Wasteland

| Structures | |
|---|---|
| Features |
|
|
Climate | |
| Temperature |
2.0 |
| Downfall |
0.5 |
| Precipitation |
Yes |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
{
"title": "Wasteland",
"rows": [
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Structures article, displayed as Structures)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite amethyst-geode.png article, displayed as 16x16px|link=Amethyst Geode|alt=|class=pixel-image|)</span>(link to Amethyst Geode article, displayed as <span class=\"sprite-text\">Amethyst Geode</span>)</span><br>Large potato columns<br>Large potatostone<br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite potato-geode.png article, displayed as 16x16px|link=Potato Geode|alt=|class=pixel-image|)</span>(link to Potato Geode article, displayed as <span class=\"sprite-text\">Potato Geode</span>)</span><br>Small debris columns<br>Twisted potato",
"label": "(link to Features article, displayed as Features)"
},
{
"field": "",
"label": "Climate"
},
{
"field": "2.0",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.5",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4DE607; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #4DE607</span>",
"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3DE607; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3DE607</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4DE607; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #4DE607</span>",
"label": "Water color"
}
],
"invimages": [],
"images": [
"Wasteland (24w14potato).png"
]
}
A wasteland is a desolate biome added in 24w14potato. It generates in the Potato dimension.
Description
No trees generate in the wasteland. Surface of this biome is covered in a variety of blocks, including peelgrass and corrupted peelgrass blocks, slime blocks, as well as green, gray and light gray blocks of potato peels. Brown and red mushrooms, potato flowers and normal potato plants grow on top of peelgrass blocks.
All water in wasteland, either naturally generated or placed by players, is poisonous: all entities in it (except toxifins and plaguewhales) are given the Poison effect for 2 seconds. Rain in wasteland has the same effect. Water placed inside of a cauldron is not poisonous.
Water that naturally generates in the wasteland biome is replaced with waterlogged light blocks, causing the water to glow.
Many terrain features are unique to wastelands. These include:
- "Large potato columns" - columns of blocks of black potato peels, based on large basalt columns.
- "Large potatostone" - a spire of terre de pomme with varying height, based on large dripstone.
- "Small debris columns" - a small column of ancient debris.
- "Twisted potato" - a powerful potato with weak roots growing from it.
Mobs
The following mobs are naturally spawned here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 25⁄45 | 1–4 | |
| 10⁄45 | 1–4 | |
| 5⁄45 | 1–2 | |
| 5⁄45 | 1 | |
{ "hasNotes": true, "notes": { "Wither Skeleton": "Due to how bright this biome is, chances for the wither skeleton to find a valid spawn location are very low.", "Giant": "Giants can’t actually spawn, since they simultaneously require a light level greater than 11 and less than 8." }, "1": { "totalWeight": 45, "mobs": [ { "size": "1-4", "mob": "Toxifin Slab", "weight": 25 }, { "note": "Giants can’t actually spawn, since they simultaneously require a light level greater than 11 and less than 8.", "mob": "Giant", "weight": 10, "notename": "Giant", "size": "1-4" }, { "size": "1-2", "mob": "Slime", "weight": 5 }, { "note": "Due to how bright this biome is, chances for the wither skeleton to find a valid spawn location are very low.", "mob": "Wither Skeleton", "weight": 5, "notename": "Wither Skeleton", "size": "1" } ], "category": "monster" } }
Sounds
Music
No music plays in wastelands.
Ambience
| Name | Sound | Group |
|---|---|---|
| Wasteland loop | Loop |
Issues
Issues relating to "Wasteland" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid".
Gallery
Screenshots
-
Landscape of the wasteland. -
Waterlogged light blocks in wasteland.
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