Potency
Reason: Potency is not a mechanic by itself, existing only as an extension of status effects. It has no interaction with other aspects of the game.
A status effect's potency is how strong or effective it is. Some effects do not get stronger as its potency increases, but most do.
It is not possible to apply the same effect multiple times, even if they are of different levels. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.
In Java Edition, when a stronger version of an effect is applied to an entity that already has a weaker version of the same effect, the weaker effect remains, but is hidden. The weaker effect returns after the stronger effect expires, if the weaker effect has a longer duration. In Bedrock Edition, when a stronger effect overrides a weaker effect, the weaker effect is deleted and does not return.
Effects that scale with potency
| Effect | Potency maximum |
|---|---|
| 256 | |
| 7 | |
| 256 | |
| 10 | |
| 256 | |
| 32 | |
| 256 | |
| 256 | |
| 1 | |
| 6 | |
| 5 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 256 | |
| 256 | |
| 5 | |
| 6 | |
| 256 | |
| 256 | |
| 4 | |
| 256 | |
| 1 | |
| 256 | |
| 256 | |
| 256 | |
| 5 | |
| 256 | |
| 256 | |
| 256 | |
| 5 | |
| 256 | |
| 1 | |
| 1 | |
| 5 | |
| 1 | |
| 1 | |
| 1 | |
| 1 |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.5 | 13w09b | Using /effect the player can now apply potion effects to other players, with a maximum value of 4. | |||||
| 13w09c | /effect now has a level limit of 255. | ||||||
| 1.6.1 | 13w23a | Regeneration has been increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple. | |||||
| 1.20.5 | 24w05b | Potion effect amplifiers are now restricted between 0 and 127. | |||||
| 24w06a | Potion effect amplifiers are now restricted between 0 and 255, with amplifiers for Mining Fatigue, Jump Boost, and Levitation being replaced with player attributes. | ||||||
| General mechanics | |
|---|---|
| Survival |
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| Combat | |
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| Outdated | |