Wooden Fence












| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
3 |
| Hardness |
2 |
| Luminous |
No |
| Transparent |
Yes |
| Waterloggable |
Yes |
| Flammable |
Overworld wood: Yes (5) |
| Catches fire from lava |
Overworld wood: Yes |
{
"title": "Wooden Fence",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=Axe|alt=|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span>",
"label": "Tool"
},
{
"field": "3",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "2",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "'''Overworld wood''': Yes (5)<br>'''All others''': No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "'''Overworld wood''': Yes<br>'''All others''': No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
}
],
"invimages": [
"Oak Fence",
"Spruce Fence",
"Birch Fence",
"Jungle Fence",
"Acacia Fence",
"Dark Oak Fence",
"Mangrove Fence",
"Cherry Fence",
"Pale Oak Fence",
"Bamboo Fence",
"Crimson Fence",
"Warped Fence"
],
"images": [
"Oak Fence.png",
"Spruce Fence.png",
"Birch Fence.png",
"Jungle Fence.png",
"Acacia Fence.png",
"Dark Oak Fence.png",
"Mangrove Fence.png",
"Cherry Fence.png",
"Pale Oak Fence.png",
"Bamboo Fence.png",
"Crimson Fence.png",
"Warped Fence.png"
]
}
A wooden fence is the wooden variant of fences, crafted using planks and sticks.
Obtaining
Breaking
Wooden fences are broken most quickly with an axe, but drop when broken with any tool.
| Block | ||
|---|---|---|
| Hardness | 2 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 3 | |
| 1.5 | ||
| 0.75 | ||
|
0.6 | |
| 0.5 | ||
| 0.4 | ||
| 0.35 | ||
| 0.25 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation

Oak
Oak fences generate as part of:
- Regular mineshafts, as the uprights for the supports, where they are plentiful.
- Library rooms of strongholds as railings and chandeliers. In the latter case, there are many torches attached to them.
- Plains villages
- Woodland mansions
- Shipwrecks
- Trial chambers (a hidden chamber inside of the "Intersection 2" room)
Spruce
Spruce fences generate as part of:
- Swamp huts
- Taiga and snowy tundra villages, where they appear in tables, animal pen, butcher and shepherd houses, lantern lamp post, and other buildings.
- Shipwrecks
Birch
Birch fences generate as part of:
Jungle
Jungle fences generate as part of:
- Desert village armorer houses as the window.
- Shipwrecks
Acacia
Acacia fences generate as part of:
- Savanna villages, where they appear in tables, animal pen, butcher and shepherd house, stilt house buildings, and other buildings.
- Shipwrecks
Dark oak
Dark oak fences generate as part of:
- Mineshafts generated in badlands biomes, as the supports.
- Woodland mansions
- Shipwrecks
- Pillager outposts, as part of watchtower, tent, cage, and scarecrow.
- Ancient cities
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Matching Planks + Stick |
Usage
Wooden fences have the same usages as nether brick fences to form barriers and attaching mobs with a lead.
Barrier

Wooden fences connect to other wooden fences, but do not connect to Nether brick fences. However, Nether brick fences connect to wooden fence gates.[1]
Fuel
Overworld wooden fences can be used as fuel in furnaces, smelting 1.5 items per block.
Note blocks
Wooden fences can be placed under note blocks to produce "bass" sound.
Sounds
Normal wood
wood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
wood sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 | |
Cherry wood
cherry_wood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
cherry_wood sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | place | 1.0 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.2 | 1.0 | |
| Players | Jumping from the block | step | 0.12 | 1.0 | |
| Players | Falling on the block without fall damage | step | 0.18 | 1.0 | |
Bamboo wood
bamboo_wood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 0.9 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.225 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
bamboo_wood sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | break | 0.9 | 0.8-1.0 | |
| Blocks | When the block is placed | place | 0.9 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.207 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.2 | 1.0 | |
| Players | Jumping from the block | step | 0.12 | 1.0 | |
| Players | Falling on the block without fall damage | step | 0.18 | 1.0 | |
Nether wood
nether_wood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.72 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.72 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.45 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
nether_wood sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | place | 1.0 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Players | Jumping from the block | step | 0.12 | 1.0 | |
| Players | Falling on the block without fall damage | step | 0.18 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
oak_fence | Block & Item | fenceswooden_fences | fenceswooden_fences | block | |
spruce_fence | Block & Item | fenceswooden_fences | fenceswooden_fences | block | |
birch_fence | Block & Item | fenceswooden_fences | fenceswooden_fences | block | |
jungle_fence | Block & Item | fenceswooden_fences | fenceswooden_fences | block | |
acacia_fence | Block & Item | fenceswooden_fences | fenceswooden_fences | block | |
dark_oak_fence | Block & Item | fenceswooden_fences | fenceswooden_fences | block | |
mangrove_fence | Block & Item | fenceswooden_fences | fenceswooden_fences | block | |
cherry_fence | Block & Item | fenceswooden_fences | fenceswooden_fences | block | |
pale_oak_fence | Block & Item | fenceswooden_fences | fenceswooden_fences | block | |
bamboo_fence | Block & Item | fenceswooden_fences | fenceswooden_fences | block | |
crimson_fence | Block & Item | fencesnon_flammable_woodwooden_fences | fencesnon_flammable_woodwooden_fences | block | |
warped_fence | Block & Item | fencesnon_flammable_woodwooden_fences | fencesnon_flammable_woodwooden_fences | block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
oak_fence | fence / 0 | 85 | Block & Giveable Item[i 2] | Identical[i 3] | tile | |
spruce_fence | fence / 1 | 834 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -579) | tile | |
birch_fence | fence / 2 | 831 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -576) | tile | |
jungle_fence | fence / 3 | 833 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -578) | tile | |
acacia_fence | fence / 4 | 830 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -575) | tile | |
dark_oak_fence | fence / 5 | 832 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -577) | tile | |
mangrove_fence | None | 746 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -491) | tile | |
cherry_fence | None | 787 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -532) | tile | |
pale_oak_fence | None | 1246 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -991) | tile | |
bamboo_fence | None | 770 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -515) | tile | |
crimson_fence | None | 511 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -256) | tile | |
warped_fence | None | 512 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -257) | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| east | false | falsetrue | When true, the fence extends from the center post to the east. |
| north | false | falsetrue | When true, the fence extends from the center post to the north. |
| south | false | falsetrue | When true, the fence extends from the center post to the south. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this fence. |
| west | false | falsetrue | When true, the fence extends from the center post to the west. |
Video
History
- There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
| October 16, 2021 | Mangrove fences are shown at Minecraft Live 2021. | ||||||
|---|---|---|---|---|---|---|---|
| October 15, 2022 | |||||||
| September 28, 2024 | |||||||
| Java Edition Infdev | |||||||
| 20100629 | A prototype fence model has been added to the game. There are three defined states: north-south, east-west and a cross. These models are currently unused. | ||||||
| Java Edition Alpha | |||||||
| v1.0.17 | |||||||
| Fences do not connect to solid blocks, and nothing can be placed on their top. | |||||||
| Unconnected fence posts contain two internal cuboids which are only visible by clipping inside of a fence block. | |||||||
| v1.0.17_01 | The player no longer starts with fences in their inventory. | ||||||
| Java Edition Beta | |||||||
| 1.3 | Standing on top of fences causing players to get stuck and crashing the server in multiplayer have been fixed. | ||||||
| 1.6 | Test Build 3 | Fences are now flammable. | |||||
| 1.7 | |||||||
| Any block, including torches and other fences, are now able to be placed on fences. | |||||||
| 1.8 | Pre-release | Added villages and strongholds, where wooden fences naturally generate. | |||||
| Dropped fence items no longer appear larger than normal blocks. | |||||||
| 1.8.1 | Fences now generate in mineshafts. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 5 | ||||||
| Beta 1.9 Prerelease 6 | Axes now break fences faster. | ||||||
| 1.4.4 | 1.4.3 | Prior to this version, some faces of fences would be erroneously culled when adjacent to stairs and slabs.[2] | |||||
| 1.8 | 14w10a | ||||||
| The two internal cuboids which existed inside unconnected fence posts no longer exist. | |||||||
| 14w17a | |||||||
| 14w32b | Fences now have a new crafting recipe using 4 planks of the same type to produce 3 fences. Previously, it required six sticks in a 2×3 grid to produce 2.
| ||||||
| "Fence" has been renamed to "Oak Fence". | |||||||
| 1.9 | 15w44b | ||||||
| 15w45a | |||||||
| 1.10 | pre1 | The correct fence wood types now generate in villages. | |||||
| 1.11 | 16w39a | Oak, birch and dark oak wood fences now generate in woodland mansions. | |||||
| 1.13 | 18w11a | Fences now generate as part of the newly added shipwrecks. | |||||
| 1.14 | 18w43a | ||||||
| 18w47a | |||||||
| 18w49a | Spruce fences now generate in the newly added snowy tundra villages. | ||||||
| 18w50a | The updated desert villages now generate with jungle fences instead of oak fences. | ||||||
| 19w03a | Wood fences can now be used to craft composters. | ||||||
| 1.15 | 19w45a | Fences are no longer used to craft composters. | |||||
| 1.16 | 20w06a | ||||||
| 20w13a | Crimson and warped fences now connect to other types of fences.[3] | ||||||
| 1.18 | pre5 | ||||||
| 1.19 | 22w11a | ||||||
| 22w13a | Dark oak fences now generate in ancient cities. | ||||||
| 22w14a | Due to the addition of the mangrove tree and mangrove swamp, mangrove fences are now obtainable and renewable. | ||||||
| 1.19.3 Experiment | 22w42a | ||||||
| Added unique sounds for nether and bamboo wood fences. | |||||||
| 1.19.4 Experiment | 23w07a | ||||||
| 1.20 | 23w12a | Bamboo and cherry fences are now available without using the "Update 1.20" experimental data pack. | |||||
| 1.20.3 Experiment | 23w45a | Oak fences can now generate in trial chambers. | |||||
| 1.21.2 Experiment | 24w40a | ||||||
| Pocket Edition Alpha | |||||||
| v0.2.0 | |||||||
| v0.3.0 | Survival players no longer start out with an infinite amount of fences in the inventory. | ||||||
| v0.9.0 | build 1 | Fences now naturally spawn in strongholds, mineshafts and villages. | |||||
| Added smooth lighting to fences. | |||||||
| v0.10.0 | build 1 | ||||||
| "Fence" has been renamed to "Oak Fence". | |||||||
| v0.14.0 | build 1 | Spruce wood fences now generate in witch huts. | |||||
| v0.15.0 | build 1 | Savanna villages now generate with acacia wood fences rather than oak wood fences. | |||||
| Spruce wood fences now generate in taiga, snowy tundra and snowy taiga villages. | |||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Oak, birch and dark oak wood fences now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Wooden fences now generate in shipwrecks. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Dark oak fences now generate in pillager outposts. | |||||||
| Due to architecture changes, oak fences no longer generate in desert villages. | |||||||
| Jungle fences now generate in desert village armorers. | |||||||
| 1.16.0 | beta 1.16.0.51 | ||||||
| 1.16.20 | beta 1.16.20.50 | Crimson and warped fences now uses regular plank sounds instead of their stem variant sounds. | |||||
| 1.19.0 | beta 1.19.0.20 | ||||||
| 1.19.50 Experiment | Preview 1.19.50.21 | ||||||
| Added unique sounds for Nether and bamboo wood fences. | |||||||
| 1.19.80 Experiment | Preview 1.19.80.20 | ||||||
| 1.20.0 | Preview 1.20.0.21 | Bamboo and cherry fences are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.21.50 | Preview 1.21.50.20 | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU3 | Fences are now stackable. | ||||||
| TU5 | Pressure plates are now placeable on fences. | ||||||
| Fences can be found in the Miscellaneous tab in the Creative inventory. | |||||||
| TU6 | The fence collision box has been decreased to size of fence block. | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Moved fences from the Miscellaneous tab, to the Building Blocks tab, in the Creative inventory. | ||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | |||
| The acacia and dark oak variants are currently unobtainable. | |||||||
| The crafting recipe now uses 4 planks and 2 sticks instead of 6 sticks. | |||||||
| "Fence" has been renamed to "Oak Fence". | |||||||
| Wooden fences now connect to nether brick fences. | |||||||
| TU27 | CU15 | 1.18 | 1.18 | 1.18 | Added acacia and dark oak fences to the Creative inventory. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Acacia doors and dark oak fences are now obtainable in Survival mode. | |
| Wooden fences no longer connect to nether brick fences. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Oak, birch and dark oak wood fences now generate in woodland mansions. |
| 1.90 | |||||||
| 1.91 | Dark oak fences now generate in pillager outposts. | ||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
| 1.9.19 | Oak, birch and dark oak wood fences now generate in woodland mansions. | ||||||
-
First image of the new fences and fence gates added in 1.8. -
First screenshot of new types of fences in Pocket Edition. -
From Java Edition Alpha v1.0.17 to Java Edition 14w08a, fences used to render two dots inside them when not attached to any block.
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The oak fence ID has been changed from fence to oak_fence.
| |||||
| Prior to The Flattening, these blocks' numeral IDs were 85, 188, 189, 190, 191 and 192. | |||||||
| Bedrock Edition | |||||||
| 1.19.80 | Preview 1.19.80.21 | The different block states for the fence ID have now been split up into their own IDs. | |||||
Issues
Issues relating to "Wooden Fence" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Bamboo fences are designed to resemble actual dried bamboo stems, unlike other fences that simply use their respective planks' textures.[4]
Gallery
Screenshots
-
Naturally occurring fences in a village. -

-
A fence block being pushed and pulled by a sticky piston.
In other media
-
A baby sheep looking up from an oak fence.[5] -
Fences in A Minecraft Movie.
Concept artwork
-
Bamboo fence concept art.
See also
References
- ↑ MC-197992
- ↑ MC-38
- ↑ MC-171286
- ↑ "Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)" – GoodVodsWithScar on YouTube, June 23, 2023
- ↑ https://x.com/Minecraft/status/1757448244345315542?s=20
External links
- Block of the Month: Fence – Minecraft.net on December 1, 2022
| Features | |
|---|---|
| Sources | |
| Building blocks | |
| Functional blocks | |
| Tools | |
| Miscellaneous | |
| Wood types | |
| Joke | |