Arrow/Sounds
< Arrow
Java Edition:
In Java Edition, arrows use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Arrow hits | Friendly Mobs | When an arrow impacts something | entity | subtitles | 1.0 | 12⁄11 - 4⁄3 | 16 | |
| Player hit | Players | When an arrow shot by a player hits another player | entity | subtitles | 1.0 | 1.0 | 16 | |
| Arrow fired | Players | When an arrow is fired by a player | entity | subtitles | 1.0 | Around 1.2[sound 1] | 16 | |
| Skeleton shoots | Hostile Mobs | When a skeleton shoots an arrow | entity | subtitles | 1.0 | 5⁄6 - 1.25 | 16 | |
| Dispensed item | Blocks | When a dispenser shoots an arrow | block | subtitles | 1.0 | 1.2 | 16 | |
| Crossbow fires | Entity-Dependent | When a crossbow shoots an arrow | item | subtitles | 0.8 / 0.9 | 0.9 / 1.0 | 16 | |
- ↑ Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | When an arrow impacts something | random | 1.0 | 1.09-1.3 | |
| Players | When something shoots an arrow | random | 1.0 | 0.83-1.25 | |
| Players | When a crossbow shoots an arrow | crossbow | 1.0 | 1.0 | |