Riptide

Riptide
Maximum level

III

Primary items

Secondary items

None

Enchantment weight

2

Incompatible with

Riptide is an enchantment applied to tridents that causes the trident to launch the user when used in water or rain, replacing the trident's ability to be thrown as a projectile.

Obtaining

Riptide can be obtained from enchantment tables, drops from mobs that have spawned in a raid,‌ books obtained by fishing, monster room chests, vaults, librarian villagers, and non-village structure loot.

Usage

A player using a Riptide trident in the rain.

Tridents enchanted with Riptide can be thrown only when a player stands in water or when exposed to rain. In those situations, a thrown trident launches the player with it. Players can reach greater heights by throwing a Riptide trident straight upward, and travel further distances by throwing it from a higher altitude, or by sprinting or sprint-swimming while in motion. If a Riptide-enchanted trident is held in both the main hand and the off-hand, the player's velocity is not doubled and only the trident in the main is used (see dual wield), although the animation for both tridents is displayed on the HUD.

The formula for the number of blocks the trident throws the user is (6 × level) + 3 when in rain or standing in water, and (4 × level) + 3 while underwater.

Riptide cannot be used in biomes (or altitudes) where it doesn't rain, even if the current weather in these locations is snow or overcast.

If the player collides with a mob or another player, the trident deals throwing damage, including critical damage if the player is falling, and the player's movement is abruptly stopped. Throwing a Riptide trident consumes 1 durability.‌ In this situation, a Riptide trident can bypass the defense of a shield. Colliding with a mob to deal damage consumes 1 durability regardless of version, which means a collision in Java Edition damages the trident twice. If the Riptide trident is in the off-hand, damage is dealt with the item in the main hand, if any.

If an item is being held in the off-hand during movement, on the HUD, the held item appears at the top-left, with the top of the item texture facing the direction the player is (unless that item is another trident, in which case the same animation as the Riptide trident is played, regardless of if the trident in the off-hand is enchanted with Riptide or not). The same is true if the trident is in the off-hand and the held item in the main hand, if any. The trident, the item in the main/off-hand (if any), and other items can be swapped, rearranged, or thrown out to create different animation combinations.

A trident being enchanted with Riptide.

A thrown Riptide-enchanted trident can hit multiple targets.‌

Elytra

A Riptide trident can be used to propel a player with a pair of elytra, in rainy weather or in a body of water. This allows the player to reach speeds as high as 125 blocks per second,[1] much faster than the 33.5 blocks-per-second speed achieved using firework rockets.

Incompatibilities

Since a Riptide trident never leaves the player's hand when used, Loyalty cannot be used, and because of that, the two enchantments can't be combined. Channeling is also mutually exclusive with Riptide, both because the trident never really lands anywhere, and because it would strike lightning at the player's own position.

If combined using commands, Riptide takes priority over Loyalty and Channeling.

Sounds

Java Edition

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Trident zoomsPlayersWhen a Riptide I trident is useditem.trident.riptide_1subtitles.item.trident.riptide1.01.016
​Trident zoomsPlayersWhen a Riptide II trident is useditem.trident.riptide_2subtitles.item.trident.riptide1.01.016
​Trident zoomsPlayersWhen a Riptide III or higher trident is useditem.trident.riptide_3subtitles.item.trident.riptide1.01.016

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a Riptide I trident is useditem.trident.riptide_11.01.0
PlayersWhen a Riptide II trident is useditem.trident.riptide_21.01.0
PlayersWhen a Riptide III trident is useditem.trident.riptide_31.01.0

Data values

ID

Java Edition:

NameIdentifierTranslation key
Riptideriptideenchantment.minecraft.riptide

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Riptideriptide30enchantment.tridentRiptide

History

Java Edition
1.1318w07aRiptide is added alongside the addition of tridents.
18w14aRiptide is no longer compatible with Channeling or Loyalty.
1.1620w07aRiptide tridents no longer works in cold biomes where the Y≥90 and when it is snowing.
Bedrock Edition
1.2.13
Experiment
Experimental Gameplay
beta 1.2.13.8Added Riptide as part of Experimental Gameplay, able to be applied to the new tridents.
1.4.0beta 1.2.14.2Riptide has been fully implemented and is no longer part of Experimental Gameplay.
Tridents are now fully implemented and can now be enchanted with Riptide.
1.5.0beta 1.5.0.0Added an animation when using Riptide in first person perspective.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Riptide is added alongside the addition of tridents.

Issues

Issues relating to "Riptide" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The Do a Barrel Roll! achievement title is a reference to the popular quote from Star Fox 64, which was dropped by Peppy Hare.

References

  1. MC-147173 — Using riptide tridents while elytra flying can boost the player to excessive speeds

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