Pumpkin

| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
1 |
| Hardness |
1 |
| Luminous |
No |
| Transparent |
Partial (blocks light) |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
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"title": "Pumpkin",
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"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
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{
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"label": "Stackable"
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"label": "Tool"
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{
"field": "1",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "1",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
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{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Partial <small>(blocks light)</small>",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
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{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(216, 127, 51); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 15 COLOR_ORANGE</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
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"invimages": [
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"images": [
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A pumpkin is a block that appears in patches in grassy biomes. Pumpkins have the same texture on all 4 sides. The stalk on the top always points northwest (towards lower coordinates).
Obtaining
Breaking
Pumpkins can be mined using any tool, but axes are the quickest way.
| Block | ||
|---|---|---|
| Hardness | 1 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 1.5 | |
| 0.75 | ||
| 0.4 | ||
|
0.3 | |
| 0.25 | ||
| 0.2 | ||
| 0.2 | ||
| 0.15 | ||
| 1 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
When a pumpkin is pushed by a piston, it breaks and drops as an item. It cannot be pulled.
Natural generation
Pumpkins naturally generate with the terrain in most biomes in the Overworld, in the form of random patches. They require only grass blocks with air above (clear of any plants such as flowers or short grass), and can generate regardless whether that grass block has a layer of snow cover. Practically speaking, this means that the occurrence of pumpkins in stony or sandy biomes, or in grassy biomes with few clear grass blocks, is comparatively rare. Each chunk has a 1⁄32 chance to generate a pumpkin patch, making naturally-generated pumpkins rarer than diamond ore.
Pumpkins naturally generate in stem farm rooms in woodland mansions.
4 pumpkins generate naturally in woolen tents in pillager outposts.
Pumpkins generate naturally as a pile (and in some farms) in taiga and snowy taiga villages.
Mob loot
An enderman holding a pumpkin drops the block upon death.
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Supply chest | 1–3 | 14.4%{ "item": "Pumpkin", "stacksize": "1–3", "chance": 0.14367923534041638, "structure": "Shipwreck", "container": "Supply chest" }
| ||
Trading
Wandering traders can sell a pumpkin for one emerald.
Usage
Crafting ingredient
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Pumpkin Pie | + Sugar + Any Egg |
|
| Pumpkin Seeds |
Farming
Pumpkin farming strategies parallel those of melons. Planted pumpkin seeds grow a central stem that, after maturing, generates pumpkins randomly on adjacent vacant dirt-based blocks (dirt, coarse dirt, rooted dirt, grass block, farmland, podzol, mycelium, moss block, pale moss block, mud, or muddy mangrove roots). If a pumpkin is harvested without also cutting the central stalk, another pumpkin generates afterward without requiring replanting or waiting for the stalk to mature again.
Pumpkin stems take around 10 to 30 minutes to fully develop. They require a light level of 9 or higher to grow. Bone meal can be used on pumpkin stems to become fully-grown, but this does not produce a pumpkin immediately.
Carving
A placed pumpkin can be made into a carved pumpkin by using shears, which drops 4 pumpkin seeds in Java Edition and 1 in Bedrock Edition. The targeted side becomes the face of the carved pumpkin, unless the top or bottom face of the pumpkin are targeted, in which case the carved side is on the side facing the player or south.
Trading
| Villager | Probability | Villager wants | Player receives | |
|---|---|---|---|---|
| JE | BE | |||
| 67% | 100% | 6 × | ||
Composting
Placing a pumpkin or carved pumpkin into a composter has a 65% chance of raising the compost level by 1.
Since both pumpkin variants have equal compost values, carving pumpkins first and composting the additional Pumpkin Seeds can increase Bone Meal yield per pumpkin.
Note blocks
Pumpkins can be placed under note blocks to produce "didgeridoo" sounds. This doesn't apply to carved pumpkins.[1]
Sounds
Generic
wood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
wood sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Shears carve | Blocks | When a pumpkin is carved | block | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When a pumpkin is carved | pumpkin | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
pumpkin | Block & Item | enderman_holdablemineable/axe | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
pumpkin | 86 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
Java Edition:
Carved pumpkin:
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the pumpkin's carved face is facing. The opposite from the direction the player faces while placing the pumpkin. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| minecraft:cardinal_direction | Not Supported | south | eastnorthsouthwest | Unsupported | The direction the pumpkin and carved pumpkin are facing. The opposite from the direction the player faces while placing the pumpkins. Though it doesn't affect the pumpkin at all. |
History
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | Added pumpkins, which are always carved. | |||||
| Java Edition | |||||||
| 1.13 | 17w47a | ||||||
| Shearing a pumpkin now turns it into a carved pumpkin, and drops 4 pumpkin seeds. | |||||||
| Pumpkins can now be placed without a block beneath them. | |||||||
| 18w11a | Pumpkins now sometimes generate in shipwreck chests. | ||||||
| 1.14 | 18w43a | ||||||
| 18w47a | Pumpkins can now generate in pillager outpost tents. | ||||||
| 18w50a | Pumpkins can now generate in taiga villages. | ||||||
| 19w03a | Placing any pumpkin into the new composter has a 50% chance of raising the compost level by 1. | ||||||
| 19w05a | Pumpkins now have a 65% chance of increasing the compost level in a composter by 1. | ||||||
| Added wandering traders, which sell pumpkins. | |||||||
| 19w09a | Pumpkin can now be used to play the didgeridoo, if they are under note blocks. | ||||||
| 19w11a | Farmer villagers now buy 6 pumpkins for 1 emerald. | ||||||
| 1.18 | Pre-release 5 | The generation of pumpkins are about 6 times more common than in previous snapshots. | |||||
| Pocket Edition Alpha | |||||||
| October 15, 2013 | Johan Bernhardsson announces pumpkins for 0.8.0. | ||||||
| v0.8.0 | build 1 | ||||||
| v0.9.0 | build 1 | Pumpkins now generate naturally. | |||||
| v0.12.1 | build 1 | Snow golems now spawn wearing a pumpkin, which can be removed with shears. | |||||
| Pumpkins can now be used to make iron golems. | |||||||
| v0.14.0 | build 1 | Pumpkins can now be worn as armor. | |||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Pumpkins can now be sold to farmer villagers, at 8–13 pumpkins for 1 emerald. | |||||
| 1.1.0 | alpha 1.1.0.0 | Pumpkins now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | ||||||
| Shearing a pumpkin now turns it into a carved pumpkin, and drops 1 pumpkin seeds. | |||||||
| Pumpkins can be found inside shipwreck chests. | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Pumpkins now generate in pillager outpost tents, taiga villages and snowy taiga villages. | |||||||
| Pumpkins can now be bought from wandering traders. | |||||||
| 1.11.0 | beta 1.11.0.1 | Pumpkins can now be used to fill up composters. | |||||
| beta 1.11.0.4 | Farmer villagers now buy 6 pumpkins for one emerald. | ||||||
| 1.13.0 | beta 1.13.0.9 | Pumpkin can now be used to play the didgeridoo, if they are under note blocks. | |||||
| 1.16.0 | beta 1.15.0.51 | Pumpkins can now be placed without a block beneath them. | |||||
| 1.20.30 | Preview 1.20.30.21 | Added unique sounds for using shears to carve pumpkins. | |||||
| 1.21.30 | Preview 1.21.30.21 | Iron golems can no longer be created with un-carved pumpkins. | |||||
| 1.21.60 | Preview 1.21.60.23 | Pumpkins now generate in larger patches. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU0 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added pumpkins, which are always carved. |
| TU5 | Pumpkins can now grow onto dirt instead of only farmland. | ||||||
| Pumpkins grow from stems much faster. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
| Shearing a pumpkin now turns it into a carved pumpkin, and drops 1 pumpkin seeds. | |||||||
| Pumpkins can now be found inside shipwreck chests. | |||||||
| 1.90 | |||||||
| 1.91 | Added wandering traders, which sell pumpkins. | ||||||
| Pumpkins now generate in pillager outpost tents, taiga villages and snowy taiga villages. | |||||||
| Farmer villagers now buy 6 pumpkins for one emerald. | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | Added pumpkins, which are always carved. | ||||||
Data history
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.0 | Preview 1.20.0.22 | Pumpkins now use the minecraft:cardinal_direction block state instead of direction. | |||||
Issues
Issues relating to "Pumpkin" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A group of pumpkins. -
A screenshot of a pumpkin on a stem. -
A floating pumpkin due to ponds being generated after the rest of the terrain. -
A group of pumpkins generated in a snowy tundra. -
Pumpkins in a jungle. -
Naturally spawning pumpkins in a village. -
A pumpkin patch in a windswept hills biome. -
A pumpkin generated on top of grass. -
A pumpkin patch in a field. -
A pumpkin patch on a mountaintop.
In other media
-
Mobs in a pumpkin patch.