{
"title": "Bats and Pots",
"images": [],
"rows": [
{
"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "Edition"
},
{
"field": "(link to Bats and Pots article, displayed as Bats and Pots)",
"label": "Official name"
},
{
"field": "<ul class=\"hlist\"><li>\n* (link to Bedrock Edition 1.20.50 article, displayed as 1.20.50)\n* (link to Bedrock Edition 1.20.51 article, displayed as 1.20.51)\n* (link to Bedrock Edition 1.20.60 article, displayed as 1.20.60)\n* (link to Bedrock Edition 1.20.62 article, displayed as 1.20.62)\n* (link to Bedrock Edition 1.20.70 article, displayed as 1.20.70)\n* (link to Bedrock Edition 1.20.71 article, displayed as 1.20.71)\n* (link to Bedrock Edition 1.20.72 article, displayed as 1.20.72)\n* (link to Bedrock Edition 1.20.73 article, displayed as 1.20.73)</li></ul>",
"label": "Version(s)"
}
],
"invimages": [],
"footer": "<span style=\"display:inline-block; padding:0 .4em;\">[[bedrock Edition guides/Trails & Tales|◄ Trails & Tales]]</span><span style=\"display:inline-block; padding:0 .4em;\">[[bedrock Edition guides/Armored Paws |Armored Paws ►]]</span>"
}
This guide is a simplified overview of all non-experimental changes in the Bats and Pots drop (Bedrock Edition 1.20.50 to Bedrock Edition 1.20.73), which assumes at least some familiarity with Trails & Tales (Bedrock Edition 1.20.0 to 1.20.41), excluding experimental features in these versions.
Mobs
Changed
| Name |
Image |
Changed
|
| General
|
|
- Mobs on fire no longer spread fire to their target when holding something in their main hand.
- Changed mob attack reach calculation.
- In horizontal directions, mobs' attack reach are now their bounding box extended in horizontal directions, instead of using horizontal width to determine.
- For example, a ravager won't be able to attack through a few block thick walls.
- In vertical directions, mobs' attack reach are now the exact vertical range of their bounding box. When there's no overlap between their bounding box and their target's bounding box in vertical direction, they can not attack, in specific:
- Riding a medium-sized mob (e.g. horse) can get rid of attacks from short mobs (e.g. baby zombie).
- Riding a tall mob (e.g. camel) can get rid of attacks from standard size mobs (e.g. zombie).
- Some mob's reaching height now extended (e.g. enderman, safety height changed from 1.5 to 3).
|
| Bat
|
|
Their model, animations, and texture have been updated.
|
| Zoglin
|
|
Now despawn in Peaceful difficulty.
|
| Wolf
|
|
- Wolves can now withstand the same amount of damage as in Java Edition.
- Rather than halving all damage dealt to tamed wolves by entities other than players or arrows.
- Increased the maximum health of tamed wolves from 20HP
× 10 to 40HP × 20. Pre-existing tamed wolves need to be fed to reach the new maximum health.
- To ensure the healing rate remains consistent, the health restored by feeding wolves has been doubled.
|
Blocks
Changed
Items
Changed
Non-mob Entities
Changed
Gameplay
Changed
| Name |
Changed
|
| Raid
|
Raid mobs can now join existing raids.
|
Navigation