Bedrock Edition guides/Caves & Cliffs: Part II

For the Java Edition version of this guide, see Java Edition guides/Caves & Cliffs: Part II.
Caves & Cliffs: Part II
Edition

Bedrock Edition

Official name

Caves & Cliffs

Version(s)

This guide is a simplified overview of all changes in the Caves & Cliffs: Part II update (Bedrock Edition 1.18.x releases), which assumes at least some familiarity with the Caves & Cliffs: Part I update (Bedrock Edition 1.17.x releases).

Mobs

Changed

Name Image Changed
Axolotl Now spawn only in water above clay blocks in lush caves.
Drowned Now can spawn in aquifers inside dripstone caves.
Glow squid Now spawn only in water blocks under Y=30.
Goat Now spawn only in snowy slopes, jagged peaks, and frozen peaks biomes.

Blocks

Changed

Name Image Changed
Tuff
  • Generates in patches below Y=0.
  • Generates as filler rock in iron ore veins.
Copper ore Now drops 2-5 raw copper when mining instead of 2-3.
Powder snow Generates in groves and snowy slopes.
Dripstone block Generates in dripstone cave biomes.
Pointed dripstone Generates in dripstone caves.
Azalea Generates in lush caves.
Cave vines

Generates in lush caves.
Big dripleaf Generates in lush caves.
Small dripleaf Generates in lush caves.
Moss block Generates in lush caves.
Moss carpet Generates in lush caves.
Spore blossom Generates in lush caves.
Deepslate Generates below Y=8.

Items

New

Name Image Obtaining Uses
Music disc ("otherside") "otherside" music discs can be found in chests in strongholds and dungeons. Plays the track "otherside" from the Caves & Cliffs soundtrack.

Changed

Name Image Changed
Glow berries Naturally grows on cave vines.

Structures

New

Name Image Generates Chests Mobs Description
Dripstone cluster Dripstone caves No No A large vertical cluster of dripstone blocks.
Ore vein Underground No No
  • A large cluster of long strips of stones and ores.
  • Granite and copper ore veins generate above Y level 0.
  • Tuff and iron ore veins generate below Y level 0.

Changed

Name Image Changed
All structures Now hardcoded into world generation.
General
  • The overworld now uses the multi-noise biome source type.
  • Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.
    • This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.
      • For example, forests and deserts could form up on a hill without needing a special biome just for that purpose.
    • This additionally allows for smoother transitions between biomes.
  • Terrain is now smoother and more extreme.
  • Bedrock layers generate dependent on the world seed now.
  • New random number generator is used for Overworld generation.
Amethyst geode Now generate only up to Y=30.
Azalea tree
  • Now generate above lush caves.
  • Indicates the location of a lush caves biome.
  • Lots of rooted dirt generate below natural azalea trees.
Fossil Generates with deepslate diamond ore instead of coal ore when below Y=0.
Lakes
  • Water lakes were removed, because aquifers could provide local water levels.
  • Lava lakes now generate above Y=0.
Stony shore
  • Now generate with strips of gravel.
  • Can generate alongside any biome instead of just windswept hills.
Desert pyramid
  • No longer generate on water.
  • Now spawn on the surface rather than at a fixed y-level, but tend to be partially buried.
Monster room Increased the amount of dungeons, especially below Y=0.
Buried treasure
Can now contain water breathing potions.
Mineshaft
  • The starting room no longer generates with a dirt floor.
  • Now generate higher up in badlands.
Pillager outpost Now generate in all the new mountain biomes.
Village
  • Now slightly more spread out.
  • Now generate in meadows.

Biomes

New

Name Image Description Structures
Dripstone caves
  • Contains lots of dripstone blocks and pointed dripstone on the floor and ceiling.
  • There are large columns made of dripstone blocks extending from the ceiling to the floor of the cave.
  • Contains many small pools of water.
  • Contains larger deposits of copper ore.
Lush caves
  • An azalea tree generates on the surface to indicate the biome's location.
  • Terrain is covered with lots of moss and clay.
  • Many kinds of plants grow in this biome, including grass, vines, dripleaves, azalea, cave vines, and spore blossoms.
  • Contains many pools and terraces made of clay and water.
Meadow
  • A new mountain sub-biome that often generates at the base of mountains.
  • Resembles a plains biome with blueish grass and numerous flowers.
Grove
  • A new mountain sub-biome that generates on the slopes of mountains.
  • Resembles a snowy taiga biome with a surface made of snow blocks and powder snow.
Snowy slopes
  • A new mountain sub-biome that generates on the slopes of mountains.
  • Consists of several layers of snow and powder snow blocks on top of stone.
Stony peaks
  • A mountain sub-biome that generates on the peaks of mountains.
  • Usually generates when the surrounding base biomes are too hot for jagged or frozen peaks.
  • Has a surface made of stone and strips of calcite.
Jagged peaks
  • A mountain sub-biome that generates on the peaks of mountains.
  • More likely to generate as sharp peaks compared to the other peak biomes.
  • Has a surface made of stone and snow.
Frozen peaks
  • A mountain sub-biome that generates on the peaks of mountains.
  • Tends to generate rounded peaks.
  • Has a surface made of snow and packed ice.

Changed

Name Image Changed
All biomes

  • Terrain, cave, and biome generation has been completely overhauled.
  • The height limit and depth limit have both been increased by 64 blocks.
  • There is now natural variation in terrain shape and elevation independently from biomes.
  • New mountain biomes and cave biomes have been added.
  • Cave biomes generate naturally underground and inside mountains.
  • Cave generation has been overhauled to include new types of caves, such as cheese, spaghetti, and noodle caves.
  • Local water levels and lava levels in caves can create underground water and lava lakes at different elevations.
  • Ore distribution has been overhauled, with each ore now peaking in frequency at a different elevation.
  • Large underground ore veins have been added.
  • Clouds have been raised to Y level 192.
  • There is now much more variation in beach size.
  • Ocean biomes temperatures now match land biome temperatures.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Caves and CliffsFreefall from the top of the world (build limit) to the bottom of the world and survive.30Gold
Feels Like HomeTake a Strider for a loooong [sic] ride on a lava lake in the Overworld.In the Overworld, use a strider to ride on a lava lake for a distance of 50 meters from the point where the ride starts.20Silver
Sound of MusicMake the Meadows come alive with the sound of music from a jukebox.Use a music disc on a jukebox in the Meadow biome.10Bronze
Star traderTrade with a villager at the build height limit.20Silver

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