Dried Ghast




| Rarity tier |
Common |
|---|---|
| Renewable |
Yes |
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
0 |
| Hardness |
0 |
| Luminous |
No |
| Transparent |
Yes |
| Waterloggable |
Yes |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
{
"title": "Dried Ghast",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(76, 76, 76); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 21 COLOR_GRAY</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"Dried Ghast"
],
"images": [
"Dried Ghast JE1 BE1.png",
"Partially Hydrated Ghast JE1 BE1.png",
"Mostly Hydrated Ghast JE1 BE1.png",
"Hydrated Ghast JE1 BE1.png"
]
}
A dried ghast is an immobile, shriveled, harmless ghast that takes form as a block. It can be crafted, found naturally near Nether fossils, or obtained through bartering. Placing it in water will cause it to hydrate over time and become a ghastling.
Obtaining
Breaking
A dried ghast can be instantly mined with any tool or by hand, and it always drops itself when mined. If mined while waterlogged, it reverts to its "dry" state regardless of which state it has reached while waterlogged.
| Block | ||
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation
Dried ghasts naturally generate in soul sand valleys as part of nether fossils and have a 1⁄3 (~33.3%) chance of spawning next to one.
Crafting
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Ghast Tear + Soul Sand |
Bartering
Piglins have a 10⁄469 (~2.13%) chance to barter a dried ghast when given a gold ingot.
Usage
When a dried ghast is submerged in water, it initiates a rehydration process: green particles appear, and the ghast gradually develops a smiling expression and becomes brighter in color. These visual changes appear in stages, becoming noticeable after about 5 minutes (partially hydrated), more pronounced after about 10 minutes (mostly hydrated), and visually complete (hydrated) after about 15 minutes. After about 20 minutes, it transforms into a ghastling, which matures over time into a happy ghast.
If the water is removed during the process, the ghast slowly reverts back to the original, dried state at the same rate as it hydrates. Breaking a dried ghast instantly reverts it to the dried state.
The exact timings are somewhat randomized: To reach the next stage of hydration or dehydration, a 250 second delay (5000 ticks) must run out, but that delay does not start automatically. Instead, it begins when the dried ghast receives a random tick, i.e. on average after about 68 seconds, for a total of about 5.3 minutes on average.
Ambient sounds
A non-waterlogged dried ghast emits cracking ambient sounds when it is placed on soul sand or soul soil.
Sounds
Generic
dried_ghast sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | ? | ? | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | ? | ? | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | ? | ? | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | ? | ? | 16 | |
dried_ghast sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | block | 0.8 | 0.96 | |
| Blocks | When the block is placed | block | 0.8 | 0.96 | |
| Blocks | Falling on the block with fall damage | block | 0.4 | 0.9 | |
| Blocks | Walking on the block | block | 0.12 | 1.2 | |
| Blocks | Jumping from the block | block | 0.12 | 1.2 | |
| Blocks | Falling on the block without fall damage | block | 1.0 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Dried Ghast soaks | Blocks | When the block is placed in water | block | subtitles | 1.0 | 1.0 | 16 | |
| Sounds of dryness | Blocks | Randomly when placed on soul sand or soul soil | block | subtitles | 1.0 | 1.0 | 16 | |
| Dried Ghast rehydrates | Blocks | Randomly when submerged in water | block | subtitles | 1.0 | 1.0 | 16 | |
| Dried Ghast feels better | Blocks | When its hydration level changes | block | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When the block is placed in water | block | 1.0 | 1.0 | |
| Ambient/Environment | Randomly when placed on soul sand or soul soil | block | 1.0 | 1.0 | |
| Ambient/Environment | Randomly when submerged in water | block | 1.0 | 1.0 | |
| Blocks | When its hydration level changes | block | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
dried_ghast | Block & Item | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
dried_ghast | 1282 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1027) | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the dried ghast is facing. The opposite from the direction the player faces when placing a dried ghast. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this dried ghast. |
| hydration | 0 | 0123 | The level of hydration of the dried ghast. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| minecraft:cardinal_direction | Not Supported | north | eastnorthsouthwest | Unsupported | The direction the dried ghast is facing. The opposite from the direction the player faces when placing a dried ghast. |
| rehydration_level | Not Supported | 0 | 0123 | Unsupported | The level of hydration of the dried ghast. |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Stay Hydrated! | Place a Dried Ghast block into water | — | 10 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Stay Hydrated! | Place a block into water | — |
Video
History
| March 18, 2025 | Dried ghasts are subtly teased in Twitter and TikTok posts.[1][2] | ||||||
|---|---|---|---|---|---|---|---|
| March 22, 2025 | |||||||
| Java Edition | |||||||
| 1.21.6 | 25w15a | ||||||
The crafting recipe was originally 8 ghast tears and 1 bone block.
| |||||||
| 25w17a | The rarity of the dried ghast has been changed from Uncommon to Common, matching its ingredients. | ||||||
| 25w18a | Dried ghasts are now crafted with 8 ghast tears and 1 soul sand instead of 1 bone block.
| ||||||
| Dried ghasts can now be bartered by piglins. | |||||||
| 25w19a | The sound event block.dried_ghast.hit has been removed ().
| ||||||
| The ambient sounds have been changed (from to ) and two have been added (). | |||||||
| Added footstep and placing sounds. | |||||||
| 25w20a | The breaking sound has been changed (from to ) to sound less alive. | ||||||
| Dried ghasts now block flowing water instead of popping. | |||||||
| pre1 | Dried ghasts now emits a vibration frequency of 11 from the sculk sensor when its block state changes. | ||||||
| The category for the ambient sounds has been changed from Ambient/Environment to Blocks. | |||||||
| Bedrock Edition | |||||||
| 1.21.80 Experiment | Preview 1.21.80.25 | ||||||
The crafting recipe was originally 8 ghast tears and 1 bone block.
| |||||||
| 1.21.90 | Preview 1.21.90.20 | All features behind the "Drop 2 2025" experimental toggle have now been fully implemented. | |||||
| The rarity of the dried ghast has been changed from Uncommon to Common, matching its ingredients. | |||||||
| Preview 1.21.90.21 | Dried ghasts are now crafted with 8 ghast tears and 1 soul sand instead of 1 bone block.
| ||||||
| Dried ghasts can now be bartered by piglins. | |||||||
| Preview 1.21.90.25 | The sound event block.dried_ghast.hit has been removed ().
| ||||||
| The ambient sounds have been changed (from to ) and two have been added (). | |||||||
| The breaking sound has been changed (from to ) to sound less alive. | |||||||
| Added footstep and placing sounds. | |||||||
| Dried ghasts now block flowing water instead of popping. | |||||||
Issues
Issues relating to "Dried Ghast" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
A dried ghast block in a Nether fossil. -
A closer look of the dried ghast in the Nether fossil. -
The player finding and obtaining the dried ghast. -
The player attempting to rehydrate the dried ghast using the water bucket. -
A partially hydrated dried ghast. -
A mostly hydrated dried ghast. -
A video showing a player hydrating a dried ghast and receiving the Stay Hydrated! achievement.
Mojang screenshots
-

-
Each stage of hydration.
In other media
-
Dried ghast and ghastling.
References
- ↑ "Hydration break: Don’t forget to hydrate!
Make sure to tune into #MinecraftLIVE to learn more 👀" – @Minecraft (Minecraft) on X (formerly Twitter), March 18, 2025 - ↑ "Mmm refreshing!💧Make sure to tune into #MinecraftLIVE to learn more 👀" @minecraft on TikTok, March 18, 2025
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