Farm

| Biomes | |||
|---|---|---|---|
| Generates in existing chunks |
No | ||
| Consists of |
|
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A farm is a generated structure in a village used for growing various crops.
Generation
Farms generate naturally in villages. All farms generate with farmland blocks, water, and at least one composter (with rare exceptions). Most farms generate with crops, mostly wheat, but melons, pumpkins, and carrots may also be found.
In addition, village farm plots have a 20% chance to generate with potatoes planted, and a 10% chance to generate with beetroot planted.
Post-generation
A player may create a working crop farm in any biome in the Overworld or The End. A farm needs farmland blocks, which are created by using a hoe on dirt blocks. Given sufficient light, seeds or other crops may then be planted on the farmland and grown to maturity for harvesting. While crops can grow on dry farmland, hydrating the farmland blocks with a nearby water source block increases the growth rate of the crops.
Use
While a village farm is a good ready-made source of food, a village is not required for farming crops. A player with access to water, dirt or grass blocks, and a hoe may create a farm anywhere.
For a typical early-game survival farm, a player uses a hoe to create farmland within four blocks of water, and then plants seeds that were harvested from breaking tall grass. The seeds eventually grow into wheat after a few day-night cycles. Once the crops have matured, they can be harvested and then used for food, trading, leading livestock, breeding livestock, or breeding villagers.
Farmer villagers use a farm's composter as a job site. Farmer villagers can also be seen occasionally harvesting crops.
Structure

Farms generate in different configurations depending on the biome. Some farms have irregular shapes that can vary from the configurations shown below. As seen on the right, it is possible for a minimal farm to generate naturally with one water block and eight farmland blocks.
The crops are stored as wheat blocks, which are then replaced by biome specific crops in a processor during world generation. The processor goes through each possible crop sequentially, so each subsequent crop is rolled only if the previous crops did not get replaced.
As shown in the sections below, additional resources that make up the structure are available beyond the farmland, water, and composter blocks found in all farms.
Desert
There are three variants of farms found in desert villages:
-
Three patches of farmland divided by two irrigation canals and a composter. -
Farmland with an offset composter surrounded by jungle trapdoors. -
Large farm surrounded by hay bales, two composters, and a water channel made of smooth sandstone.
- Crops
| Crop | Chance | Calculation |
|---|---|---|
| 20% | ||
| 8% | ||
| 72% |
- Additional resources available
Plains
There are two types of farms found in plains villages:
-
A large crop farm, with four patches divided by two irrigation canals, and two composters. -
A commonly-found small crop farm, with two patches divided by an irrigation canal, and a composter.
- Crops
| Crop | Chance | Calculation |
|---|---|---|
| 30% | ||
| 14% | ||
| 5.6% | ||
| 50.4% |
- Additional resources available
Savanna
There are three types of farms found in savanna villages:
-
Four patches separated by a walkway, and two composters. -
Irregular shape, dotted with dirt paths and a composter. -
Irregular shape, with a single melon and a composter.
- Crops
| Crop | Chance | Calculation |
|---|---|---|
| 10% | ||
| 90% |
- Additional resources available
Snowy plains
There are two types of farms found in snowy plains villages:
-
A farm surrounded by stripped spruce wood with a lantern hanging over the water and a composter. -
A farm surrounded by snow blocks with a lantern between the water and a composter.
- Crops
| Crop | Chance | Calculation |
|---|---|---|
| 10% | ||
| 72% | ||
| 18% |
- Additional resources available
Taiga
There are three types of farms found in taiga villages:
-
Two patches separated by a winding path and a composter, surrounded by pumpkins and two torches on pillars. -
A winding path on one side, surrounded by pumpkins, a composter, and two torches on pillars. -
A pumpkin farm with a composter, surrounded by cobblestone.
in Bedrock Edition, these structures also generate in the snowy taiga village variant, and are topped with snow layers wherever there is sky access.
- Crops
| Crop | Chance | Calculation |
|---|---|---|
| 30% | ||
| 14% | ||
| 56% |
- Additional resources available
Cobblestone
Cobblestone Stairs
Cobblestone Wall
Dirt
Fern
Grass Block
Dirt Path
Large Fern
Mossy Cobblestone
Spruce Trapdoor
Torch
Data values
| Biome | Structure name |
|---|---|
desert_farm_1 desert_farm_2 desert_large_farm_1 | |
plains_large_farm_1 plains_small_farm_1 | |
savanna_large_farm_1 savanna_large_farm_2 savanna_small_farm | |
snowy_farm_1 snowy_farm_2 | |
taiga_large_farm_1 taiga_large_farm_2 taiga_small_farm |
History
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | Pre-release | Added villages, which generate with farms. They currently only contain wheat crops. | |||||
| Java Edition | |||||||
| 1.3.1 | 12w21a | Desert village farms are now surrounded with sandstone instead of wood. | |||||
| 1.4.2 | 12w36a | Village farms can now contain carrots and potatoes. | |||||
| 1.8 | 14w04a | Farmer villagers can now harvest, collect and replant crops in farms. | |||||
| 1.9 | 15w31a | Village farms can now contain beetroot crops. | |||||
| 1.14 | 18w48a | Updated plains village farms. | |||||
| 18w49a | Updated savanna village farms, added snowy village farms. | ||||||
| 18w50a | Updated desert and taiga village farms. | ||||||
| 19w04a | Composters now generate in village farms. | ||||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Farmland now naturally generates in villages. | |||||
| build 2 | Desert village farms are now surrounded with sandstone instead of wood. | ||||||
See also
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