Trapdoor

A trapdoor is a solid, transparent block that can be used as an openable 1×1 barrier.
Variants
Usage
Properties
Wooden and copper trapdoors can be opened and closed by players or redstone pulse. Iron trapdoors can be opened only by redstone pulse. Trapdoors can be opened or closed with a player or mob inside.[1]
To place a trapdoor, use a trapdoor item while pointing at the block it should be attached to. Once it is placed, the attachment block can be removed without breaking the trapdoor.
When placed, a trapdoor either occupies the top or bottom part of a block, depending on where the player placed the trapdoor. If a trapdoor is placed on the top part of a block, it opens downward. If placed on the bottom part of a block, it opens upward. A trapdoor's "hinge" is located on the block attached to it.

Trapdoors can act as a solid block when in the closed position, and thus certain items can be placed above or below it (depending on whether the closed trapdoor occupies the top half or bottom half of a block). When trapdoors are opened, they act like a non-solid block resulting as a non-placeable area. Lanterns, for example, can be placed on top of a closed trapdoor that occupies the top half of a block, and below a closed trapdoor that occupies the bottom half of a block.
Trapdoors can be moved by pistons. Trapdoors block flowing water and lava. Waterlogged trapdoors release water from all sides apart from the top in Bedrock Edition, or all sides apart from the side that is blocked by the trapdoor itself (and the top) in Java Edition.
Closing a trapdoor one block above the ground while standing under it causes the player to crawl, and continue crawling until reaching an area with at least 1.5 empty blocks above, at which time the player stands automatically. This can be used to enter small secret tunnels or otherwise inaccessible terrain.

In Java Edition, single trapdoors are climbable if they are open and placed directly above a ladder on the same side of a wall. This means if an open trapdoor is placed in the middle of two ladders, players can climb through the trapdoor directly as if it were another ladder. However, if there is more than one trapdoor between two ladders, players cannot climb through (they are stopped at the top of the first trapdoor).
The sound of opening and closing of a trapdoor can be heard up to 16 blocks away, like most mob sounds.
Barrier
A trapdoor can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a trapdoor can also be used to control the movement of boats (for example, a top trapdoor placed in a two-wide water flow stops a boat when closed (extended out into the water flow), but allow it to move again when open), items and minecarts (a trapdoor can stop a falling item or minecart, then allow it to drop again when the trapdoor opens), etc.
Trapdoors are 0.1875 (3⁄16) blocks thick. The rest of a trapdoor's space can be moved through freely and provides a breathable space if placed underwater and not waterlogged.
When a trapdoor opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through". Moving trapdoors don't push entities the way that pistons do.
Mobs consider all trapdoors closed, resulting in pathfinding mobs falling through open trapdoors.[2] A player can take advantage of this behavior to construct mob traps.
Redstone component
All types of trapdoors can be controlled with redstone power.
A trapdoor is a redstone mechanism and can be activated by:
- an adjacent active power component, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.
- an adjacent powered block (for example, a block with an active redstone torch under it), including above or below
- a powered redstone comparator or redstone repeater facing the trapdoor
- powered redstone dust configured to point at the trapdoor or a single redstone "cross" next to it; a trapdoor is not activated by adjacent powered redstone dust that is configured to point in another direction, or a single redstone "dot" next to it.
When activated, a trapdoor immediately rotates around its hinge side to its open state. When deactivated, a trapdoor immediately returns to its closed state. Each change of state takes one game tick.
An activated wooden or copper trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the trapdoor swings open. The opposite from the side its hinge is attached to. |
| half | bottom | bottomtop | Whether the trapdoor occupies the top or bottom part of a block. |
| open | false | falsetrue | True if the trapdoor is currently open (may differ from powered). |
| powered | false | falsetrue | True if the trapdoor is currently powered (may differ from open). |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this trapdoor. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction | 0x10x2 | 0 | 0123 | 0123 | The direction the trapdoor is facing.
|
| open_bit | 0x8 | false | falsetrue | 01 | True if the trapdoor is currently open. |
| upside_down_bit | 0x4 | false | falsetrue | 01 | Whether the trapdoor occupies the top or bottom part of a block. |
Video
History
For changes that affect only specific types of trapdoors, see the "History" section in the respective pages (wooden, iron, and copper).
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.6 | Test Build 3 | ||||||
| Closed trapdoors always occupy the bottom of the block space. | |||||||
| Sound Update | The open and closing sounds of trapdoors have been changed. | ||||||
| Java Edition | |||||||
| 1.4.2 | 12w34a | Trapdoors can now be placed on the upper side of a block in addition to the lower side. | |||||
| 12w40a | Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now. | ||||||
| 1.4.4 | 1.4.3 | Trapdoors can be placed on the sides of single slabs. | |||||
| 1.8 | 14w07a | ||||||
| 1.9 | 15w31a | Trapdoors no longer require attachment blocks. | |||||
| An open trapdoor may now be climbed like a ladder if it is directly above a ladder and on the same side of the block. | |||||||
| 15w43a | Due to the addition of new sound events, trapdoors no longer make any sounds when opened or closed, since the sound files are missing. | ||||||
| 16w04a | Trapdoors now have sounds again, which are now different from the door sounds. | ||||||
| 1.13 | 17w47a | ||||||
| 18w10d | Trapdoors can now be waterlogged. | ||||||
| 1.16 | 20w06a | ||||||
| 1.19 | 22w11a | ||||||
| 1.19.3 Experiment | 22w42a | ||||||
| 1.19.4 Experiment | 23w07a | ||||||
| 1.20.3 Experiment | 23w43a | ||||||
| 1.21.2 Experiment | 24w40a | ||||||
| Pocket Edition Alpha | |||||||
| v0.4.0 | |||||||
| v0.12.1 | build 12 | Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward. | |||||
| v0.13.0 | build 1 | ||||||
| v0.15.0 | build 1 | Trapdoors no longer require attachment blocks. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | ||||||
| Water can now be placed in the same block as trapdoors. | |||||||
| 1.16.0 | beta 1.16.0.51 | ||||||
| 1.19.0 | beta 1.19.0.20 | ||||||
| 1.19.50 Experiment | Preview 1.19.50.21 | ||||||
| 1.19.80 Experiment | Preview 1.19.80.20 | ||||||
| 1.20.50 Experiment | Preview 1.20.50.22 | ||||||
| 1.21.50 | Preview 1.21.50.20 | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU9 | Trapdoors can be placed on the sides of single slabs. | ||||||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | |||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Trapdoors no longer require attachment blocks. | |
| An open trapdoor may now be climbed like a ladder if it is directly above a ladder and on the same side of the block. | |||||||
| Trapdoors now have their own sounds. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Issues
Issues relating to "Trapdoor" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
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All trapdoor types alongside with their respective door counterparts. -

References
External links
- Taking Inventory: Trapdoor – Minecraft.net on October 19, 2018
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