Pocket Edition v0.12.1 alpha build 10
v0.12.1 alpha build 10

| Edition | |||||||
|---|---|---|---|---|---|---|---|
| Release date |
August 19, 2015 | ||||||
| Type |
Build | ||||||
| Build for | |||||||
| Downloads | |||||||
| Protocol version |
34 | ||||||
| |||||||
{
"title": "v0.12.1 alpha build 10",
"images": [
"Pocket Edition 0.12.1 build 10.png"
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"rows": [
{
"field": "''(link to Pocket Edition article, displayed as Pocket Edition)''",
"label": "(link to Edition article, displayed as Edition)"
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{
"field": "August 19, 2015",
"label": "Release date"
},
{
"field": "Build",
"label": "(link to Version types article, displayed as Type)"
},
{
"field": "(link to Pocket Edition v0.12.1 alpha article, displayed as v0.12.1 alpha)",
"label": "Build for"
},
{
"field": "[https://archive.org/download/MCPEAlpha/PE-a0.12.1-build10.apk Original]<br>\n[https://archive.org/download/MCPEAlpha/PE-a0.12.1-build10-honeycomb.apk Honeycomb]<br>",
"label": "Downloads"
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"field": "34",
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"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Pocket Edition v0.11.2 alpha|<span style=\"margin-right:-0.35em\">◄</span>◄ v0.11.2 alpha]]</td>\n<td style=\"padding: 0.4em\">'''[[Pocket Edition v0.12.1 alpha|v0.12.1 alpha]]'''</td>\n<td style=\"padding: 0.4em\" >[[Pocket Edition v0.12.2 alpha| v0.12.2 alpha <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Pocket Edition v0.12.1 alpha build 9|◄ v0.12.1 alpha build 9]]\n</td>\n<td style=\"padding: 0.4em\">''' v0.12.1 alpha build 10'''</td>\n<td style=\"padding: 0.4em\">\n[[Pocket Edition v0.12.1 alpha build 11| v0.12.1 alpha build 11 ►]]\n</td>\n</tr>\n</table>"
}
v0.12.1 alpha build 10 is the tenth build released for v0.12.1.
Changes
- Villagers will always become zombie villagers in Hard difficulty
- Endermen will now avoid water
- Only uses the leaves coloring shaders when the color for a biome actually changes
- Only samples the lightmap texture for non-transparent pixels
- Updated sounds
- Hit sounds were when players took damage in the void.
Sounds changed
| Game sounds | Track |
|---|---|
| Explosion | |
| Flint and Steel | |
| Lava | |
| Old Hurt |
Other sounds changed
| Player | Track |
|---|---|
| Fallbig1 | |
| Fallbig2 | |
| Fallsmall | |
| Hit1 | |
| Hit2 | |
| Hit3 |
Fixes
From released versions before 0.12.1
- MCPE-7745 – Acacia and dark oak trees act like ladders
- MCPE-8742 – Fall damage on ladders and vines
- MCPE-9939 – about 3 villages of 4 are empty
From the 0.12.1 development versions
- MCPE-9555 – the rain and snow across the blocks
- MCPE-9786 – Hoe tools don't show damage/durability when used
- MCPE-9883 – Feather Falling doesn't work
- MCPE-9982 – Cannot throw or drop stuff when on hotbar
- MCPE-9993 – Unable to throw items on the ground
From the previous development version
- MCPE-10101 – Entities bounce when walking onto soul sand
Other
- Fixed items not dropping from the hotbar
- Fixed the player respawning in the Nether after dying in the Nether
- Potentially fixed a lot of crashes when closing/reopening the app
- Fixed a crash in multiplayer when loading chunks
- Fixed a crash with villagers in the Nether
- Fixed a black screen crash when opening the game on bad internet connections
- Snow doesn't accumulate under stairs
- Fixed a crash in the crafting menu
- Mob AI no longer considers soul sand or chests to be full-height blocks anymore
- Fixed endermen shaking when damaged
- NPCs actually notice when crops are ready
- Vines can now be placed on leaves
- Skulls now look different in multiplayer
- Fixed entities climbing dark oak and acacia wood
- Fixed a crash when touching the enchant button
- Zombie pigmen now die correctly in TNT explosions
- The enderman teleport sound now can be heard on clients
- Proper handling of input in the port number field
- Can now type unicode characters on a sign
- World name input doesn't break anymore when using left to go back
- Cacti now have the correct particles when broken
- Fixed renaming not working in the anvil
- Particles don't flicker black anymore