Pig

Adult

Saddled

Baby

Adult

Saddled

Baby

Adult

Saddled

Baby
| Health points |
10HP |
|---|---|
| Behavior |
Passive |
| Mob type | |
| Hitbox size |
Adult: |
| Speed |
0.25 |
| Spawn |
Grass blocks with at least two blocks of space above in most |
| Usable items |
{
"title": "Pig",
"rows": [
{
"field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 mob hearts\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "(link to Animal article, displayed as Animal)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "'''Adult:'''<br>Height: 0.9 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.45 blocks<br>Width: 0.45 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.25",
"label": "(link to Attribute#movementSpeed article, displayed as Speed)"
},
{
"field": "(link to Grass block article, displayed as Grass blocks) with at least two blocks of space above in most <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite overworld.png article, displayed as 16x16px|link=Overworld|alt=|class=pixel-image|)</span>(link to Overworld article, displayed as <span class=\"sprite-text\">Overworld</span>)</span> biomes.",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Pig Spawn Egg"
],
"images": [
"Temperate Pig JE3 BE2.png",
"Saddled Pig.png",
"Baby Pig.png",
"Cold Pig.png",
"Saddled Cold Pig.png",
"Baby Cold Pig.png",
"Warm Pig.png",
"Saddled Warm Pig.png",
"Baby Warm Pig.png"
]
}
A pig is a passive mob found commonly in most grassy biomes. Adult pigs are a source of porkchops and can be ridden using a saddle. They have three variants based on the temperature of the biome they spawn in.
Spawning
Pigs spawn in the Overworld in most grassy biomes except for snowy plains, meadows, mangrove swamps, and pale gardens.
In Java Edition, pigs spawn in groups of 4 on grass blocks at a light level of 9 or higher. Individual pigs rarely may spawn on grass after world generation.
In Bedrock Edition, pigs spawn in groups of 1 to 3 on grass blocks at a light level of 7 or higher. Individuals regularly spawn on grass after world generation.
Each pig has a 5% chance of spawning as a baby.
Pigs sometimes also spawn in animal pens, stables, and butcher house backyards in villages upon world generation.
Pigs cannot spawn naturally with a saddle.
Variants
Pigs have 3 variants: temperate, cold, and warm. This variant is determined by the biome the pig spawns in.
| Natural spawning | ||
|---|---|---|
| Other[variants 1] | ||
If a pig spawn egg is used in any biome not listed, a temperate pig is spawned.
Drops
Breeding two adult pigs results in 1–7XP orbs
On death, an adult pig drops:
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Porkchop[A] | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 | 1–6 | 100.00% | 3.50 | |
| Cooked Porkchop[B] | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 | 1–6 | 100.00% | 3.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Porkchop[A] | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 | 1–6 | 1 | 7⁄2 | |
| Cooked Porkchop[B] | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 | 1–6 | 1 | 7⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Raw Porkchop[A] | 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 5 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | ||
| Cooked Porkchop[B] | 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 5 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Raw Porkchop[A] | 2.00 | 2.50 | 3.00 | 3.50 | |
| Cooked Porkchop[B] | 2.00 | 2.50 | 3.00 | 3.50 | |
- ↑ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
- ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Porkchop[A] | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 | 1–6 | 100.00% | 3.50 | |
| Cooked Porkchop[B] | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 | 1–6 | 100.00% | 3.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Porkchop[A] | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 | 1–6 | 1 | 7⁄2 | |
| Cooked Porkchop[B] | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 | 1–6 | 1 | 7⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Raw Porkchop[A] | 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 5 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | ||
| Cooked Porkchop[B] | 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 5 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Raw Porkchop[A] | 2.00 | 2.50 | 3.00 | 3.50 | |
| Cooked Porkchop[B] | 2.00 | 2.50 | 3.00 | 3.50 | |
- A
saddle if saddled. - 1–3XP experience orbs if killed by a player or tamed wolf.
Killing a baby pig yields neither items nor experience.
Behavior
Pigs roam the Overworld avoiding hazards and harmful falls. A pig flees for a short time when harmed.
Pigs follow players holding carrots, potatoes, beetroots or carrots on sticks within a radius of six blocks.
When a pig or baby pig is struck by lightning, it transforms into a zombified piglin or baby zombified piglin, respectively. If the pig was equipped with a saddle, the saddle is lost and the player dismounts. If lightning strikes a pig in Peaceful difficulty, the pig does not transform but takes normal damage from the strike.
Riding

It is possible to ride an adult pig by using a saddle on it. Shears can be used on a saddled pig to retrieve the saddle. Baby pigs cannot be saddled nor ridden.
Saddled pigs are controllable with a carrot on a stick. They travel at a default speed of 2.42 blocks/s.
Using the carrot on a stick will cause the pig to enter a boost. While boosted, the pig gradually accelerates to its peak speed of 5.2 blocks/s (6.24 blocks/s with Speed I and 7.28 blocks/s with Speed II) until halfway through the boost, and then decelerates to its default speed by the end of the boost. Specifically, the speed of the pig increases by times the original speed, where is the time already passed since the start of the boost, and is the total duration of the boost.
Pigs cannot float on water or lava (even if they have Fire Resistance) when being controlled. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. Using the carrot on a stick while riding a pig makes it run faster at the cost of 7 durability. If the pig and rider fall, then fall damage doesn't cause any knockback or slower movement speed.
A player can travel through a space 1 block high by riding a pig.
Breeding
Pigs can be bred using carrots, potatoes or beetroots. After breeding, the parents have a cooldown of 5 minutes before they can breed again. Baby pigs mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%.
When two different variants of pigs are bred together, the variant of the baby is randomly selected from one of the parents' variants.
Sounds
Java Edition:
Pigs use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Pig oinks | Friendly Mobs | Randomly | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Pig dies | Friendly Mobs | When a pig dies | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Pig hurts | Friendly Mobs | When a pig is damaged | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Footsteps | Friendly Mobs | While a pig is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
| Saddle equips | Friendly Mobs | When a saddle is equipped to a pig | entity | subtitles | 0.5 | 1.0 | 16 | |
| Saddle snips away | Friendly Mobs | When a saddle is removed from a pig using shears | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Friendly Creatures Friendly Mobs | Randomly | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a pig dies | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a pig is converted to a zombified piglin by being struck by lightning | mob | 2.0 | 0.8-1.2 | |
| Friendly Creatures Friendly Mobs | When a pig is damaged | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | While a pig is walking | mob | 0.2 | 1.0 | |
| Friendly Creatures Friendly Mobs | When a saddle is equipped to a pig | mob | 0.5 | 1.0 | |
| Friendly Creatures Friendly Mobs | When a saddle is removed from a pig using shears | mob | 1.0 | 1.0 | |
| Friendly Creatures Friendly Mobs | When a pig is boosted using a carrot on a stick | mob | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
pig | dismounts_underwater | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
pig | 12 | entity |
Entity data
Pigs have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [String] variant: the variant of the pig.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| When Pigs Fly | Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it. | Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. | 40 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 mobs:
|
![]() | Two by Two | Breed all the animals! |
History
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| August 20, 2009 | |||||||
| August 22, 2009 | |||||||
| 0.24_SURVIVAL_TEST | |||||||
| 0.25 SURVIVAL TEST | Pigs now drop 0–2 brown mushrooms and award the player 10 points each when killed. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | Pigs and other mobs no longer spawn naturally. | |||||
| 20100202 | Pigs and other mobs now spawn naturally again. | ||||||
| 20100211-2327 | Pigs now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound. | ||||||
| 20100219 | Pigs now drop 0–2 raw porkchops instead of mushrooms upon death. | ||||||
| Java Edition Infdev | |||||||
| 20100625-1917 | |||||||
| Java Edition Alpha | |||||||
| v1.0.4 | A sitting animation for riding pigs has been added. | ||||||
| v1.0.17 | Pigs have been added to multiplayer. | ||||||
| Java Edition Beta | |||||||
| 1.5 | An achievement for riding a pig off a cliff has been added. | ||||||
| Pigs struck by lightning now turn into zombie pigmen.[1] | |||||||
| Pigs that die from being set on fire now drop cooked porkchops. | |||||||
| 1.8 | Pre-release | ||||||
| A new AI system has been added for passive mobs; they now run away when attacked. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 2 | Pigs can be now be bred using wheat. | |||||
| Beta 1.9 Prerelease 3 | |||||||
| 1.2.1 | 12w06a | Before this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever mob they actually spawn, with the singular exception of the cave spider. | |||||
| 12w07a | Pigs have a new AI. | ||||||
| 1.2.4 | It is no longer possible to ride baby pigs with saddles. Right clicking with a saddle does nothing. | ||||||
| 1.3.1 | 12w25a | Pigs now drop 1-3 porkchops instead of 0-2. | |||||
| 1.4.2 | 12w36a | Pigs now drop saddles upon death, only if saddled. | |||||
| Added carrot on a stick to direct saddled pigs. | |||||||
| Pigs can now be bred only using carrots, not wheat, and follow players who hold a carrot or a carrot on a stick. | |||||||
| 12w37a | Pigs are now able to jump when ridden. | ||||||
| Pigs now "eat" the carrot in a span of time shown by a durability bar of the carrot on a stick. | |||||||
| It is no longer necessary to hold the carrot on a stick in the player's hand while the pig is having the burst of speed. | |||||||
| 12w38a | Pigs now have a new step sound. | ||||||
| 1.6.1 | 13w16a | Pigs now display the mob health bar when riding. | |||||
| Pigs are now dismounted using the sneak key; previously, this was achieved by right clicking on the pig a second time. | |||||||
| Added leads, which can be used to leash pigs. | |||||||
| 1.8 | 14w02a | Baby pigs' growth can now be accelerated using carrots. | |||||
| 1.9 | 15w31a | Pigs can now also be led and bred using potatoes and beetroots, in addition to carrots. | |||||
| 16w05b | The durability of a carrot on a stick is no longer reduced merely by riding a pig, only by using the speed boost. | ||||||
| Pigs can now step up 1 block when controlled by a player instead of jumping. | |||||||
| Pigs now rotate in sync with the player when holding a carrot on a stick. | |||||||
| 1.10 | 16w20a | Pigs no longer spawn in ice plains. | |||||
| 1.11 | 16w38a | Saddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false.[5] | |||||
| 1.14 | 18w43a | ||||||
| 1.15 | 19w37a | 5% of pigs now spawn as babies. | |||||
| 1.16 | 20w06a | A baby pig now becomes a baby zombified piglin after being hit by lightning. | |||||
| 20w15a | Pigs can now be saddled by dispensers. | ||||||
| 1.19.4 Experiment | 1.19.4 Pre-release 1 | Pigs now spawn in cherry groves.[6] | |||||
| 1.21.5 | 25w02a | ||||||
| The original pig variant is now considered temperate. | |||||||
| Pigs can now spawn in wooded badlands. Technically, they are also allowed to spawn in badlands and eroded badlands, but cannot spawn there naturally as these biomes do not generate grass blocks. | |||||||
| 25w03a | Saddles now show the enchantment glint on the pig when enchanted. | ||||||
| 25w05a | Warm pigs can now spawn in windswept savannas. | ||||||
| 25w06a | Warm and cold pigs now spawn in more biomes when spawned with unspecified commands or spawn eggs. | ||||||
| 1.21.6 | 25w15a | Now have their legs mirrored. | |||||
| 25w20a | Saddles can now be removed from pigs using shears. | ||||||
| Pocket Edition Alpha | |||||||
| v0.2.0 | |||||||
| Pigs currently cannot spawn naturally, unless the player hacks or edits the inventory. | |||||||
| v0.2.1 | Adult pigs now spawn naturally. | ||||||
| v0.6.0 | Baby pigs now spawn naturally. | ||||||
| v0.8.0 | build 1 | Pigs follow players holding carrots or potatoes, but cannot be fed yet. | |||||
| Pigs now have a new AI, so they avoid hazards. | |||||||
| build 2 | Pigs follow players holding beetroots. | ||||||
| build 4 | Pigs can now be fed carrots, potatoes, or beetroots to enter love mode and breed. | ||||||
| v0.9.2 | The health of pigs has been reduced from 20HP × 10 to 10HP | ||||||
| v0.12.1 | build 1 | Pigs now turn into zombie pigmen when struck by lightning. | |||||
| build 12 | The chance of baby pigs spawning naturally or from a spawn egg has been reduced from 25% to 5%. | ||||||
| v0.14.0 | build 1 | Baby zombie jockeys now check for nearby pigs to mount prior to attacking the player. | |||||
| Pigs no longer spawn in snowy tundra biome and variants. | |||||||
| v0.15.0 | build 1 | ||||||
| Baby husks can now ride pigs. | |||||||
| v0.16.0 | build 4 | Pigs now drop 1-3 porkchops instead of 0-2. | |||||
| Bedrock Edition | |||||||
| ? | Pigs no longer have a 5% chance to spawn already in breeding mode. | ||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.1 | Pigs now spawn in village butcher houses, pens and stables. | |||||
| 1.18.30 | Preview 1.18.20.28 | Pigs no longer spawn in snowy taigas. | |||||
| Release | Reverted the pig spawning change made in Preview 1.18.20.28. | ||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | ||||||
| The original pig variant is now considered temperate. | |||||||
| 1.21.70 | Preview 1.21.70.23 | All features behind the "Drop 1 2025" experimental toggle have now been fully implemented. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | |||||||
| Pigs run away when attacked. | |||||||
| TU7 | |||||||
| Pigs can now be bred using wheat. | |||||||
| TU14 | 1.04 | Pigs now drop 1-3 porkchops instead of 0-2. | |||||
| Pigs now drop saddles when killed (if equipped with one). | |||||||
| Baby pigs can now be spawned by using | |||||||
| Pigs can now be bred only using carrots, not wheat, and follow players who hold a carrot or a carrot on a stick. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Pigs are now dismounted using the sneak key; previously, this was achieved by pressing use on the pig a second time. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Baby pig growth can now be accelerated using carrots. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Pigs can now also be led and bred using potatoes and beetroots, in addition to carrots. | |
| ? | ? | ? | ? | ? | ? | ? | Saddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false. |
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
-
The original pig model before it was made into a creeper. -
The old "cross-eyed" pig texture. -
The first image of pigs with 3D snouts. -
The image suggesting Notch add snouts to pigs. -
The image thanking Notch for adding snouts to pigs. -
First image of player-controlled pigs released by Nathan Adams. -
First image of pig riding in Bedrock Edition. -
Second image of pig riding in Bedrock Edition. -
Third image of pig riding in Bedrock Edition.
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The namespaced ID of pigs have been changed from Pig to pig. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version. | |||||
| 1.21.5 | 25w03a | The nbt boolean Saddle has been removed, in favor of the new equipment field. | |||||
Issues
Issues relating to "Pig" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- A pig appears as a DLC costume for the Mii Brawler in the crossover fighting game Super Smash Bros. Ultimate.
- Pig was the first passive mob added in the survival test.
- The warm variant of the pig is based on the red river hog, as revealed in Minecraft Live 2025.
Gallery
Renders
-
A baby pig with a saddle
Mojang screenshots
-
Zuri riding a warm pig. -
The two new pig variants. -
A warm pig in a savanna. -
A cold pig in a cold biome. -

-

Mojang images
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A pig watching Zuri falling. -
A pig through a peephole.
Screenshots
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A dying pig. -
A baby pig compared to an adult pig. Despite the baby pig's body size they have the same head size as an adult pig. -

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Zuri riding a pig while the pig is riding a minecart -
Pigs following the player -
An upside-down pig, revealing its feet and nipples -
A pig facing the player -
A ravine with three pigs in it -
Steve riding a saddled pig in a minecart -
A player riding a saddled pig during the Ravager Run game from Minecon Live: Rush Race! -
A player steering a pig with a carrot on a stick in a cherry grove
Textures
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Old Pig texture file. -
Pig saddle texture file. -
Programmer Art pig texture file. -
Programmer Art Old saddle texture file. -
Temperate pig texture file. -
Cold pig texture file -
Warm pig texture file. -
Pig saddle texture file. -
Programmer Art temperate pig texture file.
Official artwork
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Steve and Alex with a pig. -
Artwork of a pig looking up. -
Ditto, but in bright lighting. -
A different pig looking up. -
Saddled pig artwork. -
Artwork of a pig. -
A pig as it appears on the banner for the Wild Update. -
A pig in promotional artwork for the Village & Pillage Update. -
A pig in promotional artwork for the first Caves & Cliffs update. -
A pig in official artwork for The Wild Update. -
A pig in official artwork for the Education Edition. -

-

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![Alex sliding on a road on a pig in reference to a shot in the 1988 animated film Akira.[7]](./_assets_/043260f7b0b52cc4b2bc4c865a9523c0.jpg)
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Pixel art animation of a pig scampering about. -
Efe chooses a path while riding a pig.
In other media
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A pig figure at Telltale Games. -
The pig Mii Brawler costume in Super Smash Bros. Ultimate. -
Pig sock puppets from the defunct Mojang website Pig Tales. -
Sunny riding a pig in an advertisement. -
Ditto. -
The pig as seen in the Mobestiary -
Lego Minecraft pig minifigure. -
Pig micromob (left) from Lego Minecraft. -
Official T-shirt artwork "Pig Riding" featuring Steve and a pig. Made by JINX. -
Pig plush made by JINX. -
Baby pig plush made by JINX. -
Rubber ducks of a pig, creeper, and Steve. -
An officially licensed pig wheelchair cover. -
The poisonous potato pig from 24w14potato. -
The mottled pig from Minecraft Earth. -
A pig as it appears in the City texture pack. -
A pig as it appears in the Greek Mythology texture pack. -
The Skeleton Pig, featured in the Halloween Edition mash-up pack and Minecraft Mini-Series. -
A pig as it appears in the Plastic texture pack. -
Party Pig, a skin featured in the 1st Birthday Skin Pack. -
Pig Whisperer, a skin dressed as a pig featured in the Builders & Biomes skin pack. -
Alternate design for the Pig Whisperer. -
A pig dancing with a bad piggy.
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A pig as it appears in A Minecraft Movie, also a reference to Technoblade. -
Cold animal variants in real life snow.
Notes
References
- ↑ "MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D" – @notch (Markus Persson) on X (formerly Twitter), April 11, 2011
- ↑ "imgur.com/jYWW1?full" – @notch (Markus Persson) on X (formerly Twitter), September 2, 2011
- ↑ I like to imagine Notch getting drunk while he's coding on Minecraft then comes here to take a break for a bit, then seeing something simple and cool like the Snout idea and drunkenly giggling to himself as he places something so simple and awesome as a nose...for a pig.
What I'm trying to say is that I think Notch should code more while he is drunk. – Reddit, u/AgainstClint, September 2, 2011 - ↑ Pigs Need Snouts! – Reddit, u/MinecraftAfterDark, September 2, 2011
- ↑ MC-92772 — resolved as "Fixed".
- ↑ MC-260059
- ↑ "Akira -1988, Akira Drift clip" – Senor Corbuiser on YouTube, March 31, 2022
External links
- Pig article on Wikipedia

