Minecraft uses an assortment of different placeholder textures for handling cases where textures cannot be drawn normally.
Missing texture
The most known, the missing texture, is a texture composed of a black and magenta checkerboard, and turns up anytime a texture or model reference could not be correctly resolved.
Animation placeholder textures
Another type of placeholder texture, these were overwritten by the actual animated textures during gameplay once said textures were generated by the game. They would appear themselves in the event that the associated animation could not be generated for whatever reason.
Texture atlas blank spaces
This section describes content that has been removed from the game.
This feature was present in earlier versions of
Minecraft, but has since been removed.
When predefined texture atlases were used for storing and loading textures, certain patterns were used for marking unused regions on some atlases, where others simply used outright blank spaces.
These texture spots end up being removed as the texture atlases containing them are split up into individual files.
Uses
History
Blocks
| Java Edition pre-Classic |
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| rd-131655 | Added terrain.png, with the purple square placeholder. |
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| Java Edition |
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| 1.5 | 13w02a | Deprecated terrain.png, taking the purple placeholder texture for blocks with it. The file remains in the jar, unused, as does results.png, a new file containing textures that are not split.
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The generated texture atlas (stitched_terrain.png) now produces solid yellow squares in empty regions. |
| 13w02b | terrain.png is now removed from the jar file, resulting in the placeholder block texture being almost fully removed. |
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| 13w03a | results.png has now been removed from the jar file, completely eradicating all block placeholder texture squares.
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The empty spaces in stitched_terrain.png are now blank, although removing the alpha channel will still show the yellow placeholder texture. |
| Pocket Edition Alpha |
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| Demo | This version presumably added terrain.png, alongside its placeholder texture. |
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| v0.8.0 | build 2 | Removed terrain.png, taking the purple placeholder texture for blocks with it. The replacement texture atlas (terrain-atlas.tga) uses blank spaces instead. |
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| Legacy Console Edition |
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| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
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| 1.66.0016.0 | | | | | | | This was presumably the version to add terrain.png, alongside its placeholder texture. |
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| TU19 | CU7 | 1.12 | 1.12 | 1.12 | terrain.png has been extended downward to fit more textures. This is despite the fact that there is still one purple placeholder square remaining. |
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| TU25 | CU12 | 1.17 | 1.17 | 1.17 | The last purple placeholder square has been replaced, fully removing them from terrain.png. |
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Items
This section is missing information about: there were some different placeholder slots up until the end, alongside outright blank areas.
Please expand the section to include this information. Further details may exist on the
talk page.
Particles
Paintings
Effects
Map icons
Unsorted
| Java Edition |
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| 1.14 | 19w08a | Split effect icons from inventory.png, taking out some of the placeholder regions, although most were blank to begin with anyway. |
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Default texture
In some cases where textures were not explicitly defined for certain blocks, the blocks in question would "default" to the texture at position (0,0) of the texture atlas in use. Where terrain.png is used, this was the top of the grass block; however, with the deprecation of predefined texture atlases and their replacement with atlases that generate at runtime, this texture tended to shift with time.
Since 14w25a, the majority of such cases are instead directed to the missing texture, although some notable outliers persisted beyond this point.
Uses
History
| Java Edition pre-Classic |
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| rd-131655 | The texture at (0,0) in the current block texture atlas, terrain.png, is the top of the grass block. |
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| rd-20090515 | The grass block top texture has changed. |
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| Java Edition Alpha |
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| v1.2.0 | preview | The grass block top texture has changed. |
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| Java Edition |
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| 1.0.0 | Beta 1.9 Prerelease 5 | The grass block top texture has changed. |
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| 1.5 | 13w02a | terrain.png has been removed and replaced with texture atlases generated at runtime.
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By default, the texture at (0,0) is the missing texture, meaning that certain things that use this texture in-game actually use it due to it being the texture at (0,0), rather than it being the missing texture and pointing to it in error cases. It is possible to distinguish default texture uses from true uses of the missing texture by applying a texture pack with a block graphic which is larger than 64x64: blocks that point to the missing texture specifically still use the missing texture and will therefore be unaffected by the texture pack, but those that simply point to the default position use the new, large texture provided by the texture pack. |
| 1.6.1 | 13w18a | The missing texture has changed in this version, becoming 16x16 from its previous 64x64 size.
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As such, due to how textures are ordered in atlases the game generates, it is no longer at the top-left of the atlas, instead being replaced by the 32x32 flowing lava texture, which is used in these cases. |
| 13w18b | The flowing lava particles are now animated.[1] |
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| 1.8 | 14w06a | Unreferenced textures now point to the block of redstone texture instead, likely as a fix to MC-46427. |
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| 14w06b | End portals and moving pistons now have the lava texture again when broken, although barriers still use the redstone block texture. This is likely due to the fix for MC-47482. |
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| 14w25a | Unreferenced textures now point to the missing texture from this point forward. All cases of this happening are now counted as uses of the missing texture. |
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| 14w30a | The default texture appears to be used again in some cases, such as chest item particles (only accessible via commands). |
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| 1.13 | ? | The default texture is no longer referenced for any item, excluding shields. |
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| 1.14 | 18w47a | The default texture is no longer used for shield particles.[2] |
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Bedrock Edition missing textures
Unlike in Java Edition, which has a single missing texture that is generated by the game at runtime, Bedrock Edition defines other textures as image files in the game's assets directory:
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Path
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Use case
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textures/blocks/missing_tile.png
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Commonly used for blocks and their item forms that have no assigned texture or blocks that are in the game and have their texture, but the texture isn't assigned correctly.
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textures/ui/missing_item.png
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Unknown
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Debug textures
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Default player skins
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References
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