- Can then be picked back up.
World generation
- Level options
- Level type (island, floating, flat, inland).
- Level shape (square, long, deep).
- Level size (small, normal, huge).
- Level theme (normal, hell).
- Liquid spawner.
- Fluids can spawn above sea level and on floating islands.
- Starting house
Changes
General
- Explosions lose power when going through stronger materials.
Blocks
- Leaves now produce shadows.
- Grass can now grow in slightly lit areas.
- Lava sets fire to flammable materials.
- Water doesn't move on surface it's on.
- Doesn't spread out over unfilled water surfaces, if it has an empty space next to it.
- Evaporates (2⁄3 probability) or copies 1⁄3).
Mobs
- Mobs now avoid taking damage from cliffs, fire, etc.
- Passive mobs now only spawn in bright areas.
- Hostile mobs now only spawn in dark areas.
Non-mob entities
- All items and mobs can catch fire.
World generation
- Oceans have infinite water.