Miscellaneous colors

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This page lists texture colors that do not fit into any other category. Only colors that are applied to textures are listed; other colors such as sky and fog are not listed here.

List

Rendering

Blocks and items in the Creative inventory have a darkened tint attached to them on Java Edition. If all textures are set to
 #FFFFFF
, then all items, single sided blocks, and the top faces of all other blocks, are rendered slightly darker at about 98.8% brightness
 #FCFCFC
, the bottom left side of blocks at about 64.3% brightness
 #A4A4A4
, and the bottom right side at 39.6% brightness
 #656565
. In full brightness, blocks render at 98.8% brightness
 #FCFCFC
on the top, 79.2% brightness
 #CACACA
on the Z-axis, and 59.2% brightness
 #979797
on the X-axis.

This is due a rendering bug: MC-213446 and MC-123703.

Enchanted glint

The enchanted glint appears on the following items:

Entities

Experience orbs

Experience orb textures are mostly white, gray, and red; a gradient is applied afterward to make them green and yellow.

Dyed sheep

ID Name Java Edition color code Bedrock Edition color code
Dec Hex Dec Hex
0 white 15132390
 #E6E6E6
-[note 1]
1 orange 12214293
 #BA6015
16351261
 #F9801D
2 magenta 9779853
 #953A8D
13061821
 #C74EBD
3 light_blue 2852515
 #2B86A3
3847130
 #3AB3DA
4 yellow 12493357
 #BEA22D
16701501
 #FED83D
5 lime 6329623
 #609517
8439583
 #80C71F
6 pink 11954303
 #B6687F
15961002
 #F38BAA
7 gray 3488573
 #353B3D
4673362
 #474F52
8 light_gray 7697777
 #757571
10329495
 #9D9D97
9 cyan 1078645
 #107575
1481884
 #169C9C
10 purple 6694282
 #66258A
8991416
 #8932B8
11 blue 2962303
 #2D337F
3949738
 #3C44AA
12 brown 6438693
 #623F25
8606770
 #835432
13 green 4611344
 #465D10
6192150
 #5E7C16
14 red 8659484
 #84221C
11546150
 #B02E26
15 black 1381656
 #151518
1908001
 #1D1D21
  1. No tint is applied.

Wolf and cat collars

Both wolf and cat collars use the dye colors directly one to one.

Other world elements

Banners

Banners are colored according to default dye colors.

Beacon Beam

Beacon beams are colored according to default dye colors. Without any stained glass, it defaults to the color for white dye.

End Gateway beam

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Scenario Color Image
Generated
 #C74EBD
Randomly
Teleported entity

 #8932B8
Teleported entity
(before 16w39a)

 #E5E533

Guardian beam

Guardian beam color for ticks 0 to 81.

Guardian beams are colored based on the progress of the attack and linearly transition from
 #402080
to
 #FFDF40
. When the attack is past 80 ticks it causes the red color to overflow, which colors the beam
 #00E040
as intended.[1]

World border

State Color Image
Stationary
 #20A0FF
Shrinking
 #FF3030
Growing
 #40FF80

Dyed signs

The text on dyed signs uses the following colors. On signs with non-glowing ink, the colors are darkened by 60% from the values in the table. On signs with glowing ink, the colors in the table are used directly for the text, and the outline has the same darkened color as text on signs with regular ink, except for black text, which has an outline of
 #F0EBCC
. Due to MC-123703 — resolved as "Works as intended"., the actual rendered colors are slightly darker.

Description Color Code
Dec Hex
White 16777215
 #FFFFFF
Light gray 13882323
 #D3D3D3
Gray 8421504
 #808080
Black 0
 #000000
Brown 9127187
 #8B4513
Red 16711680
 #FF0000
Orange 16738335
 #FF681F
Yellow 16776960
 #FFFF00
Lime 12582656
 #BFFF00
Green 65280
 #00FF00
Cyan 65535
 #00FFFF
Light blue 10141901
 #9AC0CD
Blue 255
 #0000FF
Purple 10494192
 #A020F0
Magenta 16711935
 #FF00FF
Pink 16738740
 #FF69B4

References

  1. MC-77758 — resolved as "Works As Intended".

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