Respawn Anchor





| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
1,200 |
| Hardness |
50 |
| Luminous |
Charge 1, 2, 3, 4: Yes (3, 7, 11, 15) |
| Transparent |
No |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
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"title": "Respawn Anchor",
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"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
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{
"field": "Yes (64)",
"label": "Stackable"
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"label": "Tool"
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{
"field": "1,200",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
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{
"field": "50",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
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{
"field": "'''Charge 1, 2, 3, 4:''' Yes (3, 7, 11, 15)<br>'''Not Charged:''' No",
"label": "(link to Light article, displayed as Luminous)"
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"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
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{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
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"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
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"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
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"invimages": [
"Respawn Anchor"
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"images": [
"Respawn Anchor Charges 0.png",
"Respawn Anchor Charges 1.gif",
"Respawn Anchor Charges 2.gif",
"Respawn Anchor Charges 3.gif",
"Respawn Anchor Charges 4.gif"
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}
A respawn anchor is a block that allows players to set their spawn point in the Nether.
Obtaining
Breaking
Respawn anchors can be harvested with a diamond pickaxe or better.
| Block | ||
|---|---|---|
| Hardness | 50 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 250 | |
| 125 | ||
| 62.5 | ||
|
50 | |
| 41.7 | ||
| 9.4 | ||
| 8.35 | ||
| 20.85 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Crafting
While the ingredients to craft a respawn anchor are all native to the Nether, they are also obtainable in the Overworld: glowstone can be obtained from trading with villagers or wandering trader, or crafted from glowstone dust dropped by witches; crying obsidian can be found in ruined portals.
| Ingredients | Crafting recipe |
|---|---|
| Crying Obsidian + Glowstone |
Usage
Respawning

The respawn anchor is used to respawn in the Nether, even if the player leaves the Nether. Once the block is charged, it can be used to set the player's respawn location.
- Charging
When crafted, a respawn anchor has no (zero) charge and can't yet be used until charged. Using a glowstone block (not glowstone dust) on it adds a charge. The anchor accepts up to 4 charges, and the charge level is indicated by a dial on the side of the block.
The first charge makes the respawn anchor glow with a light level of 3. Each glowstone after the first increases the light level by 4, up to a maximum of 15.
- Setting respawn
To set the player's spawn location to the respawn anchor they must use it, just like one does with a bed. The anchor must at least have one charge, and it must be in the Nether. A confirmation appears when the player's respawn location is set. Other players can also set their spawn point to the same respawn anchor. Each respawn uses up one charge, even if used by another player.
Using a charged anchor overrides any other spawn location the player might have had, as with a bed. The respawn anchor does not serve as a backup spawn point to a missing or obstructed bed.
- Respawn upon player death
Upon death, the player respawns next to the anchor, and it loses one charge. If a player's respawn anchor is destroyed, if its charges have been exhausted, or if the area around it is made unsuitable for respawning, a message appears saying "You have no home bed or charged Respawn Anchor, or it was obstructed", and the player respawns at the world spawn point. Returning through an End portal is not counted as a respawn against the charges.
A respawn anchor can be shared among several players. When shared, remaining charges are shared as well. In Hardcore mode, the respawn anchor does not resurrect the player, but may still teleport them and consume charges.
Exploding
If the player attempts to set their spawn at a charged respawn anchor in the Overworld, the End, or custom dimensions in which they are disabled, the block explodes (and is destroyed) similar to when a bed is used in the Nether or the End. The explosion has a power of 5 and sets fire to surrounding blocks.
Upon death from a respawn anchor explosion, the message "(Player) was killed by [Intentional Game Design]" appears. In Bedrock Edition, respawn anchor explosions can be disabled by setting the gamerule respawnBlocksExplode to false which can be done with the following command: /gamerule respawnBlocksExplode; this still does not permit respawn anchors to be used in invalid dimensions.
Redstone component
When charged, a redstone comparator gives a signal depending on the number of charges: 3 for one charge, 7 for two charges, 11 for three charges, 15 for four charges. An empty anchor gives a signal of 0.
The respawn anchor can also be charged with a dispenser containing glowstone.
The respawn anchor cannot be pushed by a piston.
Mobs
Hoglins run away from respawn anchors.
Note blocks
Respawn anchors can be placed under note blocks to produce the "bass drum" sound.
Sounds
Generic
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
metal sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 1.1-1.2 | |
| Blocks | When the block is placed | use | 1.0 | 1.2-1.25 | |
| Blocks | While the block is in the process of being broken | hit | 0.3 | 0.75 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.35 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Respawn anchor is charged | Blocks | When a respawn anchor is charged using glowstone | block | subtitles | 1.0 | 1.0 | 16 | |
| Respawn anchor depletes | Blocks | When a player respawns in the Nether | block | subtitles | 1.0 | 1.0 | 16 | |
| Respawn anchor sets spawn | Blocks | When a player's spawn is set using a respawn anchor | block | subtitles | 1.0 | 1.0 | 16 | |
| Respawn Anchor whooshes | Blocks | Randomly[sound 1] | block | subtitles | 1.0 | 1.0 | 7 | |
| Explosion | Blocks | When a player attempts to set their spawn while not in the Nether | entity | subtitles | 4.0 | 0.56-0.84 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When a respawn anchor is charged using glowstone | respawn_anchor | 1.0 | 0.8-1.2 | |
| Blocks | When a player respawns in the Nether [sound 1] | respawn_anchor | 1.0 | 0.8-1.2 | |
| Blocks | When a player's spawn is set using a respawn anchor | respawn_anchor | 1.0 | 0.8-1.2 | |
| Blocks | Unused sound event [sound 2] | respawn_anchor | 1.0 | 0.8-1.2 | |
| Blocks | When a player attempts to set their spawn while not in the Nether | random | 4.0 | 1.0 | |
- ↑ MCPE-79640 — When respawning with the respawn anchor, the deplete sounds doesn't play when you died far away from it
- ↑ MCPE-136484
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
respawn_anchor | Block & Item | dragon_immunehoglin_repellents | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
respawn_anchor | 527 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| charges | 0 | 01234 | How many charges the Respawn Anchor has left. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| respawn_anchor_charge | 0x10x20x4 | 0 | 01234 | 01234 | How many charges the Respawn Anchor has left. |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Not Quite "Nine" Lives | Charge a to the maximum | — |
Video
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16 | 20w12a | ||||||
| 20w13a | The respawn anchor can now be charged with a dispenser. | ||||||
| Respawn anchor can no longer be destroyed by the ender dragon. | |||||||
| Respawn anchors no longer consume charges when going into the exit portal.[1] | |||||||
| 20w20a | The Not Quite "Nine" Lives advancement has been added, which is completed by charging up a respawn anchor to the maximum level. | ||||||
| 1.16.2 | 20w30a | Respawn anchors now prioritize cardinal directions over corners. | |||||
| 1.19.3 | 22w43a | Respawn anchor explosions can now be properly blocked by shields.[2] | |||||
| 1.21 | 24w20a | Respawn anchors consume charges when going into the exit portal again.[3] | |||||
| 1.21.2 | 24w33a | Respawn anchors no longer consume charges when going into the exit portal. | |||||
| Bedrock Edition | |||||||
| 1.16.0 | beta 1.16.0.57 | ||||||
| beta 1.16.0.63 | Respawn anchors can now be charged in the Overworld without them exploding.[4] | ||||||
| A sound now plays when a respawn anchor charge is depleted. | |||||||
| Blocks can now be placed to respawn anchors with no charges without them exploding. | |||||||
| Respawn anchors now require a diamond or netherite pickaxe in order to be mined.[5] | |||||||
| The Silk Touch enchantment now works on respawn anchors. | |||||||
| 1.19.20 | Preview 1.19.20.22 | Respawn anchors can no longer be destroyed by the ender dragon. | |||||
| 1.19.60 | Preview 1.19.60.23 | Respawn anchors no longer keep their charges when broken by a tool enchanted with Silk Touch. | |||||
| 1.20.30 | Preview 1.20.20.21 | Increased the blast resistance of respawn anchors from 720 to 1,200. | |||||
Issues
Issues relating to "Respawn Anchor" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The active respawn anchor's top texture is actually translucent, as this texture is a direct modification of the Nether portal block texture. This translucency is not visible in-game as solid blocks with transparent pixels are always rendered as opaque.
- The respawn anchor's ambient sound is in fact the nether portal's ambient sound played backward.
Gallery
Screenshots
Mojang images
-
Crafting a respawn anchor. -
Respawn anchors in the Nether.

