Item colors
The following page lists colors which are applied to items in the game.
There are many colors in Minecraft as players can see by looking at blocks or mobs. But by dyeing leather armour, players can get unique colors as there are 12,326,391 different possible colors.
Both editions
Spawn eggs
Potions
Item forms of colored blocks
The inventory color of the grass is calculated with temperature:0.5 and rainfall:1.0. The result is AdjTemp:0.5, AdjRainfall:0.5, We can get the color (
#7CBD6B) for the middle of center (x: 127, y: 127) of the grass.png.
These are exclusive to Java Edition; Bedrock Edition instead has pre-colored textures used for items, distinct from the textures actually used for blocks in placed form (see Bedrock Edition history of textures/Items).
-
Grass block
#7CBD6B -
Oak leaves
#48B518 -
Birch leaves
#80A755 -
Spruce leaves
#619961 -
Jungle leaves
#48B518 -
Acacia leaves
#48B518 -
Dark oak leaves
#48B518 -
Mangrove leaves
#92C647 -
Grass
#7CBD6B -
Fern
#7CBD6B -
Tall grass
#7CBD6B -
Large fern
#7CBD6B -
Vines
#48B518 -
Lily pad
#71C35C
Maps
In Java Edition, the item icons for filled and explorer maps use two different textures: filled_map.png, which is the base texture, and filled_map_markings.png, which is overlaid onto the base texture and colored differently depending on the type of map. The color is defined in the minecraft:map_color component as an integer; if not defined, it defaults to
#46402E (dec: 4603950).
Filled Map:
#46402E (dec: 4603950)
Buried Treasure Map:
#46402E (dec: 4603950)
Woodland Explorer Map:
#524C44 (dec: 5393476)
Ocean Explorer Map:
#3A7265 (dec: 3830373)
Trial Explorer Map:
#C26B4C (dec: 12741452)
Village Maps; Jungle Explorer Map; Swamp Explorer Map:
#999999 (dec: 10066329)
In Bedrock Edition, pre-colored textures are instead used for each map type.
Dyed leather armor

The default color is
#A06540 (Dec: 10511680). This is used for leather horse armor, and leather helmet, chestplate, leggings, and boots.
Firework stars
The default color is
#8A8A8A (Dec: 9079434). When dyes are applied, the final color is different from that used for leather armor. They do not match one to one.
History
- Default colors for other stuff when introduced. Some colored stuff was not colored as items when in the inventory.
- Console Edition bed items
- All early spawn egg color info - we have the equations and stuff now.
| Java Edition Beta | |||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.7 | Leaves now appear colored in the inventory. | ||||||||||||||||||||||||||||||||||||||||||||||||
| Java Edition | |||||||||||||||||||||||||||||||||||||||||||||||||
| 1.0.0 | Beta 1.9 Prerelease | #208030 in the inventory. | |||||||||||||||||||||||||||||||||||||||||||||||
| 1.1 | 11w49a | Spawn eggs added, which apply a single color to a constant texture according to the table below:
| |||||||||||||||||||||||||||||||||||||||||||||||
| 12w01a | Spawn egg color application has been reworked to use two different textures, which can be colored completely different colors. | ||||||||||||||||||||||||||||||||||||||||||||||||
| 1.8 | 14w25a | #71C35C in the inventory. | |||||||||||||||||||||||||||||||||||||||||||||||
| 14w27a | The color for the Jump Boost status effect has changed to #22FF4C (Dec: 2293580) with the addition of potions of Leaping. Prior to this change, the color for the Jump Boost status effect was #786297 (Dec: 7889559). | ||||||||||||||||||||||||||||||||||||||||||||||||
| Pocket Edition Alpha | |||||||||||||||||||||||||||||||||||||||||||||||||
| v0.1.0 | #59A53F. | ||||||||||||||||||||||||||||||||||||||||||||||||
| v0.2.1 | |||||||||||||||||||||||||||||||||||||||||||||||||
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