Tipped Arrow

























| Rarity tier | Common | 
|---|---|
| Renewable | Luck and Uncraftable : No  | 
| Stackable | Yes (64, only if same effect) | 
| Size | Height: 0.5 blocks | 
| Network ID | JE: 60 | 
{
    "extratext": "View [[#Renders|all tipped arrows]]",
    "title": "Tipped Arrow",
    "images": [
        "Arrow of Splashing.png"
    ],
    "rows": [
        {
            "field": "Common",
            "label": "(link to Rarity article, displayed as Rarity tier)"
        },
        {
            "field": "'''Luck''' and '''Uncraftable''' <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE)  only</span></i>]</sup>: No <br/>\n'''All others''': Yes",
            "label": "(link to Renewable resource article, displayed as Renewable)"
        },
        {
            "field": "Yes (64, only if same effect)",
            "label": "Stackable"
        },
        {
            "field": "Height: 0.5 blocks<br>Width: 0.5 blocks",
            "label": "Size"
        },
        {
            "field": "'''(link to JE article, displayed as JE)''': 60",
            "label": "<abbr title=\"ID in network traffic, if different from ID used internally (byte)\">Network ID</abbr>"
        }
    ],
    "invimages": [
        "Arrow of Splashing",
        "Tipped Arrow",
        "Uncraftable Tipped Arrow",
        "Arrow of Night Vision",
        "Arrow of Invisibility",
        "Arrow of Leaping",
        "Arrow of Fire Resistance",
        "Arrow of Swiftness",
        "Arrow of Slowness",
        "Arrow of the Turtle Master",
        "Arrow of Water Breathing",
        "Arrow of Healing",
        "Arrow of Harming",
        "Arrow of Poison",
        "Arrow of Regeneration",
        "Arrow of Strength",
        "Arrow of Weakness",
        "Arrow of Slow Falling",
        "Arrow of Wind Charging",
        "Arrow of Weaving",
        "Arrow of Oozing",
        "Arrow of Infestation",
        "Arrow of Luck",
        "Arrow of Decay"
    ]
}
A tipped arrow is a variant of the regular arrow that can apply status effects to players and mobs.
Obtaining
Picking up arrows
Similarly to regular arrows, players can pick up tipped arrows that have been shot by dispensers, or other players in Survival or Adventure mode. Unlike regular arrows, tipped arrows shot by an Infinity-enchanted bow can be picked up, as they are not affected by the enchantment.
Generated loot
| Item | Structure | Container | Quantity | Chance | 
|---|---|---|---|---|
| Java Edition | ||||
|   |  Trial Chambers | Supply chest | 4–8 | 20.4% { "item": "Arrow of Poison", "stacksize": "4–8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" } | 
| Vault and reward chest | 2–8 | 31% { "item": "Arrow of Poison", "stacksize": "2–8", "chance": 0.31004057600000007, "structure": "Trial Chambers", "container": "Vault and reward chest" } | ||
|   |  Trial Chambers | Supply chest | 4–8 | 20.4% { "item": "Arrow of Slowness", "stacksize": "4–8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" } | 
|   |  Trial Chambers | Ominous Vault | 4–12 | 37.5% { "item": "Arrow of Slowness IV", "stacksize": "4–12", "chance": 0.3753600000000001, "structure": "Trial Chambers", "container": "Ominous Vault" } | 
| Bedrock Edition | ||||
|   |  Trial Chambers | Supply chest | 4–8 | 20.4% { "item": "Arrow of Poison", "stacksize": "4–8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" } | 
| Vault and reward chest | 2–8 | 37.8% { "item": "Arrow of Poison", "stacksize": "2–8", "chance": 0.37846630400000003, "structure": "Trial Chambers", "container": "Vault and reward chest" } | ||
|   |  Trial Chambers | Supply chest | 4–8 | 20.4% { "item": "Arrow of Slowness", "stacksize": "4–8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" } | 
|   |  Trial Chambers | Ominous Vault | 4–12 | 37.5% { "item": "Arrow of Slowness IV", "stacksize": "4–12", "chance": 0.3753600000000001, "structure": "Trial Chambers", "container": "Ominous Vault" } | 
Mob loot
Arrow of Slowness
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
|  | Stray[A] | 0–1 | 50.00% | 0.50 | 0–1 | 75.00% | 0.75 | 0–1 | 87.50% | 0.88 | 0–1 | 91.67% | 0.92 | 
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
|  | Stray[A] | 0–1 | 1⁄2 | 1⁄2 | 0–1 | 3⁄4 | 3⁄4 | 0–1 | 7⁄8 | 7⁄8 | 0–1 | 11⁄12 | 11⁄12 | 
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
|  | Stray[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | 
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
|  | Stray[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | 
Arrow of Poison
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
|  | Bogged[A] | 0–1 | 50.00% | 0.50 | 0–1 | 75.00% | 0.75 | 0–1 | 87.50% | 0.88 | 0–1 | 91.67% | 0.92 | 
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
|  | Bogged[A] | 0–1 | 1⁄2 | 1⁄2 | 0–1 | 3⁄4 | 3⁄4 | 0–1 | 7⁄8 | 7⁄8 | 0–1 | 11⁄12 | 11⁄12 | 
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
|  | Bogged[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | 
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
|  | Bogged[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | 
Crafting
| Ingredients | Crafting recipe | 
|---|---|
| Arrow + Matching Lingering Potion | 
Trading
| Villager | Probability | Villager wants | Player receives | |
|---|---|---|---|---|
| JE | BE | |||
|  Master Fletcher | 67% | 50% | 2 ×  Emerald + 5 ×  Arrow | 5 ×  [t 1] | 
- ↑ In Java Edition, the type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions.
 In Bedrock Edition, the type of arrow is randomly chosen from 15 options: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Water Breathing, Healing, Harming, Poison, Regeneration, Strength, Weakness, Turtle Master, or Decay (Level 2).
Villager gifts
In Java Edition, most tipped arrows can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect. Exceptions include arrows of Luck, Slow Falling and Turtle Master.
Cauldrons
In Bedrock Edition, tipped arrows can also be obtained by using arrows on cauldrons that contain potions. The number of tipped arrows created depends on the amount of potion inside a cauldron, which is measured in levels equivalent to 1⁄6 of its maximum capacity, or half of what a bottle can hold. For every quantity of up to 16 arrows tipped, the amount of potion remaining is reduced by 1 level. However, any potion in the bottom half of a cauldron is only counted as a single level for the purposes of tipping arrows. This means that a maximum of 64 arrows can be tipped from a full cauldron, either at once or in parts. This is more efficient than using lingering potions, as up to 21.33 arrows can be tipped per potion.
Usage
Tipped arrows share many of the same characteristics as regular arrows as projectiles.
Special properties
Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is 1⁄8 that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with Infinity, tipped arrows are still consumed.
The types of arrows are:
 Arrow of Regeneration Arrow of Regeneration
 Arrow of Swiftness Arrow of Swiftness
 Arrow of Fire Resistance Arrow of Fire Resistance
 Arrow of Healing Arrow of Healing
 Arrow of Night Vision Arrow of Night Vision
 Arrow of Strength Arrow of Strength
 Arrow of Leaping Arrow of Leaping
 Arrow of Invisibility Arrow of Invisibility
 Arrow of Poison Arrow of Poison
 Arrow of Weakness Arrow of Weakness
 Arrow of Slowness Arrow of Slowness
 Arrow of Harming Arrow of Harming
 Arrow of Water Breathing Arrow of Water Breathing
 Arrow of Luck Arrow of Luck
 Arrow of Decay Arrow of Decay
 Arrow of the Turtle Master Arrow of the Turtle Master
 Arrow of Slow Falling Arrow of Slow Falling
 Arrow of Oozing Arrow of Oozing
 Arrow of Wind Charging Arrow of Wind Charging
 Arrow of Weaving Arrow of Weaving
 Arrow of Infestation Arrow of Infestation
Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.[1] Instead, the arrow's damage is first calculated, then checked to see if it is below 12HP × 6. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly 12HP × 6. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of 11HP × 5.5 damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes arrows of Harming effectively at full charge when against unarmored mobs/players. It is possible to kill living mobs with Arrows of Healing and undead mobs with Arrows of Harming if they have low health; the arrow's damage is applied first, then the mob is healed a tick later if still alive.
No-effect tipped arrows
In Java Edition, it is possible to craft tipped arrows using lingering water bottles as well as Awkward, Thick, and Mundane lingering potions. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.[2] Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.
In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in Creative, by cauldrons, by crafting, or by commands.
All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light candles, campfires and TNT just like regular arrows on fire.
| Icon | Name | 
|---|---|
|   | Arrow of Splashing | 
|   | Tipped Arrow | 
Uncraftable tipped arrows
In Java Edition, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is obtainable using this command: /give @s minecraft:tipped_arrow
The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.
| Icon | Name | 
|---|---|
|   | Uncraftable Tipped Arrow | 
Sounds
Java Edition:
In Java Edition, tipped arrows use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance | 
| Arrow hits | Friendly Mobs | When a tipped arrow impacts something | entity | subtitles | 1.0 | 12⁄11 - 4⁄3 | 16 | |
| Player hit | Players | When a tipped arrow shot by a player hits another player | entity | subtitles | 1.0 | 1.0 | 16 | |
| Arrow fired | Players | When a tipped arrow is fired by a player | entity | subtitles | 1.0 | Around 1.2[sound 1] | 16 | |
| Skeleton shoots | Hostile Mobs | When a skeleton shoots a tipped arrow | entity | subtitles | 1.0 | 5⁄6 - 1.25 | 16 | |
| Dispensed item | Blocks | When a dispenser shoots a tipped arrow | block | subtitles | 1.0 | 1.2 | 16 | |
| Crossbow fires | Entity-Dependent | When a crossbow shoots a tipped arrow | item | subtitles | 0.8 / 0.9 | 0.9 / 1.0 | 16 | |
- ↑ Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch | 
| Players | When a tipped arrow impacts something | random | 1.0 | 1.09-1.3 | |
| Players | When something shoots a tipped arrow | random | 1.0 | 0.83-1.25 | |
| Players | When a crossbow shoots a tipped arrow | crossbow | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key | 
|---|---|---|---|---|
|  Tipped Arrow | tipped_arrow | Item | arrows | itemitemitemitemitemitemitemitemitemitemitemitemitemitemitemitemitemitemitemitemitemitemitem | 
| Name | Identifier | Entity tags | Translation key | 
|---|---|---|---|
|  Arrow | arrow | arrowsimpact_projectiles | entity | 
| Name | Identifier | Numeric ID | Form | Item tags | Translation key | 
|---|---|---|---|---|---|
|  Tipped Arrow | arrow | 301 | Item | minecraft:arrow | itemtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrowtipped_arrow | 
| Name | Identifier | Numeric ID | Translation key | 
|---|---|---|---|
|  Arrow | arrow | 80 | entity | 
Metadata
In Bedrock Edition, arrows use the following item data values:
| Arrow | Regular | Extended | Enhanced (Level II) | 
|---|---|---|---|
|  Arrow | 0 | N/A | N/A | 
|  Arrow of Splashing | 1 | N/A | N/A | 
|  Tipped Arrow (Mundane) | 2 | 3 | N/A | 
|  Tipped Arrow (Thick) | 4 | N/A | N/A | 
|  Tipped Arrow (Awkward) | 5 | N/A | N/A | 
|  Arrow of Night Vision | 6 | 7 | N/A | 
|  Arrow of Invisibility | 8 | 9 | N/A | 
|  Arrow of Leaping | 10 | 11 | 12 | 
|  Arrow of Fire Resistance | 13 | 14 | N/A | 
|  Arrow of Swiftness | 15 | 16 | 17 | 
|  Arrow of Slowness | 18 | 19 | 43 | 
|  Arrow of Water Breathing | 20 | 21 | N/A | 
|  Arrow of Healing | 22 | N/A | 23 | 
|  Arrow of Harming | 24 | N/A | 25 | 
|  Arrow of Poison | 26 | 27 | 28 | 
|  Arrow of Regeneration | 29 | 30 | 31 | 
|  Arrow of Strength | 32 | 33 | 34 | 
|  Arrow of Weakness | 35 | 36 | N/A | 
|  Arrow of Decay | 37 | N/A | N/A | 
|  Arrow of the Turtle Master | 38 | 39 | 40 | 
|  Arrow of Slow Falling | 41 | 42 | N/A | 
|  Arrow of Wind Charging | 44 | N/A | N/A | 
|  Arrow of Weaving | 45 | N/A | N/A | 
|  Arrow of Oozing | 46 | N/A | N/A | 
|  Arrow of Infestation | 47 | N/A | N/A | 
Entity data
Tipped arrows have entity data that define various properties of the entity.
- [NBT Compound / JSON Object] Entity data
- Tags common to all arrows see Template:Nbt inherit/arrow/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
 
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) | 
|---|---|---|---|
|   | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. | 
|   | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time: 
 The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | 
|   | Sniper Duel | Kill a Skeleton from at least 50 meters away | Receive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile. | 
|   | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. | 
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| May 4, 2015 | Tipped arrows are shown in a screenshot by Dinnerbone. | ||||||
| May 22, 2015 | Tipped arrows are shown in another screenshot by Dinnerbone. | ||||||
| 1.9 | 15w31a |                            Added 14 new tipped arrows. Currently, arrows of splashing are called "Water Bottle" in the inventory. | |||||
| 15w31b | Arrows of splashing are now called "tipped_arrow.effect.water" in the inventory. | ||||||
| 15w31c | Arrows of splashing now have the correct name in the inventory, and have been removed from the creative inventory. | ||||||
|  Due to a bug,[3] all tipped arrows except arrow of Splashing are now black. | |||||||
| 15w32a | The bug introduced in 15w31c has been fixed. | ||||||
| 15w44b | Added the initial method for obtaining tipped arrows, which lasted until snapshot 16w06a – firing arrows into a lingering potion cloud. | ||||||
|  Added the Arrow of Luck. | |||||||
|        Added tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory. Uncraftable tipped arrows (currently just called tipped arrows) currently look identical to arrows of splashing. | |||||||
| Added tipped arrows for all enhanced and extended potions. | |||||||
|  Arrow of Splashing has been re-added to the creative inventory. | |||||||
| 15w49a | Tipped arrows are no longer affected by the Infinity enchantment. | ||||||
| 16w06a | Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a lingering potion cloud. | ||||||
| 1.10 | 16w20a | Arrows of slowness may now drop from strays when they are killed by a player. | |||||
| 1.11 | 16w32a | Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks. | |||||
| 16w38a |  The uncraftable tipped arrow is now magenta and is now obtained anytime a splash potion is specified with invalid or missing potion effect tags. | ||||||
| The uncraftable tipped arrow is now correctly named and has been removed from the Creative inventory. | |||||||
| 16w39a | Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.[4] | ||||||
| 1.13 | 18w07a |  Added the arrow of the Turtle Master. | |||||
| 18w14a |  Added the arrow of Slow Falling. | ||||||
| 1.14 | 18w43a |                                    The item sprite textures of tipped arrows has been changed. | |||||
| 19w11a | Fletcher villagers now sell tipped arrows. | ||||||
| 19w13a | Any tipped arrow can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect. | ||||||
| 1.15 | Pre-Release 2 | Tipped arrows no longer apply effects to endermen. | |||||
| 1.19.3 | 22w43a | Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory. | |||||
| 1.19.4 | Pre-release 3 |                      Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance. | |||||
| 1.20 | 23w12a | Wither effect particle colors have been adjusted to make them more distinguishable. | |||||
| The arrow of Slow Falling has had its color tweaked to make it more distinguishable from the arrow of Invisibility. | |||||||
| 1.20.3 | 23w43a | Tipped arrows keep all of their NBT data when shot and picked up. | |||||
| 1.20.5 Experiment | 24w07a | Tipped arrows of Poison can now be dropped by bogged when killed by players. | |||||
| 24w11a | Tipped arrows of Poison can now be obtained from vaults. | ||||||
| 24w13a | Tipped arrows of Slowness IV can now be obtained from ominous vaults. | ||||||
|     Added arrows of Infestation, arrows of Oozing, arrows of Weaving, and arrows of Wind Charging. | |||||||
| 1.21 | 24w18a |  Uncraftable tipped arrows now use the arrow of splashing color instead of their own distinct color. | |||||
| 1.21.2 | 24w34a | Shot tipped arrows now bounce on the world border if hit. | |||||
| Pocket Edition Alpha | |||||||
| v0.15.0 | build 1 |                          Added tipped arrows. | |||||
| Tipped arrows are made by using cauldrons filled with potions. | |||||||
| v0.16.0 | build 4 |  Added the arrow of Decay. | |||||
| Arrows of Decay currently have a white pixelated texture. | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Tipped arrows are now craftable, but they can still be obtained by using cauldrons filled with potions. | |||||
| alpha 1.0.0.1 | Tipped arrows of Slowness can now be dropped by strays when killed by players. | ||||||
| 1.1.0 | alpha 1.1.0.9 |  The texture of arrows of Decay has been changed. | |||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.4 |  Added the Arrow of the Turtle Master. | |||||
| 1.6.0 | beta 1.6.0.5 |  Added the Arrow of Slow Falling. | |||||
| 1.9.0 | beta 1.9.0.2 | Tipped arrows can now be used to craft fletching tables. | |||||
| 1.10.0 | beta 1.10.0.3 |                                The item sprite textures of tipped arrows have been changed. | |||||
| beta 1.11.0.4 | Various regular tipped arrows can now be obtained via trading with fletcher villagers. | ||||||
| beta 1.11.0.7 | Tipped arrows can no longer can be used to craft fletching tables. | ||||||
| beta 1.16.0.57 | Master-level fletcher villager now always offer 1 of 15 tipped arrows. | ||||||
| 1.19.80 | Preview 1.19.80.21 | Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. | |||||
| 1.20.70 Experiment | Preview 1.20.70.24 | Tipped arrows of Poison can now be dropped by bogged when killed by players. | |||||
| 1.20.80 Experiment | Preview 1.20.80.22 | Tipped arrows of Poison can now be obtained from vaults. | |||||
| 1.21.0 Experiment | Preview 1.21.0.20 | Tipped arrows of Slowness IV can now be obtained from ominous vaults. | |||||
|     Added arrows of Infestation, arrows of Oozing, arrows of Weaving, and arrows of Wind Charging. | |||||||
| 1.21.0 |     Arrows of Infestation, arrows of Oozing, arrows of Weaving, and arrows of Wind Charging are now available without using the "Update 1.21" experimental toggle. | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 |                            Added tipped arrows. | 
| Bows can be drawn while holding tipped arrows. The bow is selected based on the closest bow to slot 0. | |||||||
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Bows can no longer be drawn while holding tipped arrows. | 
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Tipped arrows can now also be obtained by putting potions into a cauldron and using normal arrows on it. | 
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 |      Added the Arrow of the Decay, Turtle Master, and Slow Falling. | ||
| 1.90 |                                  The item sprite textures of tipped arrows have been changed. | ||||||
| Tipped arrows now ricochet off of the newly added shields. | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 |                          Added tipped arrows. | ||||||
| 1.3.12 |  Added arrows of Decay. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, the item's numeral ID was 440. | |||||
Issues
Issues relating to "Tipped Arrow" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
Tipped arrow
- 
			 Splashing Splashing
- 
			 Night Vision Night Vision
- 
			 Invisibility Invisibility
- 
			 Leaping Leaping
- 
			 Fire Resistance Fire Resistance
- 
			 Swiftness Swiftness
- 
			 Slowness Slowness
- 
			 Turtle Master Turtle Master
- 
			 Water Breathing Water Breathing
- 
			 Healing Healing
- 
			 Harming Harming
- 
			 Poison Poison
- 
			 Regeneration Regeneration
- 
			 Strength Strength
- 
			 Weakness Weakness
- 
			 Slow Falling Slow Falling
- 
			 Wind Charging Wind Charging
- 
			 Weaving Weaving
- 
			 Oozing Oozing
- 
			 Infestation Infestation
- 
			 Luck Luck
- 
			 Decay Decay
- 
			 Old texture file for the uncraftable tipped arrow on Java Edition. Old texture file for the uncraftable tipped arrow on Java Edition.
- 
			 Unused old texture file for an empty tipped arrow on Bedrock Edition. Unused old texture file for an empty tipped arrow on Bedrock Edition.
Screenshots
- 
			 Teaser image from Searge showing tipped arrows. Teaser image from Searge showing tipped arrows.
- 
			 All the arrow types present in Minecraft. All the arrow types present in Minecraft.
- 
			 Tipped arrows in the inventory. Tipped arrows in the inventory.
- 
			 Tipped arrows in the inventory. Tipped arrows in the inventory.
References
- ↑ MC-107856 — Arrows of harming/healing do not stack with bow damage
- ↑ MC-158539 — Awkward/Thick/Mundane Tipped Arrows use a generic name
- ↑ MC-84253 — almost all potion and tipped arrows are black — resolved as "Fixed".
- ↑ MC-92139 — Too many tipped arrows in the "Combat" section of the creative inventory — resolved as "Fixed".
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