Short Grass

| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
0 |
| Hardness |
0 |
| Luminous |
No |
| Transparent |
Yes |
| Flammable |
Yes (60) |
| Catches fire from lava |
Yes |
{
"extratext": "[[#Renders|View all renders]]",
"title": "Short Grass",
"images": [
"Short Grass.png"
],
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Shears.png article, displayed as 32x32px|link=Shears|alt=|class=pixel-image|This block can be broken with any tool, but shears are the quickest)</span>",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes (60)",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
}
],
"invimages": [
"Short Grass"
]
}
Short grass is a non-solid plant block that may drop wheat seeds when broken. Its color is biome-dependent, and matches the color of grass blocks.
Obtaining
Breaking
When broken normally, short grass has a 12.5% chance of dropping 1 unit of wheat seeds when destroyed. This is affected by the Fortune enchantment, dropping 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III.
Short grass can be obtained as an item by destroying it with shears. Tall grass also drops two units of short grass when broken using shears.
Placing any block on short grass breaks the grass, and it does not drop seeds.
| Block | ||
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation

Short grass generates in the form of random patches, on grass blocks in most biomes with grassy soil, like plains or forests.

Short grass may generate on top of farmland in the "wheat farm" room of woodland mansions in place of wheat crops.
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Savanna house chest | 1 | 45.9%{ "item": "Short Grass", "stacksize": 1, "chance": 0.4586286582688752, "structure": "Village", "container": "Savanna house chest" }
| ||
Post-generation
Bone meal can be used on a grass block or moss block to grow short grass.
Usage
Placement
Short grass can be placed on grass blocks, podzol, mycelium, dirt, coarse dirt, rooted dirt, mud, muddy mangrove roots, moss blocks, pale moss blocks and farmland.

Grazing
When a sheep eats short grass, the block is destroyed, and a sheared sheep regrows its wool. Baby sheep graze grass much more often than adults and mature 1 minute faster when grazing.
Composting
Placing short grass into a composter has a 30% chance of raising the compost level by 1.
Bone meal
Bone meal can be used on short grass to create tall grass.
List of colors
These values are generated by the biome coloring algorithm. See Biome colors for more information.
| Biome | Category | Rainfall | Grass color | Temperature affects | Render | ||||
|---|---|---|---|---|---|---|---|---|---|
| Short grass | Tall grass | Fern | Large fern | Potted fern | |||||
| Mesa | No | #90814d |
No | ||||||
| Beach | Rain | #91bd59 |
|||||||
| Forest | Rain | #88bb67 |
|||||||
| Ocean | Rain | #8eb971 |
|||||||
| Forest | Rain | #507a32 |
|||||||
| Ocean | Rain | #8eb971 |
|||||||
| Ocean | Rain | #8eb971 |
|||||||
| Ocean | Rain | #8eb971 |
|||||||
| Ocean | Rain | #8eb971 |
|||||||
| Desert | No | #bfb755 |
|||||||
| The End | No | #8eb971 |
|||||||
| The End | No | #8eb971 |
|||||||
| The End | No | #8eb971 |
|||||||
| Mesa | No | #90814d |
No | ||||||
| Forest | Rain | #79c05a |
|||||||
| Forest | Rain | #79c05a |
|||||||
| Ocean | Snow | #80b497 |
|||||||
| River | Snow | #80b497 |
|||||||
| Icy | Snow | #80b497 |
|||||||
| Jungle | Rain | #59c93c |
|||||||
| Ocean | Rain | #8eb971 |
|||||||
| Mushroom | Rain | #55c93f |
|||||||
| Nether | No | #bfb755 |
|||||||
| Ocean | Rain | #8eb971 |
|||||||
| Forest | Rain | #88bb67 |
|||||||
| Taiga | Rain | #86b87f |
|||||||
| Taiga | Rain | #86b783 |
|||||||
| Plains | Rain | #91bd59 |
|||||||
| River | Rain | #8eb971 |
|||||||
| Savanna | No | #bfb755 |
|||||||
| Savanna | No | #bfb755 |
|||||||
| The End | No | #8eb971 |
|||||||
| Beach | Snow | #83b593 |
|||||||
| Taiga | Snow | #80b497 |
|||||||
| Icy | Snow | #80b497 |
|||||||
| Jungle | Rain | #64c73f |
|||||||
| None | Rain | #8ab689 |
|||||||
| Plains | Rain | #91bd59 |
|||||||
| Swamp | Rain | #6a7039 |
If temperature below -0.1, used #4c763c. |
||||||
| Taiga | Rain | #86b783 |
|||||||
| The End | No | #8eb971 |
|||||||
| None | No | #8eb971 |
|||||||
| Ocean | Rain | #8eb971 |
|||||||
| Extreme Hills | Rain | #8ab689 |
|||||||
| Extreme Hills | Rain | #8ab689 |
|||||||
| Extreme Hills | Rain | #8ab689 |
|||||||
| Savanna | No | #bfb755 |
|||||||
| Mesa | No | #90814d |
No | ||||||
Sounds
grass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
grass sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
| Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
short_grass | Block & Item | enchantment_power_transmitterreplaceablereplaceable_by_trees | block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
short_grass | tallgrass / 0 | 31 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
History
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.6 | Test Build 3 | ||||||
| 1.6.6 | Bone meal can now be used to instantly grow grass on grass blocks. | ||||||
| 1.8 | Pre-release | Grass can now be harvested with shears, allowing for its legitimate acquisition. | |||||
#7cbd6b. | |||||||
| Pre-release 2 ;) | The item is now called "Grass" in the inventory. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | #48b518. | |||||
| Grass is now available in the Creative inventory. | |||||||
| 1.1 | 11w49a | Grass can now be grazed on by sheep, destroying it. | |||||
| 1.2.1 | 12w05a | Placing a block while selecting grass now overwrite the grass, similar to snow. Previously, grass had to be broken to place blocks in that space. | |||||
| 1.4.2 | 12w38a | The sounds used for grass-type blocks have been changed. | |||||
| 1.4.4 | 1.4.3 | Grass no longer appears grayscale when held in third person. | |||||
| 1.8 | 14w07a | ||||||
| 14w17a | |||||||
| 14w25a | |||||||
| 14w31a | |||||||
| 1.14 | 18w43a | ||||||
| 18w49a | Grass items can now be found in chests in savanna village houses. | ||||||
| 18w50a | |||||||
| 19w03a | Placing grass into the new composter now has a 10% chance of raising the compost level by 1. | ||||||
| 19w05a | Grass now has a 30% chance of increasing the compost level in a composter by 1. | ||||||
| 1.17 | Pre-release 1 | Grass now generates in mushroom fields.[3] | |||||
| 1.20.3 | Pre-Release 1 | "Grass" has been renamed to "Short Grass". | |||||
| 1.21.5 | 25w02a | Short grass now generates slightly sparser in meadows. | |||||
| Pocket Edition Alpha | |||||||
| v0.4.0 | |||||||
| v0.5.0 | Grass now drops seeds, despite remaining unobtainable. | ||||||
| v0.8.0 | build 1 | ||||||
| Grass is now available in the creative inventory. | |||||||
| build 5 | Bone meal can now be used to instantly grow grass on grass blocks. | ||||||
| v0.9.0 | build 1 | Grass now generates naturally. | |||||
| The tint of grass now changes depending on the biome. | |||||||
| build 3 | Bone meal can now be applied to grass to create double tallgrass. | ||||||
| v0.11.0 | build 14 | Grass now has a random height. | |||||
| v0.12.1 | build 1 | Grass can now be snowlogged. | |||||
| v0.14.0 | build 3 | The hitbox no longer occupies an entire block. | |||||
| v0.15.0 | build 1 | The texture is now 44×44, instead of 16×16. Whether this results in any visible changes in-game is unknown. | |||||
| ? | Worlds now generate less grass.[4] | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.1 | Grass can now be used to fill a composter. | |||||
| Grass can now be found in savanna village house chests. | |||||||
| 1.21.30 | Preview 1.21.30.22 | Changed name from "Grass" to "Short Grass" to match Java Edition. | |||||
| 1.21.60 | Preview 1.21.60.21 | Short grass no longer appears mirrored when viewed from certain angles.[5] | |||||
| Preview 1.21.60.23 | Short grass now generates more frequently and in larger amounts in plains, savannas, meadows, and sparse jungles. | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| 1.66.0016.0 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU7 | "Tall Grass" has been renamed to "Grass Block". | ||||||
| TU12 | Grass can now be directly overwritten by placed blocks, like snow and water can, rather than having to be broken beforehand. | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | "Grass Block" has been renamed back to "Tall Grass". | ||
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
-
The first image of grass.
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The different block states for the tallgrass ID have now been split up into their own IDs.
| |||||
"Grass" now has a new ID: grass.
| |||||||
| Prior to The Flattening, the block's numeral ID was 31, with metadata 1. | |||||||
| 1.17 | 21w19a | minecraft:grass has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects. | |||||
| 1.20.3 | Pre-Release 1 | The ID of "Grass", now "Short Grass", has been changed from grass to short_grass. | |||||
| 1.21.5 | 25w10a | minecraft:short_grass has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient. | |||||
| Bedrock Edition | |||||||
| 1.21.0 | Preview 1.21.0.20 | The different block states for the tallgrass ID have now been split up into their own IDs. | |||||
Issues
Issues relating to "Short Grass" or "Grass" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Short grass cannot be directly set on fire from lightning. However, fire from nearby blocks can spread to it. The top of short grass can be lit but it does not burn this way.
- Short grass is slightly offset from the block it is sitting on (as seen in the second screenshot). This causes fields of short grass to appear more contiguous.
- This offset is solely determined by x and z coordinates, regardless of dimension or world seed. Based on this feature, it is possible to calculate the coordinates where a screenshot is taken, if the screenshot includes enough short grass.
- This can sometimes cause short grass to clip horizontally or vertically through block corners.[6]
- Short grass can appear in caves on dirt, even if there's no light source nearby.
- Using bone meal on a grass block in a spawn-protected area on a server still produces grass and flowers.
- The original texture for short grass was based on the grass texture from an early version of one of Notch's games, Prelude Of The Chambered.
- Short grass has the tag #sword_efficient even though it breaks instantly.
Gallery
Renders
-
Plains short grass. -
Taiga short grass. -
Snowy plains short grass. -
Jungle short grass. -
Desert short grass. -
Swamp short grass. -
Badlands short grass.
Screenshots
-
Short grass and ferns. -
Short grass appears slightly offset from a grass block. -
Short grass growing in an mineshaft. -
Short grass that generated on sand. -
Short grass that generated inside a village house. -
Short grass generated on stone, due to a lava lake replacing the dirt. -
Short grass generated near an underground lava lake.
See also
References
- ↑ https://web.archive.org/web/0/http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6
- ↑ MC-57159 — 2d rendered objects (Tall Grass, Plants, Fire, etc) are darker on one side — resolved as "Fixed".
- ↑ MC-226683 — Sugar cane and grass generate in Mushroom Fields biome
- ↑ MCPE-141364 — World generates less grass compared to Java Edition — resolved as "Fixed".
- ↑ MCPE-40646 — Cross models are displayed wrongly from east and west sides — resolved as "Fixed".
- ↑ MC-63199 — Grass shows through block — resolved as "Works As Intended".
MC-19005 — tall grass texture goes through blocks — resolved as "Won't Fix".