reserved6
This feature is exclusive to Bedrock Edition.
This article describes content that has been officially made unobtainable.
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
reserved6

| Renewable |
No |
|---|---|
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
? |
| Hardness |
? |
| Luminous |
None |
| Transparent |
No |
| Flammable |
No |
| Catches fire from lava |
No |
{
"title": "<samp>reserved6</samp>",
"rows": [
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "(link to Template:blast resistance values#Missing value article, displayed as ?)(link to Category:Missing blast resistance article, displayed as Category:Missing blast resistance)",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "(link to Template:hardness values#Missing value article, displayed as ?)(link to Category:Missing hardness article, displayed as Category:Missing hardness)",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "None",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
}
],
"invimages": [
"reserved6"
],
"images": [
"Missing Tile BE3.png"
]
}
reserved6 is an unused former technical block. It was used for referencing empty inventory slots.
Obtaining
This block cannot be obtained via /give or /setblock, and as such can only be obtained through inventory editors or add-ons.
Breaking
This block can be broken instantly with any item or by hand, dropping itself.
| Block | ||
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
Legend
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Sounds
normal sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 | |
- ↑ MCPE-169612 — Many blocks make slightly different sounds to stone
Data values
ID
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
reserved6 | 255 | Block & Ungiveable Item[i 2] | Identical[i 3] | — |
History
See also: Bedrock Edition level format/History
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | |||||||
This block is used for referencing inventory slots in the player's hotbar in Survival mode. The first nine [NBT Compound / JSON Object] compound tags under [NBT List / JSON Array] Inventory, those with [Byte] Slot values ranging from 00 (0) to 08 (8), have their [Short] id and [Byte] Count values set to FF (255). Each of the nine compound tags also has a [Short] Damage value that is either equal to the slot value of another inventory slot (ranging from 09 (9) to 35 (53)), or is set to 00 (0) for empty hotbar slots. | |||||||
| v0.2.1 | Empty hotbar slots now have the block with a damage value of 01 (1). | ||||||
| v0.3.0 | The game now only saves up to 36 inventory slots, reducing the maximum damage value of the block to 2C (44).
| ||||||
Empty hotbar slots now have the block with a damage value of FFFF (-1). | |||||||
| v0.5.0 | With the addition of tooltips, the block now displays the name ".name<". | ||||||
| v0.7.5 | .name< now generally breaks at the same speed as stone, however, the speed may vary from update to update and device to device. | ||||||
| v0.8.0 | build 1 | ||||||
| .name< no longer has a red background in the inventory. | |||||||
This version saves 162 inventory slots in Creative mode worlds, one for each item available in the game mode. This allows the .name< hotbar slots to have damage values ranging from 09 (9) to AA (170). | |||||||
| build 2 | Creative mode worlds now only save nine inventory slots, reducing the maximum damage value of .name< to 11 (17). | ||||||
| v0.11.0 | build 1 | ".name<" has been renamed to ".name". | |||||
| v0.13.0 | build 1 | ".name" has been renamed to "tile.reserved6.name". | |||||
| v0.14.0 | build 1 | Up to 36 inventory slots are now saved in Creative mode, increasing the maximum damage value of reserved6 to 2C (44). | |||||
| v0.15.0 | build 1 | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Empty hotbar slots are no longer saved for the player entity, meaning that it is no longer possible for reserved6 hotbar slots to have a damage value of -1. | |||||
| Bedrock Edition | |||||||
| 1.2.10 | beta 1.2.10.1 | Due to changes made to how the player's inventory is saved, reserved6 is no longer used for referencing inventory slots. | |||||
| release | Most changes from beta 1.2.10.1, including the inventory save changes, were reverted due to stability issues.[1] | ||||||
| 1.2.13 | beta 1.2.13.5 | Readded the inventory save changes that make reserved6 unused. | |||||
| 1.20.80 | Preview 1.20.80.21 | ||||||
Issues
reserved6 is an unsupported block, and as such, issues relating to it may not be fixed.
References
- ↑ Edit to Bedrock Edition 1.2.10 by Minecraft Staff
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