Interaction range
Interaction range (also known as reach) is the maximum distance a player can interact with an object and perform an action. Default interaction range varies by situation.
When within the reach distance, targeted entities or blocks are highlighted. In Java Edition, this manifests as an interaction box wireframe around the block, while in Bedrock Edition, it allows customization through the "Outline Selection" option in video settings. Disabling this feature replaces the wireframe with a white highlight.

| Type | In other game modes | In Creative mode |
|---|---|---|
| Java Edition block | 4.5 blocks | 5 blocks |
| Java Edition entity | 3 blocks | 5 blocks |
| Bedrock Edition block | 5 blocks | |
| Bedrock Edition entity | 3 blocks | 5 blocks |
| Bedrock Edition touch | 6 blocks | 12 blocks |
Java Edition
In Java Edition, there are two types of interaction range, block interaction range (breaking reach) and entity interaction range (attack range), which are respectively controlled by two attributes, block_interaction_range and entity_interaction_range. The default entity interaction range is 3 blocks in all other game modes and 5 blocks in Creative mode. The default block interaction range is 4.5 blocks in all other game modes and 5 blocks in Creative mode. The bonus effect in Creative mode is implemented via an attribute modifier.
Bedrock Edition
In Bedrock Edition, the default interaction range is 5 blocks for keyboard, mouse, or controller inputs. For players using touch input, the reach extends to 12 blocks in Creative mode and 6 blocks in other modes.
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