End Crystal

| Rarity tier |
Common |
|---|---|
| Renewable |
Yes |
| Stackable |
Yes (64) |
| Size |
Height: 2 blocks |
| Drops |
None |
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"title": "End Crystal",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
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{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
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{
"field": "Yes (64)",
"label": "Stackable"
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{
"field": "Height: 2 blocks<br>Width: 2 blocks",
"label": "Size"
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{
"field": "None",
"label": "(link to Drops#Common drops article, displayed as Drops)"
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"invimages": [
"End Crystal"
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An End crystal is an entity that can be crafted or found on the End's main island, where it heals the ender dragon. It can be placed only on obsidian or bedrock, and it explodes instantly when attacked or damaged in most ways.
Spawning
Natural generation
An End crystal is found atop each obsidian pillar on the central island of the End, each on top of a bedrock block. There are 10 End crystals in total, two of which are protected in "cages" of iron bars. All End crystals respawn one after another as the respawning process of the ender dragon starts.
Obtaining
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Glass + Eye of Ender + Ghast Tear |
Usage
Healing the ender dragon
Their primary purpose is to recharge the health of the ender dragon, who gains a charge from the nearest crystal within a cuboid extending 32 blocks from the dragon in all directions. The dragon is healed 1HP each half-second. If multiple ender dragons are spawned, an End crystal can affect multiple dragons at the same time. Entities and blocks neither obstruct the healing beam nor diminish its power.
Respawning the ender dragon

As items, End crystals may be placed on bedrock and obsidian, if the two blocks above the bedrock or obsidian block are air or replaceable blocks and no other entities intersect the area. When an End crystal is placed in the End, a fire block is created at the End crystal location. If four are placed on the End exit portal, one on each of the flat sides, the crystals respawn the original End crystals on the obsidian pillars, resurrect the dragon, and then explode. The top of each pillar also explodes, destroying any player-placed blocks. This happens even if TNT explosions are turned off in settings.
If the exit portal is ever broken for any reason, End crystals can still be placed on obsidian blocks with the same location as the exit portal.
Explosions
End crystals explode when attacked or damaged in most ways, even by attacks that normally do zero damage. They are not affected by exploding fireworks, and if damaged by an explosion, they disappear instead of exploding.[1] The End crystal's explosion has an explosion strength of 6, the same as a charged creeper. The End crystal's fire often remains after the crystal explodes. Any ender dragon charging from the crystal when it is destroyed takes 10HP damage.
In Java Edition, an End crystal's explosion can be blocked by a shield.
Although an ender dragon damages most blocks and entities in its path, it cannot destroy End crystals.
Placing water on the End crystal neutralizes the blast effect, but not the damage or knockback.
End crystals with obsidian or bedrock below them do not damage blocks below them when they explode, due to the explosion center being at the bottom of the End crystal.
In Bedrock Edition, setting the game rule mobGriefing to false prevents the End crystal from destroying any blocks.
Beams
The End crystal shoots a beam at the ender dragon and heals it when the dragon is within range. This beam can be manually created using the command /data merge entity @e[type=end_crystal,limit=1] {beam_target: [I; 0, 0, 0]}. The beam can be pointed in any direction, allowing it to mark locations or objects.
Properties

End crystals are of two kinds: the ones with a base beneath them are created either by game mechanism or by the /summon command; while the base-less ones are created by players by manually placing the crystal items on top of obsidian or bedrock.
The base appears to be made of bedrock, with a crystal hovering over it. While in the End, a crystal continually generates fire at its current position, one block above the base (directly on top of the block the base is embedded in), replacing any other block at that location. This fire is capable of spreading.
The End crystal entity is not solid and can be walked through freely. End crystals can be pushed by pistons, but they explode if moved while on fire. Because fire is checked only when an entity moves, End crystals do not normally take damage from their own fire unless moved.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Explosion | Blocks | When an End crystal explodes | entity | subtitles | 4.0 | 0.56-0.84 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When an End crystal explodes | random | 4.0 | 1.0 | |
Data values
ID
| Item | Identifier | Form | Translation key |
|---|---|---|---|
end_crystal | Item | item |
| Entity | Identifier | Translation key |
|---|---|---|
end_crystal | entity |
| Item | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
end_crystal | 637 | Item | item |
| Entity | Identifier | Numeric ID | Translation key |
|---|---|---|---|
ender_crystal | 71 | entity |
Entity data
End crystals have entity data that define various properties of the entity.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- [Int Array] beam_target: The block location, as 3 integers, that its beam points to.
- [Byte] ShowBottom: 1 or 0 (true/false) – if true, the end crystal shows the bedrock slate underneath. Defaults to false when placing by hand, and true when naturally generated or using
/summon.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| The End... Again... | Respawn the Enderdragon [sic] | — | 30 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | The End... Again... | Respawn the Ender Dragon | Be within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 6 | ||||||
| 1.2.1 | 12w04a | Previously, ender crystals could be spawned using spawn eggs with ID 200 (in a server, these were created using /give 383 1 200). The spawned crystal would be positioned where a natural crystal would be if there was a bedrock block at the location. It was still possible until 1.9 to obtain an End crystal spawn egg, but it would not spawn anything. | |||||
| 1.7.2 | 13w36a | Ender crystals can now be spawned with the /summon command. | |||||
| 1.8 | 14w06a | Ender crystals now generate one block lower. The fire they generate destroys the bedrock block that is supposed to be underneath (see MC-47526). | |||||
| 1.9 | 15w31a | Ender crystals generate at the correct Y-level again. | |||||
| 15w33c | Respawning the ender dragon now also respawns the ender crystals on the obsidian pillars. | ||||||
| Ender crystals now have a compound BeamTarget tag that hold the X, Y, Z block location the beam points to. | |||||||
| 15w44a | "Ender crystals" have been renamed to "End crystals". | ||||||
| End crystals now drop from skeleton trap horses and can be placed only on obsidian or bedrock. Placing several of them atop the End exit portal respawns the ender dragon. | |||||||
| 15w44b | End crystals are no longer dropped by skeleton horses. | ||||||
| Added crafting recipe for End crystals, making End crystals renewable. | |||||||
| 15w49a | End crystals now require air/replaceable blocks and lack of entities for placement. | ||||||
| 15w51a | End crystals can no longer be placed in Adventure mode. | ||||||
| 1.13 | 18w20b | Renamed to "End Crystal". | |||||
| 18w21a | The rarity of End crystals has been changed from "Common" to "Rare". | ||||||
| 1.14 | 18w43a | ||||||
| 1.19.3 | 22w43a | End crystal explosions can now be blocked by shields.[2] | |||||
| 1.20.3 Experiment | 24w13a | Wind charges no longer collide with End crystals. | |||||
| 1.21 | Pre-Release 1 | In this version, End crystals were vulnerable to their own fire, and would immediately explode when placed.[3] | |||||
| Pre-Release 2 | The previous bug was fixed.[4] | ||||||
| 1.21.2 | 24w33a | The rarity of End crystals has been changed from "Rare" to "Common". | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | ||||||
| Bedrock Edition | |||||||
| 1.6.0 | beta 1.6.0.1 | ||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.17.10 | beta 1.17.10.20 | ||||||
| 1.19.70 | Preview 1.19.70.20 | Increased End crystal collision box size to match Java Edition. | |||||
| End crystals with obsidian or bedrock below them now do not damage blocks below them when they explode. | |||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU9 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Ender crystals now generate one block lower. The fire they generate destroys the bedrock block that is supposed to be underneath. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | "Ender crystals" have been renamed to "End crystals". | |
| Placing several End crystals atop the exit portal respawns the ender dragon. | |||||||
| Added a crafting recipe for End crystals. | |||||||
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | |
| TU63 | CU53 | 1.67 | 1.67 | 1.67 | Patch 32 | 1.0.13 | Added chat message to inform users once they reach the maximum number of End crystals in a world. |
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
| 1.7.10 | |||||||
-
The End crystal as seen in Java Edition 19w38a
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w33c | Added the tag BeamTarget. | |||||
| 1.11 | 16w32a | The entity ID has been changed from EnderCrystal to ender_crystal. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 426. | |||||
| pre5 | Entity ID has been changed to end_crystal. | ||||||
| 1.20.5 | 24w06a | BeamTarget in End crystals has been renamed to beam_target. | |||||
Issues
Issues relating to "End Crystal" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- According to Jeb, the reason behind the current crafting recipe using glass as opposed to chorus fruit or any materials introduced in 1.9 is as a means for players to craft End crystals in older worlds that the dragon has already been killed in.[5]
- A historical rendition of the beacon block featured an animated entity within it, which resembled a yellow miniaturized End crystal. The bedrock platform of the End crystal entity would also render below the beacon, though this would normally be hidden within the block below.
Gallery
Screenshots
-
Using End crystals to respawn the ender dragon. -
An ender dragon being hit with the "healing beam" of an End crystal. -
An End crystal. -
An End crystal in the Overworld spawned using/summon. -
End crystals respawning the ender dragon. -
A caged End crystal. -
A player trying to respawn the ender dragon.
In other media
-
Official artwork of an End crystal, pictured without its base.
References
- ↑ MC-118429 — End crystals don't explode when destroyed by nearby explosions
- ↑ MC-188247 — resolved as "Fixed".
- ↑ MC-272550 — resolved as "Fixed".
- ↑ MC-272550 — resolved as "Fixed".
- ↑ "The problem is that you need to be able to craft the crystals on worlds in which the dragon has been destroyed already" – @jeb_ (Jens Bergensten) on X (formerly Twitter), November 18, 2015
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