Lever


| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
0.5 |
| Hardness |
0.5 |
| Luminous |
No |
| Transparent |
Yes |
| Waterloggable | |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
{
"title": "Lever",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 0 NONE</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"Lever"
],
"images": [
"Lever.png",
"Powered Lever.png"
]
}
A lever is a non-solid block that can be switched to provide redstone power.
Obtaining
Breaking
A lever can be mined using any tool, or without a tool, and always drops itself as an item.
| Block | ||
|---|---|---|
| Hardness | 0.5 | |
| Breaking time (secs) | ||
| Default | 0.75 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
A lever is also removed and drops as an item if:
- its attachment block is moved, removed, or destroyed
- water or lava flows into its space
- a piston tries to push it or moves a block into its space
Natural generation
Three levers are generated naturally in each jungle temple. They also generate in woodland mansions and ancient cities.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Stick + Cobblestone |
Usage

A lever can be used as a player-switchable redstone power source.
Placement
A lever can be attached to the top, side, or bottom of any full solid opaque block (stone, dirt, blocks of gold, etc.), or to the top of an upside-down slab or upside-down stairs (but not to the bottom of a right-side-up slab or stairs). When placed on the top or bottom of a block, the lever orients itself in-line with the placing player.
In Bedrock Edition, it can additionally be placed on the top of a fence, stone wall or hopper, and can be placed underwater.
When placed on the side of blocks, down is on and up is off. On the top or bottom of blocks, off is north or west, on is south or east.
Activation
To activate or deactivate a lever, use the "Use Item/Place Block" control (right-click, by default). A lever can be turned on and off as fast as it can be clicked.
Mobs cannot turn a lever on or off.
Behavior
While active, a lever:
- powers any adjacent redstone dust (including beneath the lever) to power level 15
- powers any adjacent redstone comparator or redstone repeater facing away from the lever to power level 15
- strongly powers its attachment block to power level 15 (only if the attachment block is a full solid opaque block)
- activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc.
- emits redstone particles to indicate that it is active (in Java Edition).
Sounds
Generic
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
lever sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Lever clicks | Blocks | When a lever deactivates [sound 1] | block | subtitles | 0.3 | 0.5 | 16 | |
| Lever clicks | Blocks | When a lever activates [sound 1] | block | subtitles | 0.3 | 0.6 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When a lever deactivates | random | 0.3 | 0.5 | |
| Blocks | When a lever activates | random | 0.3 | 0.6 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
lever | Block & Item | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
lever | 69 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| face | wall | ceilingfloorwall | The face of the block the lever placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
| facing | north | eastnorthsouthwest | The direction the lever is facing. Opposite to the direction the player is facing if placed on the side of a block. |
| powered | false | falsetrue | If true, the lever is currently activated. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| open_bit | 0x8 | false | falsetrue | 01 | If the lever is currently activated. |
| lever_direction | 0x10x20x4 | down_east_west
| down_east_west | 0 | Lever on block bottom points east when off |
east | 1 | Lever on block side facing east | |||
west | 2 | Lever on block side facing west | |||
south | 3 | Lever on block side facing south | |||
north | 4 | Lever on block side facing north | |||
up_north_south | 5 | Lever on block top points south when off. | |||
up_east_west | 6 | Lever on block top points east when off. | |||
down_north_south | 7 | Lever on block bottom points south when off. |
Video
History
- There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| May 21, 2009 | Notch shows interest in adding levers. | ||||||
| Java Edition Alpha | |||||||
| v1.0.1 | |||||||
| Java Edition Beta | |||||||
| 1.7 | |||||||
| Java Edition | |||||||
| 1.3.1 | 12w22a | Levers now generate in jungle temples. | |||||
| 12w24a | |||||||
| 1.5 | 13w03a | Lever orientation is no longer random. | |||||
| 1.8 | 14w10a | ||||||
| 1.11 | 16w39a | Levers now generate in woodland mansions. | |||||
| 1.13 | 17w47a | ||||||
| Flicking a lever on now displays redstone particles. | |||||||
| Levers can no longer be placed on top of pistons. | |||||||
| pre2 | The hitbox height of levers placed on the ceiling or floor has been decreased. | ||||||
| 1.14 | 18w43a | ||||||
| 18w50a | |||||||
| 19w03c | Levers now use correct cullface arguments, and a redundant face (internal end of the handle; visible only from within) was deleted. | ||||||
| 1.19 | 22w13a | Levers now generate in ancient cities. | |||||
| 1.20.2 | 23w33a | Levers now use stone sounds instead of wood sounds.[1] | |||||
| Pocket Edition Alpha | |||||||
| v0.13.0 | build 1 | ||||||
| v0.15.0 | build 1 | Levers now generate in jungle temples. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Levers now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU14 | 1.04 | Levers can now be placed upside down (on the underside of a block). | |||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Levers now generate in woodland mansions. |
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
| 1.9.19 | Levers now generate in woodland mansions. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 69. | |||||
Issues
Issues relating to "Lever" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
Alex pulling a lever. -
Kai pulling a lever. -
A lever in A Minecraft Movie.
References
External links
- "Taking Inventory: Lever" by Duncan Geere – Minecraft.net, November 29, 2019.
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