Bedrock Edition 1.21.110
Not to be confused with Bedrock Edition 1.21.1, Bedrock Edition 1.21.10, or Bedrock Edition 1.21.100.
v1.21.110
| Edition | |||||
|---|---|---|---|---|---|
| Planned release date |
? | ||||
| Development versions | |||||
| |||||
{
"title": "v1.21.110",
"images": [],
"rows": [
{
"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "?",
"label": "Planned release date"
},
{
"field": "<div class=\"hlist\"><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 1.21.110 previews article, displayed as '''Previews''') (1) </span><br/><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 1.21.110 betas article, displayed as '''Betas''') (1) </span><br/><ul><li>(link to Bedrock Edition Preview 1.21.110.20 article, displayed as Preview 1.21.110.20)</li></ul><br/></div>",
"label": "<span style=\"white-space: normal;\">Development versions</span>"
}
],
"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.0|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.21.0]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">''' 1.21.110'''</td>\n<td style=\"padding: 0.4em\" rowspan=\"2\"></td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.21.100|◄ 1.21.100]]\n</td>\n</tr>\n</table>"
}
There is a guide for this update!
See Bedrock Edition guides/Fall Drop 2025 for a guide to all of the new features introduced in Fall Drop 2025.
1.21.110, the release of Fall Drop 2025, is an upcoming game drop for Bedrock Edition with no planned release date.
Additions
Blocks
- The block form of a copper golem.
- Oxidizes over time and can be waxed like copper blocks.
- The pose can be changed by interacting with it.
- Using an axe on it when it is unoxidized and unwaxed turns it back into a copper golem.
- When connected to a redstone comparator, the copper golem statue block emits a redstone signal based on its current pose.
- A new type of decorative stoage block which comes in all wood variants.
- Crafted from stripped logs.
| Ingredients | Crafting recipe |
|---|---|
| Matching Stripped Log or Block of Stripped Bamboo or Matching Stripped Stem |
- Can store up to 3 item stacks:
- Interacting with a slot swaps the player's main hand item with the content of that slot.
- The shelf displays all items it contains in front of it, similar to an item frame.
- When powered by redstone:
- The slots of the shelf connect together, and shelves of the same type connect too.
- These can be used to connect 3, 6, or 9 slots of the hotbar at a time.
Changes
Blocks
- Some blocks that could catch fire with flint and steel, like the top stone slab or wood stair, will now also catch fire during fire explosion, such as those from fireballs.
- Glass blocks will now catch fire with flint and steel or fire explosion.
Items
Copper armor and tools
- Hostile monsters now have a chance to spawn with copper armor equipped.
- Hostile monsters can pick up and use copper weapons and armor.
- Dye colors now have updated icons.
- The goal with these is to enhance visual cohesion across the dye set while maintaining distinct shapes to support colorblind accessibility.
Mobs
- Wolves no longer start shaking off water if they are already shaking off water.
- If the copper golem has fully oxidized it will turn into a copper golem statue block.
- When turned into a copper golem statue block, it will freeze in a random pose.
- When turned into a copper golem statue the copper golem will drop any item it may be holding.
- A copper golem turned into a copper golem statue will keep its name if named with a name tag.
General
- Removed the "Drop 3 2025" experimental toggle.
Graphical
- Update volumetric fog configs for PC to have more consistent steps in performance impact, while also maximizing image quality for cost.
- Added support for subsurface scattering on particle textures.
- Updated max render distance to 28 on PC for Vibrant Visuals.
- Increased thickness on block selection wireframe to make it more visible in Vibrant Visuals especially with TAAU enabled.

- New Edit World page available to try:
- To access, click "Settings" on the Realms tab to go to the Slots page. Then, select a world and click "Edit World." There will be a button at the top of the page that you can click to try the new design.
- You can flip back and forth between the old and new designs as much as you want.
- Resource and behavior packs will still have to be configured in the old design for now.
Technical
Add-Ons and Script Engine
- Moved the properties
ash,red_spores,blue_spores, andwhite_ashfrom theminecraft:climatebiome component to the new client biome componentminecraft:precipitation.
@minecraft/server
- Added
@minecraft/serverversion2.3.0-beta. - Added
@minecraft/serverversion2.2.0. - Enabled
Player.applyImpulseandPlayer.clearVelocity. - class
AimAssistRegistry- Added readonly property
DefaultCategoryId.
- Added readonly property
- Updated
System.sendScriptEventto be able to be called in "before" events.
- Added content errors in server side biome components that were missing them to more easily identify issues and how to fix them.
- Custom block geometry no longer produces a warning when fully contained within the first or last 1/16ths of the unit cube volume in any axis.
- A warning is still produced if the geometry doesn't have at least one corner overlapping the unit cube volume, not counting its boundary.
Components
- Content warnings will log missing references in
Jigsaw Structure,Processor List,Template Pool, andStructure SetsJSON. - Content warnings will log missing references in
Camera Preset,Camera List,Aim Assist Preset, andAim Assist CategoriesJSON. - Content warnings will log missing item references in
Crafting Items CatalogJSON. - Changes to
minecraft:input_air_controlled.- Renamed to
minecraft:free_camera_controlled. - Removed upward movement behaviour when holding the jump action from this component.
- Renamed to
- Added new component
minecraft:vertical_movement_action.- Adds the functionality of upward or downward movement when holding the jump action.
- This component is automatically added to any entity that uses the old
minecraft:input_air_controlledwith format version 1.21.100 or older.
- Updates to
minecraft:dash.- Renamed to
minecraft:dash_actionto improve clarity.
- Renamed to
Entity Components
- Added
slot.weapon.mainhandandslot.weapon.offhandas valid slots forminecraft:interactcomponent operations.
Entity Event Responses
- Added the
drop_itementity event response, which allows an entity to drop its item in a given slot.
Graphical
- Changed defaults for color grading contrast and saturation fields to 1. Previously the defaults were 1.2 and 1.05 respectively.
- Setting the
minecraft:use_modifierscomponent'smovement_modifierfield to 1.0 now allows using the item while sprinting, and starting to sprint while using the item. poly_meshis no longer treated or documented as an experimental feature.texture_meshesis no longer treated or documented as an experimental feature.- The
scalefield can now adjust the depth oftexture_meshes, since its value is no longer ignored. - Added the
use_pixel_depthoption totexture_meshesto control how geometry depth relates to texture resolution.- If set to
true, the geometry will have a depth of one pixel (in entity space, not texture space).- This causes textures with a resolution different from 16×16 to appear stretched.
- If set to
false, the geometry will be built from perfectly cubic voxels, regardless of the texture's aspect ratio. - Defaults to
trueto ensure backward compatibility.
- If set to
Experimental
These additions and changes are accessible by enabling the "Beta APIs", and "Custom Biomes" experimental toggles.
Additions
Technical
API
@minecraft/server
- Added methods to
Dimensionscripting API that allows creators to get the total light level and the sky light level at a specific position.
@minecraft/diagnostics
- Added method
captureExceptionto Sentry which allows capturing of exceptions that are gracefully caught with a try/catch block.
Biomes
- Added
max_puddle_depth_below_sea_levelto thesurface_builderbiome component for the swamp builder type. The component will set the search depth for how far below sea level to search for a surface to add a puddle.
Changes
Technical
API
@minecraft/server-gametest
GameTestobjects will now throw aGameTestCompletedErrorif accessed after completion for support functions or during clean up for test based functions.
@minecraft/diagnostics
- Renamed enum
SentryBreadcrumbLeveltoSentryEventLevel. - Updated methods on Sentry to be callable in all contexts, including read-only (before events).
Biomes
- Removed support for loading custom biomes for base game versions 1.21.100 and below.
- Removed the 1.20.60 format version for server side biome JSON files. All server side biome JSON files should be version 1.21.110 or higher.
- Updated the server side biome file format version to be 1.21.110.
Fixes
From released versions before v1.21.110
- MCPE-181306 – Paintings randomly breaking after reloading chunks
- MCPE-181924 – Scrolling Down the List of Any Featured Server Brings You Back to the Very Top When Message of the Day Updates
- MCPE-189106 – Upon loading dimension, Nether Portal offsets player towards NW
- MCPE-218044 – Using a bucket on a waterlogged block does not pick up the water server side
- MCPE-218184 – Breaking particles render too dark when they are inside of a block
- MCPE-221341 – Vibrant Visuals: Nether Portal screen effect is black in the Overworld
- MCPE-223147 – Some Camera Easing Types Cause a Massive Lag-Spike or Crashes Game
- MCPE-223746 – Copper Golems saved from death with a Totem of Undying will stop working
- MCPE-223755 – Copper Golem will not match an item with a different durability
- MCPE-223758 – Copper golems ignore trapped chests
- MCPE-223764 – Copper golem chest animation won't stop if hit
- MCPE-223790 – Upper part of the bottom of copper chest has a wooden texture
- MCPE-223825 – All copper chests' inner textures are incorrectly mirrored
- MCPE-223833 – Copper Golem does not sort empty bundles
- MCPE-223910 – Grass color in the Swamp and Mangrove Swamp biomes is now much more green than it should be
Other
- Unwaxing or scraping the copper golem using an axe now affects the durability of the axe.
- Copper golem now sorts differently named items of the same type together.
- Copper golem chest interaction sounds now match the animation more closely.
- The copper golem now turns its head when looking at the player.
- Fixed an issue where the player sleeping animation would start before the player climbed into bed.
- Fixed rain and snow lighting up far above the light source in Vibrant Visuals.
- Fixed an issue causing chests to appear desaturated while held in hand in Vibrant Visuals.
- Fixed an issue causing attachables such as bows to appear desaturated in Vibrant Visuals.
- Fixed bug where vanilla mob flame textures are missing.
- Progress of leaves turning white in snow is now correctly set when entering a world, and this color change now works correctly in custom biomes.
- Fixed unlit candles not casting shadows.
- Fixed unlit cake candles not casting shadows.
- Fixed glass block depth issues with candles.
- Fixed water depth buffer issues with cake candles.
- Fixed infinite duration blindness effect visuals.
- The RTX and Marketplace Pass icon will no longer show up on the same item.
- The RTX Chevron will now show up correctly on the Marketplace search screen.
- Recipe book can no longer show duplicate icons if user has recipe book hidden when acquiring new recipes.
- Fixed Marketplace pass chevron priority on hero row items.
- Fixed Blade row missing Marketplace pass chevron.
- Fixed a bug that caused default editor movement speed to initialize incorrectly.
- Fixed the documentation of
minecraft:on_deathclaiming the component only works on the Ender dragon, it works on all entities. - Fixed an issue where the player behaved incorrectly with the fixed boom camera when using the
locked_player_relative_strafecontrol scheme. Player movement is now consistent with the free camera in this scenario. - Fixed сandles not casting point light shadows.