Smithing

Smithing is a gameplay mechanic that allows players to upgrade tools and armor both in material and in appearance through the use of a smithing table.
Equipment
A smithing table and three ingredients are required for each smithing action the player wishes to perform. Each time working on a smithing table, the player must provide a smithing template, armor/tool, and an augmenting material.
Upgrading
Upgrading is a process for turning diamond gear into netherite gear. This is the only way that netherite gear can be created.
While upgrading, the newly crafted netherite gear retains the enchantments, prior work penalty, and number of durability points lost (instead of the remaining durability) from the diamond gear. Upgrading gear does not remove incompatible enchantments, such as multiple different Protection enchantments.
Unlike anvils, using a smithing table to upgrade diamond gear to netherite gear costs no experience and does not increase the prior work penalty.
When upgraded to netherite, all items are granted resistance to fire and lava when dropped in the world, and their durability and enchantability are increased. Swords and tools (except for hoes) deal a higher attack damage and the mining speed of tools is improved as well. Each piece of netherite armor gives 10% of knockback reduction, protecting 40% with a full set. Armor toughness is also increased.
Armor upgrading
Tool upgrading
Trimming

Trimming allows players to customize an armor piece's appearance by applying a material using one of the following smithing templates. During trimming, the decorative pattern applied to the armor corresponds to the trim used, with the color determined by the used material. The template is consumed in the process.
Template
Bolt Armor Trim
Coast Armor Trim
Dune Armor Trim
Eye Armor Trim
Flow Armor Trim
Host Armor Trim
Raiser Armor Trim
Rib Armor Trim
Sentry Armor Trim
Shaper Armor Trim
Silence Armor Trim
Snout Armor Trim
Spire Armor Trim
Tide Armor Trim
Vex Armor Trim
Ward Armor Trim
Wayfinder Armor Trim
Wild Armor Trim
Material
Amethyst Shard
Copper Ingot
Diamond
Emerald
Gold Ingot
Iron Ingot
Lapis Lazuli
Nether Quartz
Netherite Ingot
Redstone Dust
Resin Brick
All trims are purely decorative, and don't impact gameplay in any way. Piglins do not pick up any gold-trimmed armor pieces and remain hostile towards players wearing gold-trimmed armor, unless the base armor is also golden. Non-netherite armor pieces trimmed with netherite still burn if dropped in fire or lava.
Most armor trims cover a small portion of the armor piece's surface with the trim material, except for the silence armor trim, which allows the trim material to cover a majority of the armor piece's surface.
Armor with a trim can be trimmed again by applying another template to it; the old trim pattern is overwritten in the process.[1] Therefore, one piece of armor cannot possess multiple trims at the same time.
| Ingredients | recipe |
|---|---|
| Any Armor Trim + Any Armor Piece + Any Ingot/Crystal |




List of color palettes for all materials
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List of tooltip text colors for all materials
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#9A5CC6
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#B4684D
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#6EECD2
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#11A036
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#ECECEC
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#625859
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Armor trim renders
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Bolt armor trim -
Coast armor trim -
Dune armor trim -
Eye armor trim -
Flow armor trim -
Host armor trim -
Raiser armor trim -
Rib armor trim -
Sentry armor trim -
Shaper armor trim -
Silence armor trim -
Snout armor trim -
Spire armor trim -
Tide armor trim -
Vex armor trim -
Ward armor trim -
Wayfinder armor trim -
Wild armor trim
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Cover me in debris | Wear a full set of Netherite armor | Have a full set of Netherite armor in your inventory. | 50 | Gold | |||
| Smithing with style | Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder | Each of these smithing templates must be used. | 30 | Gold | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Cover Me in Debris | Get a full suit of Netherite armor | Have a full set of netherite armor in the inventory. |
![]() | Crafting a New Look | Craft a trimmed armor at a Smithing Table | — |
![]() | Serious Dedication | Use a Netherite Ingot to upgrade a Hoe, and then reevaluate your life choices | Have a netherite hoe in the inventory. |
![]() | Smithing with Style | Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder | — |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16 | 20w10a | Added smithing, as smithing tables now have a GUI. | |||||
| Currently, diamond gear is upgraded to netherite using only netherite ingots. | |||||||
| 20w17a | The UI of smithing tables has been improved. | ||||||
| 20w22a | The hammer in the UI of smithing tables has been shifted to the left slightly, and the text has moved up. | ||||||
| 1.19.4 Experiment | 23w04a | Added netherite upgrade, sentry, vex, wild, coast, dune, ward, tide, snout, rib, eye, and spire smithing templates. | |||||
| The interface of the smithing table has updated to include smithing templates. | |||||||
| Armor can now be trimmed by using a smithing template at a smithing table. | |||||||
| Upgrading diamond armor to netherite armor now requires the netherite upgrade smithing template. | |||||||
| 1.20 | 23w12a | Added wayfinder, raiser, shaper, host, and silence smithing templates. | |||||
| The pattern textures of dune and sentry armor trims are changed from Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper. | |||||||
| 23w17a | The player now get the advancement "Crafting a new look" when they craft a trimmed armor at a smithing table using a smithing template, and "Smithing with style" when they apply these smithing templates at least once on their armor: spire, snout, rib, ward, silence, vex, tide, and wayfinder. | ||||||
| 1.20.5 Experiment | 24w11a | Added bolt and flow smithing templates. | |||||
| 1.21.4 | 24w44a | Resin clump is now used as a material for trimming armor. | |||||
| 24w45a | Resin brick is now used as a trim material instead of resin clump | ||||||
| Bedrock Edition | |||||||
| 1.16.0 | beta 1.16.0.57 | Added smithing, as smithing tables now have a GUI. | |||||
| Currently, diamond gear is upgraded to netherite using only netherite ingots. | |||||||
| beta 1.16.0.63 | The UI of smithing tables has been improved. | ||||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Added netherite upgrade, sentry, vex, wild, coast, dune, ward, tide, snout, rib, eye, and spire smithing templates. | |||||
| The interface of the smithing table has updated to include smithing templates. | |||||||
| Armor can now be trimmed by using a smithing template at a smithing table. | |||||||
| Upgrading diamond armor to netherite armor now requires the netherite upgrade smithing template. | |||||||
| Preview 1.19.80.22 | Added wayfinder, raiser, shaper, host, and silence smithing templates. | ||||||
| The pattern textures of dune and sentry armor trims are changed from Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper. | |||||||
| 1.20.0 | Preview 1.20.0.24 | The player now get the achievement "Smithing with style" when they apply these smithing templates at least once on their armor: spire, snout, rib, ward, silence, vex, tide, and wayfinder. | |||||
| 1.20.80 Experiment | Preview 1.20.80.22 | Added bolt and flow smithing templates. | |||||
| 1.21.50 | Preview 1.21.50.25 | Resin clump is now used as a material for trimming armor. | |||||
| Preview 1.21.50.28 | Resin brick is now used as a trim material instead of resin clump. | ||||||
| Upcoming Bedrock Edition | |||||||
| 1.21.100 Experiment | Preview 1.21.100.23 | Copper armor has been added and can be trimmed. | |||||
Issues
Issues relating to "Smithing" are maintained on the bug tracker. Issues should be reported and viewed there.
References
| Smithing Template |
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|---|---|---|---|
| Trim Materials |
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| General mechanics | |
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| Survival |
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| Combat | |
| Environment |
More |
| Movement | |
| User interface | |
| Visuals | |
| Outdated | |

