Miscellaneous colors
This page lists texture colors that do not fit into any other category. Only colors that are applied to textures are listed; other colors such as sky and fog are not listed here.
List
Rendering
Blocks and items in the Creative inventory have a darkened tint attached to them on Java Edition. If all textures are set to
#FFFFFF, then all items, single sided blocks, and the top faces of all other blocks, are rendered slightly darker at about 98.8% brightness
#FCFCFC, the bottom left side of blocks at about 64.3% brightness
#A4A4A4, and the bottom right side at 39.6% brightness
#656565. In full brightness, blocks render at 98.8% brightness
#FCFCFC on the top, 79.2% brightness
#CACACA on the Z-axis, and 59.2% brightness
#979797 on the X-axis.
This is due a rendering bug: MC-213446 and MC-123703.
Enchanted glint
The enchanted glint appears on the following items:
End Crystal
Enchanted Golden Apple
Nether Star
Bottle o' Enchanting
Debug Stick- Blocks and items that are enchanted
- All potions with effects before 1.19.3
Entities
Experience orbs
Experience orb textures are mostly white, gray, and red; a gradient is applied afterward to make them green and yellow.
Dyed sheep
| ID | Name | Java Edition color code | Bedrock Edition color code | ||
|---|---|---|---|---|---|
| Dec | Hex | Dec | Hex | ||
| 0 | white |
15132390 | #E6E6E6 |
-[note 1] | |
| 1 | orange |
12214293 | #BA6015 |
16351261 | #F9801D |
| 2 | magenta |
9779853 | #953A8D |
13061821 | #C74EBD |
| 3 | light_blue |
2852515 | #2B86A3 |
3847130 | #3AB3DA |
| 4 | yellow |
12493357 | #BEA22D |
16701501 | #FED83D |
| 5 | lime |
6329623 | #609517 |
8439583 | #80C71F |
| 6 | pink |
11954303 | #B6687F |
15961002 | #F38BAA |
| 7 | gray |
3488573 | #353B3D |
4673362 | #474F52 |
| 8 | light_gray |
7697777 | #757571 |
10329495 | #9D9D97 |
| 9 | cyan |
1078645 | #107575 |
1481884 | #169C9C |
| 10 | purple |
6694282 | #66258A |
8991416 | #8932B8 |
| 11 | blue |
2962303 | #2D337F |
3949738 | #3C44AA |
| 12 | brown |
6438693 | #623F25 |
8606770 | #835432 |
| 13 | green |
4611344 | #465D10 |
6192150 | #5E7C16 |
| 14 | red |
8659484 | #84221C |
11546150 | #B02E26 |
| 15 | black |
1381656 | #151518 |
1908001 | #1D1D21 |
- ↑ No tint is applied.
Wolf and cat collars
Both wolf and cat collars use the dye colors directly one to one.
Other world elements
Banners
Banners are colored according to default dye colors.
Beacon Beam
Beacon beams are colored according to default dye colors. Without any stained glass, it defaults to the color for white dye.
End Gateway beam
| Scenario | Color | Image |
|---|---|---|
| Generated | #C74EBD |
|
| Randomly Teleported entity |
#8932B8 |
![]() |
| Teleported entity (before 16w39a) |
#E5E533 |
|
Guardian beam

Guardian beams are colored based on the progress of the attack and linearly transition from
#402080 to
#FFDF40. When the attack is past 80 ticks it causes the red color to overflow, which colors the beam
#00E040 as intended.[1]
World border
| State | Color | Image |
|---|---|---|
| Stationary | #20A0FF |
|
| Shrinking | #FF3030 |
|
| Growing | #40FF80 |
|
Dyed signs
The text on dyed signs uses the following colors. On signs with non-glowing ink, the colors are darkened by 60% from the values in the table. On signs with glowing ink, the colors in the table are used directly for the text, and the outline has the same darkened color as text on signs with regular ink, except for black text, which has an outline of
#F0EBCC. Due to MC-123703 — resolved as "Works as intended"., the actual rendered colors are slightly darker.
| Description | Color Code | |
|---|---|---|
| Dec | Hex | |
| White | 16777215 | #FFFFFF |
| Light gray | 13882323 | #D3D3D3 |
| Gray | 8421504 | #808080 |
| Black | 0 | #000000 |
| Brown | 9127187 | #8B4513 |
| Red | 16711680 | #FF0000 |
| Orange | 16738335 | #FF681F |
| Yellow | 16776960 | #FFFF00 |
| Lime | 12582656 | #BFFF00 |
| Green | 65280 | #00FF00 |
| Cyan | 65535 | #00FFFF |
| Light blue | 10141901 | #9AC0CD |
| Blue | 255 | #0000FF |
| Purple | 10494192 | #A020F0 |
| Magenta | 16711935 | #FF00FF |
| Pink | 16738740 | #FF69B4 |
References
| General mechanics | |
|---|---|
| Survival |
|
| Combat | |
| Environment |
More |
| Movement | |
| User interface | |
| Visuals | |
| Outdated | |





