Seagrass (feature)
This article is about the feature. For the block, see Seagrass.
Seagrass (feature)

| Biomes | |
|---|---|
| Consists of |
{
"title": "Seagrass (feature)",
"rows": [
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Biome article, displayed as Biomes)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite tall-seagrass.png article, displayed as 16x16px|link=Tall Seagrass|alt=|class=pixel-image|)</span>(link to Tall Seagrass article, displayed as <span class=\"sprite-text\">Tall Seagrass</span>)</span>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite seagrass.png article, displayed as 16x16px|link=Seagrass|alt=|class=pixel-image|)</span>(link to Seagrass article, displayed as <span class=\"sprite-text\">Seagrass</span>)</span>",
"label": "Consists of"
}
],
"invimages": [],
"images": [
"Seagrass cluster.png"
]
}
Seagrass is a feature that places a large cluster of seagrass in various underwater biomes.
Generation
This section is missing information about: Technical generation details.
Please expand the section to include this information. Further details may exist on the talk page.
Seagrass features generate on most ocean floors. They appear in a pseudo-circular pattern and heavily overlap with other clusters in a way that creates large blankets of seagrass. They are composed of seagrass and tall seagrass. The percentage of tall seagrass in the feature is determined by percentage value in the configured feature.
Data values
ID
| Feature type | Identifier |
|---|---|
seagrass |
| Configured feature | Identifier |
|---|---|
seagrass_mid | |
seagrass_short | |
seagrass_simple | |
seagrass_slightly_less_short | |
seagrass_tall |
| Feature | Identifier |
|---|---|
seagrass_feature |
Config
Main article: Configured feature
[NBT Compound / JSON Object] config
- [Float] probability Value between 0.0 and 1.0 (inclusive). Probability of using tall seagrass instead of seagrass
An example
{
"type": "minecraft:seagrass",
"config": {
"probability": 0.6
}
}
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w07a | Added sea grass. | |||||
| 18w14a | Sea grass can now generate in rivers and swamps. | ||||||
| 18w19a | Sea grass now generates in underwater caves. | ||||||
| 1.17 | 21w07a | Seagrass can no longer replace parts of swamp huts.[1] | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Added sea grass. | |||||
| beta 1.2.20.1 | Sea grass now generates in underwater caves. | ||||||
| Upcoming Bedrock Edition | |||||||
| 1.21.100 | Preview 1.21.100.20 | Seagrass no longer generates through ice in biomes with frozen water surfaces. | |||||
Issues
Issues relating to "Seagrass" are maintained on the bug tracker. Issues should be reported and viewed there.
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