Target

| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
0.5 |
| Hardness |
0.5 |
| Luminous |
None |
| Transparent |
No |
| Flammable |
Yes (15) |
| Catches fire from lava |
No |
| Map color (JE) |
|
{
"title": "Target",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Hoe Required.png article, displayed as 32x32px|link=Hoe|alt=|class=pixel-image|This block can be broken with any tool, but a hoe is the quickest)</span>",
"label": "Tool"
},
{
"field": "0.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "None",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes (15)",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(255, 252, 245); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 14 QUARTZ</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"Target"
],
"images": [
"Target.png"
]
}
A target is a block that produces a temporary redstone signal when hit by a projectile. Unlike most other conductive blocks, it also redirects adjacent redstone dust toward it.
Obtaining
Breaking
Targets can be mined using any tool or by hand, but a hoe is the fastest way to break it.
| Block | ||
|---|---|---|
| Hardness | 0.5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 0.75 | |
| 0.4 | ||
| 0.2 | ||
|
0.15 | |
| 0.15 | ||
| 0.1 | ||
| 0.1 | ||
| 0.1 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation
In ancient cities, the target can be found integrated into circuitry within a secret room at the city center.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Redstone Dust + Hay Bale |
Usage
Targets emit a redstone signal when hit by most projectiles. The closer a projectile is to the center of the block, the stronger the redstone signal that is produced.
The following projectiles will activate a target block:
Arrow
Bottle o' Enchanting
Egg
Ender Pearl
Fire Charge (when fired by a dispenser)
Firework Rocket
Flying player[1]
Lingering potion
Llama Spit
Shulker Bullet
Snowball
Splash Potion
Trident
Redstone component

When struck by most projectiles, the target emits redstone power for 4 redstone ticks (0.4 seconds). Arrows and tridents instead cause the target to emit power for 10 redstone ticks (1 second), similar to stone buttons. A target can be hit with any of the projectiles mentioned above.
The strength of the signal depends on how close the projectile is to the center of the block, from 1 to 15.
In Java Edition, the target also provides a block update when hit, meaning that an observer can detect if the target has been hit and has produced a redstone signal.[2]
Being a power source, a target redirects adjacent redstone wires to point to itself. As targets are also conductive, this property can be used to compact redstone circuits.
Sounds
grass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
grass sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
| Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
target | Block & Item | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
target | 494 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| power | 0 | 0123456789101112131415 | Redstone power output of the target. |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Bullseye | Hit the bullseye of a block | — | 15 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a is shot with a projectile by the player. |
Video
History
| September 28, 2019 | |||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
| 1.16 | 20w09a | ||||||
| 20w10a | Targets are now flammable. | ||||||
| Targets can now be activated by ender pearls and bottles o' enchanting. | |||||||
| 20w11a | Targets can now be broken faster using hoes. | ||||||
| 20w18a | Targets now conduct redstone power. | ||||||
| 1.19 | 22w13a | Targets now generate in ancient cities. | |||||
| Bedrock Edition | |||||||
| 1.16.0 Experiment | beta 1.16.0.51 | ||||||
| Targets are currently available only through Experimental Gameplay. | |||||||
| 1.16.0 | beta 1.16.0.57 | Targets are no longer behind Experimental Gameplay. | |||||
| Targets can now be broken faster using hoes. | |||||||
| 1.17.30 | beta 1.17.20.20 | Targets are no longer transparent. | |||||
| 1.19.0 | beta 1.19.0.26 | Targets now generate in ancient cities. | |||||
Issues
Issues relating to "Target" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
The target block shown at MINECON Live 2019. -
An arrow at the center of a target block
In other media
-
Official target block artwork.
References
- ↑ "Hermitcraft 9 Ep 44: Scarland's MEGA Entrance Build!! @ 4:42" – GoodTimesWithScar on YouTube, August 15, 2023
- ↑ MCPE-84391 — Observers don't detect target block updates
External links
- Block of the Week: Target – Minecraft.net on June 18, 2020
| |||||||||
