Iron Bars

| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
6 |
| Hardness |
5 |
| Luminous |
No |
| Transparent |
Yes |
| Waterloggable |
Yes |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
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"field": "Yes",
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"field": "Yes",
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"field": "No",
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Iron bars are blocks that serve a similar purpose to glass panes, but made of iron ingots instead of glass.
Obtaining
Breaking
Iron bars can be mined using any pickaxe. If mined without a pickaxe, it drops nothing.
| Block | ||
|---|---|---|
| Hardness | 5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 25 | |
| 3.75 | ||
| 1.9 | ||
|
1.5 | |
| 1.25 | ||
| 0.95 | ||
| 0.85 | ||
| 0.65 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation
Iron bars can generate in strongholds, woodland mansions, savanna villages, desert villages, plains villages, igloo basements, ruined portals, and trail ruins.
In the End, there are two End spikes that have iron bars around their End crystals.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Iron Ingot |
Iron bars are not a source of iron. Once crafted, iron bars cannot be smelted into iron nuggets or ingots.
Post-generation
Iron bars regenerate on the end spikes whenever the ender dragon is respawned.
Usage

As with glass panes and fences, iron bars can be used to create narrow slits when placed between a door and a solid block. Mobs can see through and attack through these gaps, and arrows may be shot through them. Also as with fences and glass panes, arrows cannot be shot through iron bars themselves.
Endermen seen through iron bars do not become angry. The ender dragon cannot destroy iron bars (some of the end crystals are protected by them), which makes them a useful material in the End.
Placement
Iron bars can be placed in much the same way as fences or glass panes. If no solid block is adjacent to the bars, they have appearance of a slim, tall column. If something is placed next to iron bars, they appear either flat,
shaped,
shaped or
shaped, depending on the blocks surrounding it.
Curing
Iron bars speed up the curing process of zombie villagers.
Sounds
iron sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
iron sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | break | 1.0 | 0.8 | |
| Blocks | When the block is placed | place | 1.0 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
| Players | Falling on the block with fall damage | step | 1.0 | 1.0 | |
| Players | Walking on the block | step | 0.2 | 1.0 | |
| Players | Jumping from the block | step | 0.12 | 1.1 | |
| Players | Falling on the block without fall damage | step | 0.4 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
iron_bars | Block & Item | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
iron_bars | 101 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| east | false | falsetrue | When true, the iron bars extend from the center post to the east. |
| north | false | falsetrue | When true, the iron bars extend from the center post to the north. |
| south | false | falsetrue | When true, the iron bars extend from the center post to the south. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as these iron bars. |
| west | false | falsetrue | When true, the iron bars extend from the center post to the west. |
History
- There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| July 11, 2011 | Notch revealed two new screenshots of a stronghold (in two different brightness settings) where the bars can be clearly seen alongside other common stronghold blocks. The lighting differences have been explained a bit (though not necessarily completely correctly) by a user on the forums. | ||||||
| 1.8 | Pre-release | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | The breaking time for iron bars is now greatly reduced, and depends on the pickaxe's material. | |||||
| 1.4.2 | 12w32a | Zombie villagers can now be cured. Putting iron bars close to the zombie villager helps speed up the process. | |||||
| 1.7.2 | 13w41a | Iron bars now connect to glass, stained glass, and glass panes. | |||||
| 1.8 | 14w03a | ||||||
| 14w03b | |||||||
| 14w10a | |||||||
| Culling no longer works horizontally, either. | |||||||
| ? | Horizontal culling for iron bars is fixed. | ||||||
| 14w25a | |||||||
| 1.9 | 15w31a | ||||||
| The tallest obsidian pillars had iron bars around their end crystals, until 16w07a. | |||||||
| The ender dragon can no longer destroy iron bars. | |||||||
| 15w43a | Iron bars now generate within igloo basements. | ||||||
| 15w46a | Iron bars center beams now have both edge side texture, which has changed the textures from | ||||||
| 16w07a | Iron bars have been removed from end spikes. | ||||||
| pre1 | Two of the shorter, thinner end spikes in the End now have a cage of iron bars around their end crystals. | ||||||
| 1.11 | 16w39a | Iron bars now generate in woodland mansions. | |||||
| 1.12 | 17w15a | Iron bars now connect to the solid back sides of stairs. | |||||
| 1.13 | 18w10c | Water can now be placed on the same block as iron bars. | |||||
| 1.14 | 18w43a | ||||||
| 1.14.3 | pre3 | Torches can now be placed on iron bars. | |||||
| 1.16 | 20w15a | Walls now connect to the bottom and sides of iron bars. | |||||
| 20w16a | Iron bars can now generate as part of ruined portals. | ||||||
| 1.20 | 23w12a | Iron bars can now generate in trail ruins. | |||||
| 1.21.5 | 25w02a | Added new break, place, step, fall and hit sounds. | |||||
| Pocket Edition Alpha | |||||||
| v0.8.0 | build 1 | ||||||
| v0.9.0 | build 1 | Iron bars now spawn naturally in strongholds and villages. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Iron bars now generate on top of end spikes. | |||||
| Iron bars now generate within igloo basements. | |||||||
| 1.1.0 | alpha 1.1.0.0 | Iron bars now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | ||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.16.0 | beta 1.15.0.51 | ||||||
| beta 1.16.0.57 | Iron bars can now generate as part of ruined portals. | ||||||
| 1.21.60 | Preview 1.21.60.25 | Added new break, place, step, fall and hit sounds. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| Iron bars can be found in the Miscellaneous tab in the Creative inventory. | |||||||
| Iron bars now generate in strongholds. | |||||||
| TU9 | Iron bars now generate on the two tallest end spikes in the End. | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Moved iron bars to the "Building Blocks" tab in the Creative inventory. | ||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Iron bars now connect to glass, stained glass, and glass panes. | ||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Iron bars now generate within igloo basements. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | ||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Iron bars now generate in woodland mansions. |
| Iron bars now connect to the solid back side of stairs. | |||||||
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 101. | |||||
Issues
Issues relating to "Iron Bars" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- In Java Edition, a 2×2 area made of iron bars can make a square-shaped hole big enough for the player and most mobs to fit through, but not rain, water, etc. that can be used as an easy entrance for an underwater house, and even an exit if pistons are used. Glass panes work in the same way.
- If a sign or a painting is placed on iron bars, it appears to float in the air.
- Despite apparently being thin enough to do so, iron bars do not let a ghast's explosion touch the block beneath them as long as the block is protected from other angles of the explosion affecting it.
- If an iron bar is connected to a block and a rail is placed on the block, the top texture of the iron bar disappears.
- While curing a zombie villager, iron bars placed nearby speed up the healing process. The same happens with beds, and both these things occur in the stereotypical prison cell.
- Arrows cannot be shot through iron bars.
- Because iron bars are 1 block high, the player can normally jump over iron bars, unlike fences.
Gallery
Renders
-
Unconnected -
North -
East -
South -
West -
North and south -
East and west -
North and east -
East and south -
South and west -
North and west -
East, south, west -
North, south, west -
North, east, west -
North, east, south -
Connected from all sides -
Unconnected (Bedrock Edition)
Screenshots
-
The first image of the bars that Jens Bergensten posted, where the iron bars can be seen to the right of the center. -
An image posted by Notch, here we can see iron bars to the left and right of the center. -
Naturally occurring iron bars at a blacksmith's shop in a village. -
A jail cell made out of iron bars and cobblestone. -

-
Natural-generated iron bars found in the End surrounding an end crystal. -
![A social media rendering of a zombie trying to pry through iron bars outside Kai’s house.[3]](./_assets_/683c6e83bc502b9f7ca8d4614bb7da1d.jpeg)
References
- ↑ MC-44990
- ↑ MC-50349 — Iron Bars and glass panes are rendered incorrectly when connected
- ↑ "Iron bars: 1 Zombies: 0" – @Minecraft (Minecraft) on X (formerly Twitter), November 28, 2023
| Material | |
|---|---|
| Building blocks | |
| Functional blocks | |
| Armor | |
| Tools | |
| Mobs | |
| edu only | |