Rarity/Before 1.21.2 & 1.21.30
Rarity has been significantly reorganized in Java Edition 1.21.2 and Bedrock Edition 1.21.30. This article covers the rarity system before these changes.
Displaying
Rarity is intended to display anywhere the item name does.
In Java Edition, it is shown in the following situations:
- Item tooltips in the inventory
- Item tooltips above the hotbar
- Successful executions of
/give
In Java Edition, rarity colors do not display in the following cases:
- Item tooltips from an item frame[1]
- Contents tooltips from a shulker box[2]
- Item tooltips in the statistics screen[3]
- The CanPlaceOn/CanBreak tags of an item[4]
- Item names in the Superflat customization screen[5]
While the ominous banner in Java Edition displays its name in gold (
) for the first two cases above, that is not related to rarity. Items with NBT data cannot be specified for the last three cases.
Tiers
| Description | List |
|---|---|
| Applies to most items. | All unlisted blocks/items. |
| Mostly treasure items, as well as drops from bosses. |
|
| Items crafted from boss drops, as well as trickier to obtain treasures. | |
| Mostly reserved for extremely difficult-to-obtain treasures and command-exclusive blocks. |
|
Notes
- ↑ In Java Edition, all enchanted books appear as Uncommon, even if they do not store any enchantments, while all other items with the StoredEnchantments tag appear as Common. In Bedrock Edition, enchanted books without any enchantments appear as Common.
- ↑ This also applies to any item with an active enchantment, though not a stored enchantment. Items that are already Rare or Epic instead become Epic when enchanted.
References
| General mechanics | |
|---|---|
| Survival |
|
| Combat | |
| Environment |
More |
| Movement | |
| User interface | |
| Visuals | |
| Outdated | |