Bedrock Edition beta 1.12.0.2
beta 1.12.0.2

| Edition | ||||||
|---|---|---|---|---|---|---|
| Release date |
Xbox One, Windows 10, Android: | |||||
| Type |
Beta | |||||
| Beta for | ||||||
| Protocol version |
360 | |||||
| ||||||
{
"title": "beta 1.12.0.2",
"images": [
"Bedrock 1.12.0.2.png"
],
"rows": [
{
"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "'''Xbox One, Windows 10, Android:'''<br>April 17, 2019",
"label": "Release date"
},
{
"field": "Beta",
"label": "(link to Version types article, displayed as Type)"
},
{
"field": "(link to Bedrock Edition 1.12.0 article, displayed as 1.12.0)",
"label": "Beta for"
},
{
"field": "360",
"label": "(link to Protocol version article, displayed as Protocol version)"
}
],
"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" rowspan=\"2\">[[Bedrock Edition 1.11.4|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.11.4]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.12.0|1.12.0]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.12.1| 1.12.1 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n\n<td style=\"padding: 0.4em\">''' beta 1.12.0.2'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition beta 1.12.0.3| beta 1.12.0.3 ►]]\n</td>\n</tr>\n</table>"
}
Beta 1.12.0.2 is the first beta version for Bedrock Edition 1.12.0, released on April 17, 2019,[1] which adds new particles, reintroduces the camera, and includes many changes relating to add-ons and map-making.
Additions
Items
- Has been re-added.
- Can only be obtained with the
/givecommand. - Has no functionality.
- Can only be obtained with the
Command format
- Added several new commands related to add-ons and map-making.
- Added
spawnradiusgamerule.- Allows players to specify a radius circle for players to spawn in.
- Added
sendcommandblockfeedback,maxcommandchainlengthandcommandblockoutputgamerules.- Are related to delay option for commands.
- Added
minecraft:prefix for/giveto separate vanilla items and add-on items.
- Added a new "Respawn Radius" option in the game settings.
- Added new particles:
minecraft:dragon_death_explosion_emitterminecraft:underwater_torch_particleminecraft:dragon_destroy_blockminecraft:dragon_dying_explosionminecraft:enchanting_table_particleminecraft:falling_dust_concrete_powder_particleminecraft:falling_dust_scaffolding_particleminecraft:falling_dust_gravel_particleminecraft:falling_dust_red_sand_particleminecraft:falling_dust_sand_particleminecraft:falling_dust_top_snow_particleminecraft:huge_explosion_lab_misc_emitterminecraft:ice_evaporation_emitterminecraft:knockback_roar_particleminecraft:lab_table_heatblock_dust_particleminecraft:lab_table_misc_mystical_particleminecraft:mob_block_spawn_emitterminecraft:note_particleminecraft:obsidian_glow_dust_particleminecraft:phantom_trail_particleminecraft:stunned_emitter
General
Dedicated servers
- Enabled content logging on Bedrock Dedicated Servers.
Item IDs
- Item instance IDs can now be synchronized between clients and servers.
Changes
Blocks
- Now have their own section in the Creative inventory, instead of under the chests category. (MCPE-43946)
Cartography tables and lecterns
- Adjusted and added UI tooltips for both blocks.
- Added auto complete to command blocks.
- Added a delay option to command blocks.
- A delay can be added to the command block using the new field. The ticks for this delay are in redstone ticks.
- Updated the texture brightness of seagrass to match Java Edition. (MCPE-34795)
- Now have an outline when placed.
Mobs
- Converting a normal pillager to a captain with the tag command now displays the banner correctly.
- Illager captains now drop banners correctly even if the world is reloaded.
- The Bad Omen effect is now only received when killing an illager captain, and not when dealing non-fatal damage with a bow or damage potion.
- Villager trading UI no longer opens and closes if the player is standing too far away.
- Clerics can now correctly pathfind to their job sites.
- Villagers that are actively trading with players no longer run and hide if the raid bell rings.
- Added a sound to indicate when a villager does not want to trade, such as during a raid.
- Cured villagers now keep the jobs they had before becoming a zombie. (MCPE-42348)
Wandering traders and zombie villagers
- Added new sounds.
- Dialog and changeable skins have now been removed from NPCs.
General
- Mob events can now be enabled and disabled in world templates.
- Animations and particles can be added without being linked to entities.
- Inventory, armor, and hand containers can be adapted through scripting.
- Sound effects can now be triggered by animation events.
- Added new
executeCommandto the Scripting API. - Added Scripting events for interaction with items, for example:
- Item picked up
- Item dropped
- Carried item changed
- Added One-shot animation support, allowing the ability to execute a single animation on an entity.
- Particle emitters can now trigger scripting events.
- Updated documentation of actor events, to document client-side usage of actor events in resource packs.
- "Add block" components now use JSON schemas.
- Added a screen to view content log errors.
- The log screen can be opened using Ctrl+H, or by going to Settings and then Profile.
- Added code to allow static validation scripts to be run locally.
- Custom blocks can now be added through Scripting.
- This is currently still a "work in progress" feature, and more functionality will be added in future updates.
- Custom blocks can currently only be added through additional JSON scripting.
- Custom blocks can only be placed with slash commands.
- Added new data-driven particles:
- Llama Spit
- Large Explosions
- Colored Flames
- Redstone Dust
- Falling Dust
- Lava
- Enchanting Table
- Conduit
- Added new data-driven animations:
- Wolves
- Fang Attack
- Arrows
- Shulker Bullets
- Bows
- Water
- Updated documentation to include a breaking changes section.
- Basic item related events have been exposed to the scripting API. This includes:
actor_acquired_itemactor_carried_item_changedactor_dropped_itemactor_use_itemactor_equipped_armor
- Basic inventory events have been exposed to the scripting API. This includes:
inventory_containerarmor_containerhand_containerhotbar_container
- New block events and two new APIs have been included to query for blocks. This includes:
- APIs
getBlock(Ticking Area, x, y, z)getBlock(Ticking Area, PositionObject)getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)- Events:
block_destruction_startedblock_destruction_stoppedpiston_moved_blockplayer_destroyed_blockplayer_placed_blockexecuteCommand API
- Allows the scripting API to get the result of a slash command.
- Event data API:
- Allows creators to create event data, register and pass it to the event function.
- Updated demo pack.
- Biome generation is now customizable via behavior packs.
- Now plays when the keyboard shows up on the screen.
Fixes
Crashes
- Fixed several crashes that could occur during gameplay.
- Fixed a crash that could occur when switching players on Xbox.
- Fixed a crash that could occur when launching the game on some Windows 10 devices.
- Fixed a crash that could occur when certain interactive blocks (e.g. beds, chests, furnaces) are loading in when joining a realm.
- Fixed a crash that could occur when engaging in a fight with an elder guardian in an ocean monument.
- Fixed a crash that could occur when throwing a trident with Loyalty enchantment.
- Fixed a crash that could sometimes occur when exiting the game.
Performance
- Improved chunk loading performance in multiplayer.
- Further improvements to performance when using selectors with commands.
- Cached resource packs no longer cause lag on Nintendo Switch. (MCPE-36976)
General
- Player permissions now apply correctly when more than one operator tries to adjust them.
- Arrows that are shot into blocks keep their position when reloading the world.
- Area of effect clouds no longer try to spawn excessive numbers of particles when time of day is changed. (MCPE-39595)
- Marketplace resource packs are now immediately applied after downloading in the world edit menu. (MCPE-33121)
- The 'Always Day' toggle now correctly animates and shows the correct setting. (MCPE-43304)
- Flowing water is no longer left behind after flowing over string. (MCPE-36343)
- After the fishing_hook is killed by command the player can now cast the hook again without having to right click twice.
- The screen reader prompt no longer appears every time the player adjusts the network settings on Nintendo Switch.
- Removed an unnecessary Xbox Live sign-in notification.
Gameplay
- Marketplace offers page can now show more than 25 items.
- Items that are split between slots in the villager trade window still count as a total trade amount.
- Blocks can once again be placed on unlit redstone ore. (MCPE-44305)
- World settings now sync correctly between different Xbox devices.
- Only players who fought in a raid see and receive the Hero effect in realms now.
- Bells now ring when hit with splash and lingering potions.
- Mob spawners now only spawn mobs if the light level is below 7. (MCPE-42427)
- Cocoa beans now break and drop when pushed by pistons. (MCPE-41868)
- Fixed several related issues with end gateway portals. These should now teleport the player to the correct safe location when used. (MCPE-43176, MCPE-43177, MCPE-19699)
- Efficiency pickaxes now break packed ice at a faster rate. (MCPE-23648)
- Players that are being healed can still be knocked back by TNT.
- Villagers now keep their job when cured. (MCPE-42348)
- The grindstone now correctly combines and repairs two damaged items.
- The player can now interact with blocks with a charged crossbow on touch devices.
- Fixed various scenarios where certain blocks couldn't be placed until the game was restarted.
World generation
- Fixed a bug on dedicated servers and realms which could cause the wrong block types to generate.
- Tweaked the number of job sites in villages.
Mobs
- Vindicators can now path correctly over carpet during raids.
- The wither no longer plays its spawning animation when reloading a world. (MCPE-32415)
- Mobs no longer path-find over brewing stands.
- Mobs now spawn on double slabs. (MCPE-30765)
- Mobs no longer get stuck when pathfinding on ladders. (MCPE-43034)
- Evokers no longer move too fast in "move to village" goal.
Blocks
- Scaffolding can no longer be placed on conduit blocks, matching Java Edition.
- The bell now swings towards a player when it is hit, matching Java Edition. (MCPE-42469)
Items
- Dropped items no longer prevent minecarts from being placed on rails.
- Empty glass bottles now stack correctly when removed from brewing stands. (MCPE-42175)
- Shields no longer appear too bright in item frames. (MCPE-41222)
Graphical
- Fixed a z-fighting texture issue on some villager skins.
- Corrected the position of leads on wolves.
- Noteblock particles now correctly correspond to the notes played.
- Fixed missing zombie villager skin.
- Farmland now has the correct side and bottom texture. (MCPE-42746)
- Fixed door and trapdoor texture issues. (MCPE-43173)
- Dyed leather horse armor color no longer affects other horse armor. (MCPE-43230)
User interface
- Adjusted cartography table UI to fit Android screens when using Classic UI.
Add-ons and script engine
- Fixed a scripting bug that could cause the player to float.
- Pickblock (middle click) now works correctly on non-vanilla entities that have been added using add-ons. (MCPE-38205)
ScriptAttackComponentandScriptCollisionBoxComponentnow correctly retrieve updated data.- Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions.
- Added a new constructor parameter to the
ServerCommandOriginso that the function manager can create an instance with upgraded permissions.
References
- ↑ "Minecraft Beta - 1.12.0.2 (Xbox One/Windows 10/Android)" , April 17, 2019.