Spectral Arrow

| Rarity tier |
Common |
|---|---|
| Renewable |
Yes |
| Stackable |
Yes (64) |
| Size |
Height: 0.5 Blocks |
| Network ID |
JE: 91 |
{
"title": "Spectral Arrow",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Height: 0.5 Blocks<br>Width: 0.5 Blocks",
"label": "Size"
},
{
"field": "'''(link to JE article, displayed as JE)''': 91",
"label": "<abbr title=\"ID in network traffic, if different from ID used internally (byte)\">Network ID</abbr>"
}
],
"invimages": [
"Spectral Arrow"
],
"images": [
"Spectral Arrow.png"
]
}
A spectral arrow is a special variant of the arrow that confers the glowing status effect.
Obtaining
Picking up arrows
Similarly to regular arrows, players can pick up spectral arrows that have been shot by dispensers, or other players in Survival or Adventure mode. Unlike regular arrows, spectral arrows shot by an Infinity-enchanted bow can be picked up, as they are not affected by the enchantment.
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Generic chest | 10–22 | 11.2%{ "item": "Spectral Arrow", "stacksize": "10–22", "chance": 0.1123595505617978, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Treasure chest | 12–25 | 33.7%{ "item": "Spectral Arrow", "stacksize": "12–25", "chance": 0.33668648071940255, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Bridge chest | 10–28 | 11.2%{ "item": "Spectral Arrow", "stacksize": "10–28", "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
| ||
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Glowstone Dust + Arrow |
Bartering
Spectral arrows can be obtained through bartering with piglins, which has a 40⁄459 (~8.71%) chance to give the player 6-12 arrows.
Usage
Spectral arrows share many of the same characteristics as regular arrows as projectiles. See Arrow#Common properties for information on common properties shared by all arrows.
Special properties
A spectral arrow confers the Glowing status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's team (white by default). Even if a bow is enchanted with Infinity, spectral arrows are still consumed.
Sounds
Java Edition:
In Java Edition, spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Arrow hits | Friendly Mobs | When a spectral arrow impacts something | entity | subtitles | 1.0 | 12⁄11 - 4⁄3 | 16 | |
| Player hit | Players | When a spectral arrow shot by a player hits another player | entity | subtitles | 1.0 | 1.0 | 16 | |
| Arrow fired | Players | When a spectral arrow is fired by a player | entity | subtitles | 1.0 | Around 1.2[sound 1] | 16 | |
| Skeleton shoots | Hostile Mobs | When a skeleton shoots a spectral arrow | entity | subtitles | 1.0 | 5⁄6 - 1.25 | 16 | |
| Dispensed item | Blocks | When a dispenser shoots a spectral arrow | block | subtitles | 1.0 | 1.2 | 16 | |
| Crossbow fires | Entity-Dependent | When a crossbow shoots a spectral arrow | item | subtitles | 0.8 / 0.9 | 0.9 / 1.0 | 16 | |
- ↑ Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
spectral_arrow | Item | arrows | item |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
spectral_arrow | arrowsimpact_projectiles | entity |
Entity data
Spectral arrows have entity data that define various properties of the entity.
- [NBT Compound / JSON Object] Entity data
- Tags common to all arrows see Template:Nbt inherit/arrow/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- [Int] Duration: The time in ticks that the Glowing effect persists.
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. |
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
![]() | Not Today, Thank You | Deflect a projectile with a Shield | Block any projectile with a shield. |
![]() | Ol' Betsy | Shoot a Crossbow | — |
![]() | Sniper Duel | Kill a Skeleton from at least 50 meters away | Receive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Two Birds, One Arrow | Kill two Phantoms with a piercing Arrow | Use a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot. |
![]() | Who's the Pillager Now? | Give a Pillager a taste of their own medicine | Kill a pillager with a crossbow shot. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| May 4, 2015 | |||||||
| May 22, 2015 | Spectral arrows are shown in another screenshot by Dinnerbone. | ||||||
| 1.9 | 15w31a | ||||||
| 15w31b | |||||||
| 15w49a | Spectral arrows are no longer affected by the Infinity enchantment. | ||||||
| 1.14 | 18w43a | ||||||
| 1.16 | 20w16a | Spectral arrows now generate in bastion remnant chests. | |||||
| 1.16.2 | 20w28a | Spectral arrows can now be obtained through bartering with piglins. | |||||
| 20w30a | The average yield of spectral arrows from bastion remnant chests have been substantially increased. | ||||||
| 1.17 | 21w11a | ||||||
| 1.20.3 | 23w43a | Spectral arrows keep all of their NBT data when shot and picked up. | |||||
| 1.21.2 | 24w34a | Shot spectral arrows now bounce on the world border if hit. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | |
| Spectral arrows are currently unobtainable and do not have any effects. | |||||||
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing. |
| 1.90 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity IDs have been changed from SpectralArrow to spectral_arrow. | |||||
| 1.13 | 17w47a | Prior to The Flattening, the item's numeral ID was 439. | |||||
Issues
Issues relating to "Spectral Arrow" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A flaming spectral arrow stuck in a tree.
References
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