Skin

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This article is about player skins in Minecraft. For a list of skin packs in Bedrock Edition, see Skin pack. For world textures, see resource pack. For heroes in Minecraft Dungeons, see MCD:Hero. For heroes in Minecraft Legends, see MCL:Hero.
The nine default skins of Minecraft from left to right: Sunny, Kai, Makena, Steve, Alex, Zuri, Efe, Ari, and Noor.

Skins refer to the textures that are placed onto the player character model. Skins can be easily created using a skin editor.

Default skins

Skins with wide arms
Alex Ari Efe Kai Makena Noor Steve Sunny Zuri
Skins with slim arms
Alex Ari Efe Kai Makena Noor Steve Sunny Zuri

Properties

Skins are divided into areas that act as the surface area of the character (for example, the front head area, left leg area, etc.) They are stored as 64×64 templates, consisting of two layers of 1,632 usable pixels, making 3,264 total. In Bedrock Edition, players can also use 128×128 templates, consisting of two layers of 6,528 usable pixels, making 13,056 total. The second layer can be used to give the character glasses, hats, or other accessories (even a bigger head).

Skins set to "slim" lose 25% of their arms' width, and the rightmost pixels in the skins' images are ignored. Slim skins from 64×64 templates have two layers of 1,568 usable pixels, making 3,136 total, and slim skins from 128×128 templates have two layers of 6,272 usable pixels, making 12,544 total.

In Bedrock Edition, if players set any of their top or bottom layer pixel opacities to 25 (≈10%) or lower, those pixels will appear completely invisible, and if their opacities are 26 or higher, they will appear completely visible.

In Java Edition, any pixels on the bottom layer of uploaded skins will become fully visible if not already, but their red, green, and blue values will be rounded to parts per opacity value instead of parts per 255 (then will be rounded back into parts per 255), or will appear black if opacity is 0. For example, if a pixel's red, green, and blue values are 255, 13, 142, with an opacity of 2, their red, green, and blue values will be rounded to parts per two, as one of 0/2, ~1/2, or 2/2 (0, 128, or 255), and become 255, 0, 128, with an opacity of 255.

Pixel size of the 2nd layer on body, arms and legs is 0.25 pixel bigger than the skin pixel (inner layer). For head 2nd layer (Hat layer) it is 0.5 pixels bigger than the skin layer (inner layer).

World textures

Main article: Resource pack

A skin can also refer to other textures in the game, such as block textures, item sprites, mob skins, etc. A list of these can be found here.

It is worth noting that a zombie and its variants can use typical player skins (and vice-versa). Skeleton mobs can use typical player skins as well, but keep in mind that they have their skinny arms and legs. If a skeleton mob skin is used as a player's skin, their legs and arms do not appear skinny.

In order to use the player skin for zombies, the user must align it to the correct place on the .png to avoid a visual break in the texture.

Changing or installing player skins

Java Edition

Only players who have purchased Minecraft can change their character's skin. This is done on the profile page or in the Minecraft Launcher by uploading a valid .png texture that is 64×64 pixels, or a legacy texture that is 64×32 pixels, which then replaces the default skin.

Skins also have the option of having either 3 or 4 pixel wide arms, which can be changed on the profile page as well.[1]

The steve.png and alex.png files in client.jar can also be changed and replaced via a resource pack, but the effects are visible only to players using the resource pack, and affects all players with the default skin.

Bedrock Edition

Since 1.19.50, players can choose one of the nine default skins, between Steve, Alex, Ari, Kai, Noor, Sunny, Zuri, Efe, or Makena, or they can apply their own custom skin on Windows and mobile devices such as Android/iOS (uses the same format as Java Edition). The player must select a valid skin image file from their file explorer/photo gallery, and must choose between the two model sizes (classic/slim). Players can also spend minecoins to buy skin packs from the Marketplace. The player has to sign in to their Microsoft (or their respective console account on PlayStation/Nintendo) to access all the skins they owned and bought from the Marketplace.

Players can also make their own skin packs, which must include a manifest.json file, a skins.json file, and all the desired skins. An additional .lang file can be added inside a folder labeled texts to display the skin names, but the game can register the skins without it.

Character creator

Main article: Character creator
This feature is exclusive to Bedrock Edition.
 
The character creator menu.

The character creator is a feature in Bedrock Edition (and was in Minecraft Earth until discontinuation) that lets players customize their skins with free and paid-for cosmetic items. It can be accessed by selecting the dressing room button on the main menu. Many clothing items cost Minecoins (Tokens on PlayStation 4) or can be earned by completing certain achievements. It can also be used to equip capes, and also changing player skin sizes.

Skin packs

Main article: Skin pack
This feature is exclusive to Bedrock Edition.
 

Skin packs are collections of multiple wearable skins and available in Bedrock Edition as downloadable content. They can be acquired through:

  • The Marketplace, which officially hosts a large number of skin packs by Mojang Studios and their partners. Most of them cost Minecoins (Tokens on PS4), but some have been released for free.
  • The .mcskin files put in the skin_packs or development_skin_packs folder in the game files (may be inaccessible on consoles).
  • External sources such as community hosted repositories for skin packs.

Java Edition skin packs

The following skin packs were released on minecraft.net by Mojang Studios for certain events.

There might be more Java Edition exclusive skin packs released by Mojang Studios not yet listed in this table.

Name Download Links Article Notes
MINECON Earth 2017 Skin Pack minecraft.net

Mirror

Slip on some MINECON Skins! This skin pack is the same as in Bedrock Edition.
Builders & Biomes minecraft.net Farmer's Market This skin pack is the same as in Bedrock Edition.
Striding Hero minecraft.net

Mirror

Community Celebration: Simburbia and Striding Hero Includes six player skins from the "Striding Hero" Java Edition map.
The Garden Awakens minecraft.net Play The Garden Awakens: The New Holiday Game Drop Includes two player skins promoting the release of The Garden Awakens.
Chase the Skies minecraft.net Take Your Adventures to New Heights: Introducing Chase the Skies Includes two player skins promoting the release of Chase the Skies.

Templates

Many players prefer their own unique skin. While many premade skins can be found online, many players prefer to create their own.

A custom skin is a way to personalize the player model and can be done either by using a variety of community-made skin editors, or by editing the steve.png or alex.png file manually with an image editor like Photoshop, GIMP, Paint.net or similar image editors. The steve.png file can be downloaded here and the alex.png file here. When editing the steve.png or alex.png file manually, be sure to keep the original image dimensions and make the background of the skin (the unused pixels) completely transparent. Otherwise, Minecraft may fail to recognize the skin as intended.

Alternatively, some may find it easier to use a program, either downloadable or in-browser, which provides a live view of their character on a three-dimensional model as they are editing the skin. For example, programs may further assist players by providing them with a wide variety of pre-made selections (such as hats, boots, sweaters, etc.) to give the skin creator exactly what they want, even if the creator has little to no artistic skill.

After making a custom skin, either by using a skin editor or by editing the steve.png file directly, one still needs to upload the .png file at the Skin section of the Profile page on Minecraft.net (found here) before the skin is applied. Other players in multiplayer can also see this skin. Note that players cannot see the custom skin if they are not logged in or when playing offline.

Official skin templates

Minecraft Help Center Article

Other templates

Video

History

Java Edition pre-Classic
rd-132328 Mobs were added with their skin and model from Zombie Town. These are later used for the player.
Java Edition Classic
June 10, 2009Notch announces intentions to add custom skins "starting very soon".
June 13, 2009Custom player skins are tested.
0.0.18aCustom skins released.
0.24 SURVIVAL TEST The player skin was changed.
The arms and legs of the player are now mirrored on opposite sides; they were previously not.
Hat layers are released to skins, increasing customizability.
0.28 The player skin was changed, once again, removing the beard.
Java Edition Beta
1.2_02Skins are now downloaded through an Amazon S3 server. Previously, they were downloaded from the Minecraft website.[2] Due to this, players trying to play older versions of the game may find their custom skin unable to be loaded in-game.
Java Edition
1.0.0Beta 1.9 Prerelease 4All "bottom" textures (including hand and foot) have been flipped 180 degrees. It's worth mentioning that the textures were specifically flipped and not rotated because an updated texture with the bottom surface rotated as opposed to flipped may display incorrectly depending on the intended alignment with relation to the rest of the skin.
April 1, 2014On April 1st, all skins applied to players were changed and locked to villager skins as an April Fools' prank. Capes were still shown, however, if the user had one.
1.814w03aSkins have received an overhaul; right and left legs/arms can now be edited independently and the hat layer now counts for the whole body, meaning overlays can now be added on skins. This means there are now 3.06013 × 1023,581 unique Minecraft skins instead of 2.29507 × 1011,328 previously.
14w04aNow displays the right arm's second layer in first person view.
pre1 Added a new player model with smaller arms, and a new player skin called Alex.
1.915w47aOverlay layers (hat, jacket, sleeves, and pants) correctly render semitransparent pixels, instead of just fully opaque and fully transparent pixels.
August 20, 2022 New skin textures for Steve and Alex were added in the Minecraft Launcher, including classic and slim versions.
October 15, 2022Seven new default skins (Sunny, Efe, Zuri, Noor, Ari, Makena, and Kai) are announced at Minecraft Live 2022.
October 20, 2022Added the seven new default skins.
New skin textures for Steve and Alex were added in the Minecraft Launcher.
1.19.322w45aIntegrated player skin now stored separately by wide and slim model.
Updated integrated skins of Steve and Alex.
Integrated the seven new default skins.
The seven new default skins can be assigned to offline players now.
Pocket Edition Alpha
v0.11.0build 1Added skins. Players can choose 'Steve' and 'Alex' models or their own custom skin (uses the same format as in Java Edition).
build 10 Added the first two skin packs: City Folk and Town Folk. Each skin pack has 5 free skins, and purchasing the skin pack unlocks the rest of the skins. Skin packs cost USD $0.99.
v0.12.3 Added the Halloween Costumes Skin Pack.
v0.13.0build 5 Added Biome Settlers Skin Pack 1.
v0.13.1 Added the Holiday Skin Pack 2015.
v0.13.2 Added the Journey to the West Skin Pack.
v0.14.0build 7 Added the Redstone Specialists Skin Pack.
v0.14.1 Added Story Mode Skin Pack.
v0.14.3 Added Biome Settlers Skin Pack 2.
v0.15.4 Added Villains Skin Pack.
v0.15.9 Added MINECON 2016 Skin Pack, available for a limited time.
30 September 2016The Minecraft twitter starts tweeting out teasers for skins planned to be added in the Campfire Tales Skin Pack in v0.15.10
v0.15.10Added Campfire Tales skin pack.
4 October 2016The last 'teaser-tweet' for the Campfire Tales Skin pack is sent, after the skin pack was released.
7 October 2016The limited-time offer for the MineCon 2016 Skin pack is over, it has been removed from all app stores and its redemption code is now expired. Players who obtained it while it was available are still able to use it.
Pocket Edition
1.0.0alpha 0.17.0.1Added Festive 2016 Mash-up pack.
1.0.4Added Strangers - Biome Settlers 3.
1.0.5
Added Mighty Morphin Power Rangers.
1.0.6Added Chinese Mythology Mash-up pack.
1.0.7Added Fallout Mash-up pack.
1.0.8Added Magic: The Gathering Skin Pack.
1.0.9Added Greek Mythology Mash-up pack.
1.1.0Added Minecraft Marketplace, which has the community skin packs.
Added Skyrim Mash-up pack.
1.1.3Added Adventure Time Mash-up pack.
Bedrock Edition
1.13.0beta 1.13.0.15The character creator has been added in-game.
1.19.50Preview 1.19.50.21 Added seven new default skins: Sunny, Efe, Zuri, Noor, Ari, Makena, and Kai.
The textures of default skins Steve and Alex were changed.
1.21.20?Changed default body colors of all preset skins in the character creator to approximately match Java Edition.[3]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU3CU11.001.001.00Patch 11.0.1Added Character Skin Selector to allow players to choose their skin from the default skins or from downloadable skin packs.
The first skin pack is available as downloadable content.
TU24CU121.161.161.168 'Alex' model skins added to default skin pack.

Historical images

Number of Skins

The total number of possible unique player skins varies immensely, depending on version, as well as what is considered unique. Below are tables with the number of unique skins on Java and Bedrock Edition, with cells within rows and columns that correspond to different rules. Cells in the left columns consider all completely transparent pixels to be the same, while the ones on the right consider them to be unique.

Java Edition
Allowing Upper Layer Translucency (ot = 256),

Not Allowing Bottom Layer Transparency (ob = 1)

All 0-Opacity Pixels Same (s = False) All 0-Opacity Pixels Different (s = False)
64×64

(t = 4)

Slim (224 × 255 + 1)1568 × 237632

≈ 1.501 746 863 × 1026430

287808

≈ 6.947 991 250 × 1026432

Wide (224 × 255 + 1)1632 × 239168

≈ 9.105 734 170 × 1027508

291392

≈ 5.412 073 956 × 1027511

Bedrock Edition
Not Allowing Upper Layer Translucency (ot = 2),

Allowing Bottom Layer Transparency (ob = 2)

All 0-Opacity Pixels Same (s = True) All 0-Opacity Pixels Different (s = False)
64×64

(t = 4)

Slim (224 + 1)3136

≈ 5.268 352 583 × 1022656

278400

≈ 5.644 949 436 × 1023600

Wide (224 + 1)3264

≈ 3.060 728 626 × 1023581

281600

≈ 1.115 953 711 × 1024564

128×128

(t = 8)

Slim (224 + 1)12544

≈ 7.703 699 416 × 1090626

2313600

≈ 1.015 407 167 × 1094403

Wide (224 + 1)13056

≈ 8.776 054 301 × 1094325

2326400

≈ 1.550 903 312 × 1098256

The formulae below can be used to find the number of skins with a given width, template dimensions, etc. It essentially finds the number of potential states for pixels on the bottom layer, multiplies that by the number of potential states for pixels on the top layer, then sets that to the power of the total number of pixels on each layer.

(vb×vt)(86+16A)×t2, where:

vb={224(αb1)+1if sαb1224αbotherwise is the number of possible values for each bottom layer pixel

vt={224(αt1)+1if sαt1224αtotherwise is the number of possible values for each bottom layer pixel

αb is the number of possible opacity values for each bottom layer pixel

at is the number of possible opacity values for pixels on the top layer.

t is the thickness, equal to the number of pixels wide legs are: 4 for 64×64, 8 for 128×128

A is the arm thickness/thickness ratio: 1 for wide, 0.75 for slim

s is the "sameness" of 0-alpha pixels: True if all 0-alpha pixels are considered the same regardless of color, False otherwise


In an AntVenom video, he calculated a total of 281600 × 53264 (≈3.060 133 2201 × 1026845) skins. The rules he used were to include only wide skins, allow transparent pixels only on the top layer, consider all fully transparent pixels to be unique, and include only 100 possible opacity values (αb = 1, αt = 100, t = 4, A = 1, s = 0).

Issues

Issues relating to "Skin" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

An example of three of the skins that were infected by malware
  • In April 2018, malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game.[4][5] Avast stated that nearly 50,000 accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive.[5][4] Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself",[4] and would run only when the image containing the skin itself was opened.[6]

Gallery

Renders

See also

References

External links

Skin editors:

See Tutorials/Programs_and_editors/Skinning_and_texturing for a more detailed list.

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