Java Edition 15w38a

15w38a
Java Edition 15w38a.png: Infobox image for 15w38a the version in Minecraft
Edition

Java Edition

Release date

September 16, 2015

Type

Snapshot

Snapshot for

1.9

Downloads

Client (.json)
Server (.exe)

Protocol version

72

Data version

128

Resource pack format

2

Minimum Java version

Java SE 6

15w38a is the twenty-fourth snapshot for Java Edition 1.9, released on September 16, 2015,[1] which adds skeleton horsemen.

Additions

Mobs

Skeleton horsemen

  • Added "skeleton trap" horses. When a player approaches to within 10 blocks, the following happens:
    • The SkeletonTrap flag is cleared.
    • Lightning strikes the horse.
    • The horse becomes skeletal if it isn't already.
    • The horse becomes tamed.
    • The horse becomes fully grown (if a baby) and the breeding cooldown is reset.
    • A skeleton is spawned riding the horse.
      • If on Peaceful, the skeleton doesn't spawn, while the horse does.
      • The skeleton has damage immunity for 3 seconds.
      • The skeleton doesn't despawn, since it has the tag PersistenceRequired set to true.
      • The skeleton is wearing an iron helmet, unless it randomly spawned with some other headgear.
      • The skeleton's bow and helmet are enchanted as if on an enchantment table at level 5–22.
        • The level is higher depending on regional difficulty; on Easy it is always a level-5 enchantment.
    • Three additional skeletal horses with riders are spawned in the vicinity.

Command format

NBT format

  • SkeletonTrap (byte): Indicates whether the horse is a skeleton trap (i.e. whether or not the horse will spawn 4 undead horsemen in its place when a player gets within 10 blocks of it).
    • /summon EntityHorse ~ ~1 ~10 {SkeletonTrap:1b}.
  • SkeletonTrapTime (integer), incremented each tick when SkeletonTrap is set to 1. The mob automatically de-spawns when it reaches 18000 (15 minutes). This will prevent the hostile horses from overflowing the world, similar to chicken jockeys.
    • /summon EntityHorse ~ ~1 ~10 {SkeletonTrap:1b,SkeletonTrapTime:17980}.

Statistics

  • Added "Times Slept in a Bed" (stat.sleepInBed) to track the amount of times a player has used a bed.

Changes

Blocks

All sloped rail types

  • Hitbox heights are decreased from 10 pixels of block to about 2.5 pixels of a block.

Crops

  • Improved drop chances for seeds (average 1 57 per crop harvested instead of 1 35), potatoes and carrots (average 2 57 per crop harvested instead of 2 35), and beetroot seeds (average 2 per crop harvested instead of 45).

End rod

  • The player can no longer step up onto an end rod as if it was a slab.

Fire

  • Goes out less often under the rain.
    • The chance of going out each fire tick is reduced from 100% to 0–45%, depending on the age property.

Mobs

General

  • Improvements to mob AI.

Skeletons

  • Have new idle sounds.
  • Skeletons can now walk, strafe and shoot at the same time.
    • They walk away from players that are too close and towards players that are too far.
      • They also sprint towards the player when very far away.
  • Now can spawn riding "skeletal horses" through the new "skeleton trap" horse.

Tamed ocelots & wolves

  • Deaths (and killers) are now announced to their owners on chat, even if unnamed.

Villagers

Non-mob entities

Lightning

  • Natural lightning strikes may spawn a "skeleton trap" style skeletal horses.
    • Chance is calculated from the regional difficulty score: 5% * raw regional difficulty score.
      • 3.75–7.5% chance on Easy, 7.5–20% chance on Normal, 11.25–33.75% chance on Hard.

Fixes

29 issues fixed

From released versions before 1.9

  • MC-1230 – Players and mobs can fall through extending/retracting pistons.
  • MC-1635 – Hitboxes for some blocks are broken.
  • MC-1720 – Dropped items bounce on stairs, cauldrons, carpets, and full/locked hoppers.
  • MC-32850 – Server GUI text box is empty (.exe only).
  • MC-69652 – Mobs de-aggro after punching them.
  • MC-73302 – Block collision box issues (mobs glitch through blocks and more).
  • MC-77972 – No large red mushrooms in mushroom biomes 1.8.2 onwards.
  • MC-78759 – Hopper splitting items into "Minecart with chest"s next to each other.
  • MC-79995 – Too many banners items (in chests) will become invisible after 6-7 chests.
  • MC-81738 – Crash: IndexOutOfBoundsException on Tesselating block in world.
  • MC-88101 – Retracting blocks don't move/bounce entities correctly.
  • MC-88480 – Minecarts accept items from hopper 2 blocks above.

From the 1.9 development versions

  • MC-83002 – Villagers don't pick up beetroots or beetroot seeds.
  • MC-83266 – Beetroot farming non-sustainable.
  • MC-86253 – In multiplayer, when a player is blocking with a shield, other players see the shield as the normal state.
  • MC-86845 – Minecart command blocks kick players from servers.
  • MC-87802 – Excessive banners (as blocks) do not render.
  • MC-87946 – Monsters can see the player through walls.

From the previous development version

  • MC-88357 – Crash when going outside height limit or into the void with F3.
  • MC-88365 – Shift-clicking combined shields+banners moves the whole banner stack to the inventory, but only removes one banner from the crafting grid, duplicating the rest.
  • MC-88377 – Crash when crafting an empty shield with a banner.
  • MC-88396 – Pistons do not move unextended pistons.
  • MC-88428 – Pistons can push obsidian.
  • MC-88438 – Vines cannot be placed on blocks in Creative or Survival mode.
  • MC-88446 – Unconditional impulse command blocks interact unexpectedly with conditionMet.
  • MC-88470 – Joining a multiplayer game within render distance of player causes "invisibility".
  • MC-88499 – Breaking top vine growing ON jungle tree stem removes all lower vines.
  • MC-88812 – Hopper: java.lang.NullPointerException: Rendering screen.
  • MC-88815 – Can't place paintings bigger than 2x2.

Video

Video made by slicedlime:

Trivia

  • 15w38a was previously removed from the launcher for some time, but was added back in September 2018.

References

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