Polished Deepslate Stairs
Polished Deepslate Stairs

| Renewable |
No |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
6 |
| Hardness |
3.5 |
| Luminous |
No |
| Transparent |
Partial (blocks light) |
| Waterloggable |
Yes |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
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"title": "Polished Deepslate Stairs",
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"label": "(link to Opacity article, displayed as Transparent)"
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{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
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{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
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"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
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Polished deepslate stairs are a polished deepslate variant of stairs.
Obtaining
Breaking
Polished deepslate stairs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing.
| Block | ||
|---|---|---|
| Hardness | 3.5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 17.5 | |
| 2.65 | ||
| 1.35 | ||
|
1.05 | |
| 0.9 | ||
| 0.7 | ||
| 0.6 | ||
| 0.45 | ||
Legend
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation
Polished deepslate stairs generate as part of ancient cities.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Polished Deepslate |
Stonecutting
| Ingredients | Cutting recipe |
|---|---|
| Cobbled Deepslate or Polished Deepslate |
Usage
For information about the placement mechanics of all stairs, see Stairs § Usage.
Note blocks
Polished deepslate stairs can be placed under note blocks to produce "bass drum" sounds.
Sounds
polished_deepslate sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
deepslate sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | place | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Players | Jumping from the block | jump | 0.12 | 1.0 | |
| Players | Falling on the block without fall damage | land | 0.22 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
polished_deepslate_stairs | Block & Item | stairsmineable/pickaxe | stairs | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
polished_deepslate_stairs | 640 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
See also: Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the stairs' full-block side faces. When placed in-game by a player, this matches the direction the player faces. |
| half | bottom | bottomtop | Top if the stairs are upside-down. |
| shape | straight | inner_leftinner_rightouter_leftouter_rightstraight | "straight" is the default stairs shape. "inner" is an "inside corner" stair shape, with two full-block and two stair-shaped side faces. "outer" is an "outside corner" stair shape, with two stair-shaped and two half-block side faces. "left" and "right" specify in which direction is the higher part of the step. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as these stairs. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| upside_down_bit | 0x4 | false | falsetrue | 01 | True if the stairs are upside-down. |
| weirdo_direction | 0x10x2 | 0 | 0123 | 0123 | The direction the stairs' full-block side faces.
|
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 21w07a | ||||||
| 21w08a | "Polished Grimstone Stairs" have been renamed to "Polished Deepslate Stairs". | ||||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Polished deepslate stairs now generate as part of ancient cities. | |||||
| Bedrock Edition | |||||||
| 1.17.0 | beta 1.16.230.52 | ||||||
| 1.18.30 Experiment | Preview 1.18.30.33 | Polished deepslate stairs now generate as part of ancient cities. | |||||
| 1.20.30 | Preview 1.20.20.21 | Increased the blast resistance of polished deepslate stairs from 3.6 to 6. | |||||
Issues
Issues relating to "Polished Deepslate Stairs" are maintained on the bug tracker. Issues should be reported and viewed there.
| Deepslate | |
|---|---|
| Cobbled | |
| Polished | |
| Brick | |
| Tile | |
| Ore | |
| Wood-based | |
|---|---|
| Stone-based | |
| Mineral-based | |
| Metal-based | |
| Joke | |