Arrow/Sounds

Java Edition:
In Java Edition, arrows use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Arrow hitsFriendly MobsWhen an arrow impacts somethingentity.arrow.hitsubtitles.entity.arrow.hit1.01211 - 4316
​Player hitPlayersWhen an arrow shot by a player hits another playerentity.arrow.hit_playersubtitles.entity.arrow.hit_player1.01.016
​Arrow firedPlayersWhen an arrow is fired by a playerentity.arrow.shootsubtitles.entity.arrow.shoot1.0Around 1.2[sound 1]16
​Skeleton shootsHostile MobsWhen a skeleton shoots an arrowentity.skeleton.shootsubtitles.entity.skeleton.shoot1.056 - 1.2516
​Dispensed itemBlocksWhen a dispenser shoots an arrowblock.dispenser.launchsubtitles.block.dispenser.dispense1.01.216
​Crossbow firesEntity-DependentWhen a crossbow shoots an arrowitem.crossbow.shootsubtitles.item.crossbow.shoot0.8 / 0.90.9 / 1.016
  1. Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is 1randomFloat()×4+1.2+progress2

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen an arrow impacts somethingrandom.bowhit1.01.09-1.3
PlayersWhen something shoots an arrowrandom.bow1.00.83-1.25
PlayersWhen a crossbow shoots an arrowcrossbow.shoot1.01.0