Creeper Head

| Rarity tier |
Uncommon |
|---|---|
| Renewable |
Yes |
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
1 |
| Hardness |
1 |
| Luminous |
No |
| Transparent |
Yes |
| Waterloggable | |
| Flammable |
No |
| Catches fire from lava |
No |
{
"title": "Creeper Head",
"rows": [
{
"field": "Uncommon",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "1",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "1",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
}
],
"invimages": [
"Creeper Head"
],
"images": [
"Creeper Head.png"
]
}
A creeper head is a block modeled after the head of a creeper.
Obtaining
Breaking
A creeper head can be mined using any item,[1] and drops itself when broken.
| Block | ||
|---|---|---|
| Hardness | 1 | |
| Breaking time (secs) | ||
| Default | 1.5 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
If a creeper head is pushed by a piston or comes in contact with water or lava, it breaks off as an item.
When destroyed by an explosion, the creeper head always drops as an item.
Mob loot
Creeper heads are always dropped by a creeper if it dies due to a charged creeper's explosion. In Bedrock Edition, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however in Java Edition only one mob selected at random drops its head.[2]
- ↑ Only when killed by a charged creeper.
- ↑ Only when killed by a charged creeper.
Usage
Decoration
Creeper heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They can be placed on top of, or beside each other by shift clicking.
Wearing
The player can wear creeper heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.
Disguise
Wearing a creeper head reduces the detection range for creepers to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from sneaking and from the Invisibility status effect.
In Bedrock Edition, wearing a creeper head makes the player invisible to other players on a locator map.
Dispensers
A dispenser can equip a creeper head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
Crafting ingredient
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Creeper Charge Banner Pattern | Paper + |
|
| Firework Star | Creeper head + Gunpowder + Any Dye |
Enchantments
Creeper heads can receive the following enchantments, but only through an anvil.
| Name | Max level | Method |
|---|---|---|
| Curse of Binding | I | |
| Curse of Vanishing | I |
Note blocks
Placing a creeper head above a note block causes the note block to play the creeper's primed (hissing) sound when activated. This is unlike other mob heads, as creepers don't make ambient sounds.
The block below the note block does not affect the mob sound it creates.
Sounds
Generic
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Creeper hisses | Jukebox/Note Blocks | When a creeper head is played using a note block | block | subtitles | 3.0 | 0.5 | 16 | |
| Gear equips | Players | When a creeper head is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Jukebox/Note Blocks | When a creeper head is played using a note block | note | ? | 0.84 [sound 2] | |
| Players | When a creeper head is equipped | armor | 1.0 | 1.0 | |
- ↑ MCPE-164530
- ↑ Actually equal to , which is about 0.8409
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
creeper_head | Block & Item | skulls | block | |
creeper_wall_head | Block | — | block |
| Name | Identifier |
|---|---|
skull |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
creeper_head | skull / 4 | -968 | Block & Giveable Item[i 2] | Identical[i 3] | item |
| Name | Savegame ID |
|---|---|
Skull |
Block states
Java Edition:
Floor
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| facing | north | eastnorthsouthwest | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Unused |
Block data
A creeper head has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [String] custom_name: Optional. The custom name of the skull.
- [String] note_block_sound: Optional. The sound event this skull plays when played with a note block. Is not preserved when removed.
- [String][NBT Compound / JSON Object] profile: Information about the owner of this player head. If defined as a string, corresponds to [String] name.
- [String] name: The name of a player profile, i.e. its username. If this is the only tag provided, it resolves into the other ones below. Optional.
- [Int Array] id: The UUID of the owner. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed. Optional.
- [NBT List / JSON Array] properties: A list of properties. Optional.
- [NBT Compound / JSON Object]: A single property.
- [String] name: The name of the property. Can be
textures. - [String] value: The texture data json, encoded in base64.
- [String] signature: Optional. Mojang's signature of the value, encoded in base64.
- [String] name: The name of the property. Can be
- [NBT Compound / JSON Object]: A single property.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Camouflage | Kill a mob while wearing the same type of mob head. | — | 30 | Bronze | |||
History
- There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w36a | ||||||
| 12w37a | |||||||
| 1.4.6 | 12w49a | Creeper heads can now be used to craft a firework star with creeper-face effect. | |||||
| 1.8 | 14w29a | Creeper heads now display a cracking animation. | |||||
| 14w30a | |||||||
| Creeper heads worn by mobs and players are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull. | |||||||
| Creeper heads are now available in Survival. The player can obtain them by killing a creeper with a charged creeper. | |||||||
| Creeper heads are now used in crafting specific banner patterns. | |||||||
| 14w30b | A single charged creeper explosion no longer yields more than one mob head. The mob head that drops is chosen randomly. | ||||||
| 1.9 | 15w31a | Creeper heads now appear larger in the inventory. | |||||
| 15w32a | Creeper heads can now be worn to reduce detection by the corresponding mobs by 50%. | ||||||
| 15w33c | The disguise that is given by creeper heads now reduces detection range to 37.5% of normal. | ||||||
| 15w36a | The disguise that is given by creeper heads now reduces detection range to 50% of normal again. | ||||||
| 15w39a | Dispensers can now equip creeper heads onto players, mobs and armor stands. | ||||||
| 15w49a | Creeper heads no longer turn red when the player or mob takes damage.[3] | ||||||
| 1.13 | 17w47a | ||||||
| Creeper heads now play a sound when placed. | |||||||
| Creeper heads can no longer be placed inside entities.[4] | |||||||
| 18w21a | The rarity of creeper heads has been changed from "Common" to "Uncommon". | ||||||
| 1.19.4 Experiment | 23w03a | Creeper heads can now be placed on top of note blocks without sneaking. | |||||
| 1.19.4 | 23w05a | Creeper heads can now be swapped with other pieces of headgear in the head inventory slot by using them.[5] | |||||
| Pocket Edition Alpha | |||||||
| v0.12.1 | build 1 | ||||||
| The creeper heads use the Java textures prior to 14w30a. | |||||||
| v0.14.0 | build 1 | Creeper heads can now be worn as armor. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Creeper heads can now be used to craft firework stars. | |||||
| Creeper heads are now used to craft specific patterns on banners. | |||||||
| beta 1.2.0.11 | |||||||
| 1.19.60 Experiment | Preview 1.19.60.25 | Creeper heads can now be placed on top of note blocks without sneaking. | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of creeper heads has changed from "Common" to "Uncommon" to match Java Edition. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU12 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Creeper heads can now be used to craft a firework star with creeper-face effect. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | ||
| Creeper heads are now available in Survival. The player can obtain them by killing a creeper with a charged creeper. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Creeper heads are now used in crafting specific banner patterns. | |
| TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | Creeper heads are now held the same way as on Java Edition in first person. | |
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The ID of creeper heads have been split into 2; standard and wall creeper heads. | |||||
creeper_head is now available as item and placed block with a rotation block state of 0-15.
| |||||||
creeper_wall_head is available only as a placed block with a facing block state of north, south, east or west.
| |||||||
| Prior to The Flattening, this block's numeral ID was 144, and the item's 397. | |||||||
| Bedrock Edition | |||||||
| 1.21.40 | Preview 1.21.40.20 | The separate and direct item forms of the skull block ID have been merged and its data values have been split up into their own IDs. | |||||
Issues
Issues relating to "Creeper Head" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
Reason: Ari, Efe, Kai, Makena, Noor, Sunny, and Zuri renders.
