Happy Ghast




| Health points |
20HP × 10 |
|---|---|
| Behavior |
Passive |
| Mob type | |
| Hitbox size |
Happy Ghast: |
| Speed |
0.05 |
| Spawn |
When a dried ghast is rehydrated in water (as ghastling) |
| Usable items |
Ghastling: |
{
"extratext": "[[#Renders|View all renders]]",
"title": "Happy Ghast",
"images": [
"Happy Ghast.gif",
"Harnessed Happy Ghast.gif",
"Leashed Happy Ghast.gif",
"Ghastling.gif"
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"label": "(link to Attribute#movementSpeed article, displayed as Speed)"
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A happy ghast is a passive counterpart of the ghast that can be harnessed and ridden by up to four players at once as a flying mount.
Spawning
Happy ghasts can be spawned by waterlogging a dried ghast for about 20 minutes. The block will transform into a ghastling. The ghastling cannot be harnessed or ridden until fully grown. Feeding it snowballs accelerates its growth. Unlike other mobs that can be fed, happy ghasts cannot be bred.
Drops
Happy ghasts drop their equipped harness on death, if any, plus 1–3XP experience orbs when killed by a player or tamed wolf. Killing a ghastling yields no experience.
Behavior
Home location
Happy ghasts are bound to a home. This home is initially set as the location where it spawns, and is updated to its current location whenever any of the following events happens:
- A harness is equipped on or removed from it.
- A lead is detached from it.
- It is dismounted.
- It is no longer tempted by a player with a snowball or a harness.
- This can happen by the player switching to a different item, or leaving the radius where the happy ghast can be tempted.
- The ghastling stops following a mob (see § Ghastling).
Unharnessed happy ghasts roam within a 64-block radius of their home, while harnessed happy ghasts and ghastlings roam within a 32-block radius of their home.
Healing
When not at full health, happy ghasts regenerate at a rate of 1HP every 30 seconds. However, if they are between Y-levels 187 and 196 (corresponding to the cloud level), or if it is raining or snowing, they regenerate at a rate of 1HP per second.
Ghastling
A baby happy ghast is called a ghastling. Ghastlings require 20 minutes (24000 ticks) to grow up into adult happy ghasts. This process can be sped up using snowballs. In Bedrock Edition, it takes 10 snowballs for a newly-spawned ghastling to become a happy ghast ; in Java Edition, each snowball fed to a ghastling reduces its remaining growth time by 10%.
Ghastlings occasionally follow nearby players or specific mobs within a range of 16 blocks. They move toward their target with a slight speed boost (× 1.1) and stop once they are within 5 blocks of it. They prioritize players but can also follow the mobs listed below, provided they are not babies:
Ghastlings, unlike adults, do not drown when submerged underwater.
Ghastlings do not have a separate spawn egg, since they are technically baby happy ghasts. They can be spawned specifically using commands. In Bedrock Edition happy ghast spawn eggs have a 5% chance to spawn a ghastling.
Happy ghast
Happy ghasts fly around aimlessly and are passive to players and other mobs. Unlike most passive mobs, they do not panic when damaged.
They follow players holding snowballs. They also follow players holding a harness, if they do not have one already equipped. They can also be leashed.
Unlike regular ghasts, happy ghasts are not immune to fire and lava damage, and cannot shoot fireballs.
Happy ghasts are unaffected by speed potions.[1]
Riding

A happy ghast can be ridden and piloted by the player when equipped with a harness. Only adult happy ghasts can be equipped with a harness and ridden. The harness can be taken off using shears to retrieve the item.
Up to four players can ride a happy ghast. The first player that mounts a happy ghast controls it, sitting in the front just above its face. Players that mount after the piloting player sit in a spot on the remaining sides, starting clockwise from the first player. When one of the players dismounts, the next players are rotated counter-clockwise, filling in the empty seat. While the happy ghast is being ridden, its goggles lower to cover its eyes.
When riding, the player can fly both horizontally and vertically, allowing for more precise movement in the air. A happy ghast is controlled with the standard directional controls; pressing forward moves the happy ghast in the direction the player is looking. Pressing jump moves the happy ghast straight upward. There is no dedicated control to move downward; in order to do so, the player should look down and press forward, or look up and press backward. To move the happy ghast in a way that doesn't increase nor decrease height, move sideways.
A ridden happy ghast moves at about 3.6 m/s when going the direction the pilot is looking in.
Dismounting a happy ghast places the player on top of it. Players can stand on top of a happy ghast (both harnessed and unharnessed) in the air as if it were a solid block. While players are standing on it, the happy ghast becomes stationary and aligns to one of the cardinal directions, making it easier to mount and dismount and to build structures high above the ground. Reloading the chunks causes the happy ghast to realign and face south. Other entities (such as other mobs and items) also sit on top of the stationary happy ghast, and mobs make little to no attempt to pathfind while standing on it. When there are no longer any players standing on the happy ghast, it becomes mobile again and loses this collision. Any entities left on it are flung off, which can indirectly cause mobs to fall to their death.
Carrying leashed entities

Happy ghasts can also be used to carry and transport entities in the air using leads.
The player can attach a leashed boat, boat with chest, or specific leash-able mobs too large to fit in boats (horses, donkeys, mules, skeleton horses, zombie horses, camels, and sniffers) to a happy ghast (both harnessed and unharnessed). Although only one lead is required to suspend an entity from a happy ghast, the carried entity appears to be hanging from four leads.
Any other leashable entity not listed above can also be leashed to the happy ghast, but they do not gain the 4-leash design, instead using one leash, and can therefore become detached more easily.
While the player is sneaking and holding an entity's leash, pressing the Use key on a happy ghast attaches the leashed entity underneath it. This secures the carried entity for safe transport while flying. The leash can be removed later by using shears on either the happy ghast or the carried entity, separating them.
While most mobs can safely sit in a boat or boat with chest while it is being carried, players cannot. If a player enters the boat, it becomes immovable by the happy ghast, eventually resulting in the lead snapping.
Sounds
Happy Ghast
Despite being a solid surface, walking on happy ghasts is completely silent and does not produce footstep sounds.[2]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Happy Ghast croons | Friendly Mobs | Randomly | entity | subtitles | ? | ? | ? | |
| Happy Ghast dies | Friendly Mobs | When a happy ghast dies | entity | subtitles | ? | ? | ? | |
| Happy Ghast hurts | Friendly Mobs | When a happy ghast is damaged | entity | subtitles | ? | ? | ? | |
| None[sound 1] | Friendly Mobs | While riding a happy ghast | entity | None[sound 1] | ? | ? | ? | |
| Happy Ghast is ready | Friendly Mobs | When mounting a happy ghast | entity | subtitles | ? | ? | ? | |
| Happy Ghast stops | Friendly Mobs | When dismounting a happy ghast | entity | subtitles | ? | ? | ? | |
| Harness equips | Friendly Mobs | When equipping a harness on a happy ghast | entity | subtitles | ? | ? | ? | |
| Harness unequips | Friendly Mobs | When unequipping a harness on a happy ghast using shears | entity | subtitles | ? | ? | ? | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Friendly Creatures Friendly Mobs | Randomly | mob | 1.0 | 1.0 | |
| Friendly Creatures Friendly Mobs | When a happy ghast dies | mob | 1.0 | 1.0 | |
| Friendly Creatures Friendly Mobs | When a happy ghast is damaged | mob | 1.0 | 1.0 | |
| Friendly Creatures Friendly Mobs | While riding a happy ghast | mob | 1.0 | 1.0 | |
| Friendly Creatures Friendly Mobs | When mounting a happy ghast | mob | 1.0 | 1.0 | |
| Friendly Creatures Friendly Mobs | When dismounting a happy ghast | mob | 1.0 | 1.0 | |
| Friendly Creatures Friendly Mobs | When equipping a harness on a happy ghast | mob | 1.0 | 1.0 | |
| Friendly Creatures Friendly Mobs | When unequipping a harness on a happy ghast using shears | mob | 1.0 | 1.0 | |
Ghastling
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Ghastling coos | Friendly Mobs | Randomly | entity | subtitles | ? | ? | ? | |
| Ghastling dies | Friendly Mobs | When a ghastling dies | entity | subtitles | ? | ? | ? | |
| Ghastling hurts | Friendly Mobs | When a ghastling is damaged | entity | subtitles | ? | ? | ? | |
| Ghastling appears | Friendly Mobs | When a ghastling spawns | entity | subtitles | ? | ? | ? | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Friendly Creatures Friendly Mobs | Randomly | mob | 1.0 | 0.5 | |
| Friendly Creatures Friendly Mobs | When a ghastling dies | mob | 1.0 | 0.5 | |
| Friendly Creatures Friendly Mobs | When a ghastling is damaged | mob | 1.0 | 0.5 | |
| Friendly Creatures Friendly Mobs | When a ghastling spawns | mob | 1.0 | 0.5 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
happy_ghast | fall_damage_immunedismounts_underwatercan_equip_harness | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
happy_ghast | 147 | entity |
Entity data
Happy Ghast have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Int] still_timeout: Prevents the Happy Ghast from moving when greater than 0. Set to 10 when a player is less than 2 blocks above and decreases by 1 per tick otherwise. Movement resumes when it reaches 0.
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
Videos
History
| 2020s | Concept art is created for a rideable ghast mount intended for implementation in Minecraft Legends.[3] | ||||||
|---|---|---|---|---|---|---|---|
| March 12, 2025 | The Minecraft Instagram account releases a post teasing happy ghasts, asking, "how did Steve get up there?" | ||||||
| March 22, 2025 | |||||||
| Java Edition | |||||||
| 1.21.6 | 25w15a | ||||||
| 25w16a | Boats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast. | ||||||
| 25w18a | Ghastlings can now follow happy ghasts. | ||||||
| 25w19a | The scale attribute for the happy ghast now has a limit of 1.0. | ||||||
| pre1 | Happy ghasts ridden by a player can no longer completely fly through another happy ghast ridden by a player. | ||||||
| Bedrock Edition | |||||||
| 1.21.80 Experiment | Preview 1.21.80.25 | ||||||
| Preview 1.21.80.27 | Health reduced from 40HP × 20 to 20HP × 10. | ||||||
| 1.21.90 | Preview 1.21.90.20 | All features behind the "Drop 2 2025" experimental toggle have been fully implemented. | |||||
| Boats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast. | |||||||
| Preview 1.21.90.21 | Ghastlings can now follow happy ghasts. | ||||||
| The collision box of happy ghasts and ghastlings has been changed. | |||||||
| Preview 1.21.90.26 | A sound now plays when removing a harnesses from a happy ghast using shears. | ||||||
| Upcoming Bedrock Edition | |||||||
| 1.21.100 | Preview 1.21.100.22 | It now drops 1-3 experience orbs when killed by a player. | |||||
| Increased volume of happy ghast ride sound. | |||||||
| Minecraft Education | |||||||
| 1.21.90 | |||||||
Issues
Issues relating to "Happy Ghast" or "Ghastling" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The first concepts of the happy ghast came from Minecraft Legends concept art of a flying ghast mount.[3]
- A similar concept is used in A Minecraft Movie, where some piglins rode ghasts in a more abusive manner.
- While working on the happy ghast, a Mojang designer compared all existing transportation methods in Minecraft, in order to determine when in the game progression the happy ghast can be obtained, as well as its speed.[4]
- The texture of both adult happy ghasts and regular ghasts is more detailed than the previous ghast texture. However, it's still not consistent with the core texel size (16/m), using half density as the compromise between two tex.[5]
- During Minecraft LIVE, Agnes Larsson advised the community to construct designated "Ghast Stations" at their high-altitude builds, to allow for safe boarding of happy ghasts.
- In the alt text of an image on a Minecraft.net article, the collective noun for a group of happy ghasts is "a chuckle of happy ghasts".[6]
- In Java Edition 25w15a, if a happy ghast has a harness and is turned back into a ghastling (by editing NBT data using
/data), the harness remains visible and even shrinks to fit the ghastling.- This can still be done in Bedrock Edition by using
/eventwith a repeating command block.
- This can still be done in Bedrock Edition by using
- Ghastlings undergo the largest relative size transition when growing into an adult, increasing their hitbox size by over 4.2x.
- Happy ghasts have shorter tentacles than their hostile counterparts.
Gallery
Renders
-
Happy ghast nonmoving -
Happy ghast harnessed nonmoving -
Happy ghast harnessed leashed nonmoving -
Ghastling nonmoving -
Ghastling without its outer skin nonmoving (this state cannot be seen in-game) -
Happy ghast with blue harness leashed -
Leashed happy ghast without harness (this state cannot be seen in-game)
Happy Ghast with all harness colors
Mojang screenshots
-
Happy ghast in a plains -
Noor standing on top of a happy ghast -
Dried ghast, ghastling and happy ghast with blue harness -
Multiple happy ghasts and players with the Vibrant Visuals shaders enabled -
Steve next to a harnessed happy ghast in a badlands -
A happy ghast flying over Steve in a frozen ocean -
Steve riding a happy ghast in a badlands -
Steve riding a happy ghast in a forest -

-
"A chuckle of happy ghasts floating through the air in the sunset" -
Ari riding a happy ghast -
Ghastlings following Efe -
A ghastling following a chicken -

-
Ghastlings following a warm pig -
Happy ghast carrying a wolf in a boat -
A bunch of leashed ghastlings carrying a cow
Concept artwork
Screenshots
-
A ghastling on a beach -
A player feeding a ghastling with snowballs in the frozen ocean biome -
A ghastling next to a player in a beach -
A ghastling leashed to a harnessed happy ghast -
A ghastling with the leashed texture. This is only possible in-game with commands. -
A video showing a player harnessing and riding a happy ghast on a touchscreen
Textures
-
Happy ghast texture file -
Ghastling texture file -
Black happy ghast harness texture file -
Blue happy ghast harness texture file -
Brown happy ghast harness texture file -
Cyan happy ghast harness texture file -
Gray happy ghast harness texture file -
Green happy ghast harness texture file -
Light blue happy ghast harness texture file -
Light gray happy ghast harness texture file -
Lime happy ghast harness texture file -
Magenta happy ghast harness texture file -
Orange happy ghast harness texture file -
Pink happy ghast harness texture file -
Purple happy ghast harness texture file -
Red happy ghast harness texture file -
White happy ghast harness texture file -
Yellow happy ghast harness texture file -
Texture for leash ropes on a Happy Ghast
Official artwork
-
Zuri riding a happy ghast -
Kai and Noor leading a chuckle -
Ghastling pixel art -
Happy ghast with the Tiny trio -
Cutout of the stylized happy ghast -
Cutout of the ghastling pixel art
In other media
-
A Grow' A' Ghast Product -
A happy ghast coloring the world with real paint -
Dried ghast and ghastling -
A happy ghast carrying a giveaway flag, showcasing igloo coolers and thermos
References
- ↑ MCPE-199192 — resolved as "Works As Intended".
- ↑ MC-297212 — resolved as "Works As Intended".
- ↑ a b "Minecraft LIVE – March 2025 | The Deep Dig – FLYING ON A HAPPY GHAST" – Minecraft on YouTube, March 22, 2025 (at 3:30)
- ↑ "MAKING THE HAPPY GHAST" – May 25, 2025 on YouTube
- ↑ "The Happy Ghast pixels are 2x2 pixels. We made a compromise between core pixel size and the ghast size. With the original ghast pixel size, they look odd up close, adding more pixels made it feel better when you're close to it, and you'll be more close with the ghast than ever." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), March 23, 2025
- ↑ "Take a vibrant test flight" by Sophie Austin – Minecraft.net, April 3, 2025.
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