{
"title": "Spring to Life",
"images": [],
"rows": [
{
"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "Edition"
},
{
"field": "(link to Spring to Life article, displayed as Spring to Life)",
"label": "Official name"
},
{
"field": "<ul class=\"hlist\"><li>\n* (link to Bedrock Edition 1.21.70 article, displayed as 1.21.70)\n* (link to Bedrock Edition 1.21.71 article, displayed as 1.21.71)\n* (link to Bedrock Edition 1.21.72 article, displayed as 1.21.72)\n* (link to Bedrock Edition 1.21.73 article, displayed as 1.21.73)\n* (link to Bedrock Edition 1.21.80 article, displayed as 1.21.80)\n* (link to Bedrock Edition 1.21.81 article, displayed as 1.21.81)\n* (link to Bedrock Edition 1.21.82 article, displayed as 1.21.82)\n* (link to Bedrock Edition 1.21.84 article, displayed as 1.21.84)</li></ul>",
"label": "Version(s)"
}
],
"invimages": [],
"footer": "<span style=\"display:inline-block; padding:0 .4em;\">[[bedrock Edition guides/The Garden Awakens|◄ The Garden Awakens]]</span><span style=\"display:inline-block; padding:0 .4em;\">[[bedrock Edition guides/Chase the Skies |Chase the Skies ►]]</span>"
}
This guide is a simplified overview of all non-experimental changes in Spring to Life (Bedrock Edition 1.21.70), which assumes at least some familiarity with The Garden Awakens (Bedrock Edition 1.21.50), excluding experimental features in this version.
Mobs
Changed
| Name |
Image |
Changed
|
| Pig, cow and chicken
|
  
|
- New mob variants have been added, the variant is determined by the biome they spawn in.
- Temperate variant - The pre-existing mob variant.
- Spawns by default where the cold and warm variants do not spawn.
- Cold variant spawns only in:
- Warm variant spawns only in:
- When bred by a player, a baby variant will not be chosen by the current biome, but instead randomly selected from one of the parents' variants.
- Can now spawn on Spawn events and they used command summon or event to spawn this variants Cold and Warm Animals
|
| Sheep
|
    
|
- Changed the rules for sheep coloring to be based on which biome they spawn in:
- Temperate biomes:
- Cold biomes:
- Warm biomes:
- Sheep colors for temperate biomes is unchanged from current behavior.
|
| Creaking
|
|
- Can now be named using name tags.
- Named creakings will persist through the day.
- However, it will still be torn down if stuck with a player or if it is too far from its heart.
- Named creakings are still resistant to all damage, and can communicate with their hearts via particles.
|
| Villager
|
|
- Cartographers now sell seven new maps which each point to a different village or other structures in a different biome. These maps can help players who want to quickly find a specific location.
- Cartographers from different village types will sell a different range of maps and colored banners.
|
| Wandering trader
|
|
- The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay.
- Wandering traders now have better prices, more trades, and sell larger amounts of many items.
- Wandering traders can now buy basic supplies from players.
- Wandering traders can offer to buy two items from this list:
- Wandering traders now have a chance of selling these items in addition to their previous trades:
|
| Camel
|
|
Can now rarely spawn in deserts.
|
| Donkey
|
|
Now spawn in savannas.
|
| Wolf
|
|
- Added six new sound variants.
- The variants are called Classic, Big, Cute, Puglin, Angry, Grumpy, and Sad. The existing wolf sounds are used for the Classic variant.
- Wolves receive a random sound variant when they spawn.
- Sound variants are not related to texture variants.
|
Blocks
New
| Name |
Image |
Obtaining |
Tool Required |
Uses
|
| Leaf litter
|
  
|
Found on the floor of forests, dark forests, and wooded badlands.
|
Any
|
- Can be used as fuel.
- Can be used in a composter.
|
| Wildflowers
|
  
|
Grows in birch forests, old growth birch forests, and meadows.
|
Any
|
- Can be placed in four orientations.
- Can be crafted into yellow dye.
|
| Firefly bush
|
|
Generates in swamps and near rivers.
|
Any
|
- When it's dark, glowing firefly particles appear around the firefly bush, up to 5 blocks away.
- Can be used in the composter, with a 30% chance to add a layer.
- Using bone meal on a firefly bush will spread it to nearby blocks.
- Emits a light level of 2.
- Can be instantly broken without any particular tool.
|
| Bush
|
|
- Generates in the following biomes:
|
Any
|
- They are tinted by the grass color of the biome they are placed in.
- Can be used in the composter, with a 30% chance to add a layer.
- Using bone meal on a bush will generate a neighboring bush next to it if possible.
- Can be instantly broken without any particular tool.
|
| Cactus flower
|
|
Has a chance of generating on cactuses in deserts and badlands.
|
Any
|
- Can be placed on cactus blocks or any block which has center support at the top of the block.
- Has a chance of growing on cactus blocks.
- If a cactus is one or two blocks high the flower has a 10% chance to grow instead of the cactus getting higher.
- If a cactus is three blocks or higher the flower has a 25% chance to grow.
- Cactus flowers will only grow if they have space on all four sides.
- Can be mined without any tool.
- Can be used in the composter, with a 30% chance to add a layer.
- Can be used to craft 1 pink dye.
|
| Short and tall dry grass
|

|
Generates in the desert and badlands.
|
Any
|
- Both short and tall variants are one block high.
- Can be placed on types of sand, terracotta and dirt blocks like the dead bush.
- Can be obtained using shears or a Silk Touch tool.
- Can be bone mealed.
- Using bone meal on short dry grass grows it into a tall dry grass.
- Can be used in the composter, with a 30% chance to add a layer.
- Sheep can eat short dry grass to regrow its wool.
- Can be used as fuel for smelting, where they smelt half an item.
|
Changed
| Name |
Image |
Changed
|
| Lodestone
|
|
Crafted with iron instead of netherite.
|
| Leaves
|
|
Generate falling leaf particles.
|
| Creaking heart
|

|
- Correctly placed between Logs have a new dormant texture during the day.
- Dormant creaking hearts cannot spawn new creakings and resin.
- The transition between the awake and dormant states of creaking hearts is now based on the fixed day time.
|
| Eyeblossom
|

|
The transition between the states of eyeblossoms is now based on the fixed day time.
|
Iron bars, iron block, iron trapdoor, iron door and heavy weighted pressure plate
|
  
|
Added new break, place, step, fall and hit sounds.
|
Items
Changed
| Name |
Image |
Changed
|
| Bundle
|
                               
|
Can now be found in some village chests.
|
| Egg
|

|
- New variants of the egg has been added.
- Blue egg: A variant of the egg laid by the cold chicken variant.
- Brown egg: A variant of the egg laid by the warm chicken variant.
- Spawns the corresponding chicken variant when hatched.
|
| Resin clump
|
|
The XP rewarded for smelting resin clumps into resin bricks has been reduced from 0.3 to 0.1.
|
| Spawn egg
|
|
Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg.
|
Biomes
Changed
| Name |
Image |
Changed
|
| Pale garden
|
|
|
| Dark forest
|
|
Updated the tree composition in dark forests to match Java Edition, increasing the number of dark oak trees and reducing the prevalence of other tree types.
|
Gameplay
New
| Name |
Description
|
| Pause menu
|
Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the settings in the general section.
|
Navigation