Bedrock Edition guides/Update Aquatic (Phase One)
| Edition | |
|---|---|
| Official name | |
| Version(s) | |
| ◄ Better Together UpdateUpdate Aquatic (Phase Two) ► | |
{
"title": "Update Aquatic (Phase One)",
"images": [],
"rows": [
{
"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "Edition"
},
{
"field": "(link to Update Aquatic article, displayed as Update Aquatic)",
"label": "Official name"
},
{
"field": "<ul class=\"hlist\"><li>\n* (link to Bedrock Edition 1.4.0 article, displayed as 1.4.0)\n* (link to Bedrock Edition 1.4.1 article, displayed as 1.4.1)\n* (link to Bedrock Edition 1.4.2 article, displayed as 1.4.2)\n* (link to Bedrock Edition 1.4.3 article, displayed as 1.4.3)\n* (link to Bedrock Edition 1.4.4 article, displayed as 1.4.4)</li></ul>",
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"invimages": [],
"footer": "<span style=\"display:inline-block; padding:0 .4em;\">[[bedrock Edition guides/Better Together Update|◄ Better Together Update]]</span><span style=\"display:inline-block; padding:0 .4em;\">[[bedrock Edition guides/Update Aquatic (Phase Two) |Update Aquatic (Phase Two) ►]]</span>"
}
This guide is a simplified overview of all the changes in the Update Aquatic (Phase One) (Bedrock Edition 1.4.x releases), which assumes at least some familiarity with the Better Together Update (Bedrock Edition 1.2.x releases) and the Update Aquatic (Phase Two) (Bedrock Edition 1.5.x releases).
Mobs
New
| Name | Image | Habitat | Drops | Note |
|---|---|---|---|---|
| Dolphin | ![]() |
All oceans except for Frozen oceans. |
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| Cod |
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Cold, warm, and lukewarm oceans, including deep variants. |
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| Salmon |
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Cold and frozen oceans, and normal and frozen rivers. |
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| Pufferfish | ![]() ![]()
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Lukewarm and warm oceans. |
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| Tropical fish | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Lukewarm and warm oceans. |
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|
| Drowned |
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Drowned spawn in all ocean, swamp and river biomes. Additionally, groups of drowned spawn in ocean ruins when the structures are first generated. |
Spawned Equipment
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During the day, drowned stay on the ground underwater, ignoring players on land no matter how close they may get, they only become hostile during daytime if the player touches water. |
Changed
| Name | Image | Changed |
|---|---|---|
| Baby zombies | ![]() ![]()
|
Now burn in the daylight. |
Blocks
New
| Name | Image | Obtaining | Tool Required | Uses | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Blue ice |
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Additionally blue ice can be found naturally as part of icebergs.
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Pickaxe (only drops with Silk Touch) |
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| Coral, coral fan, dead coral fan, coral block, and dead coral block |
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Can be used as decorative blocks. | ||||||||
| Dried kelp block |
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Any |
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| Kelp |
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Can be obtained by breaking kelp plants. | Any | Can be broken to obtain kelp items. | ||||||||
| Seagrass | ![]()
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Created by using bonemeal underwater. | Shears | A decorative block. | ||||||||
| Sea pickles | ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Any |
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| Prismarine, prismarine brick and dark prismarine slab and stairs |
![]() ![]() ![]() ![]() ![]()
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Pickaxe | Can be used as decorative blocks. | ||||||||
| Wood | ![]() ![]() ![]() ![]() ![]()
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Axe |
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| Stripped log | ![]() ![]() ![]() ![]() ![]()
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Can be obtained by right clicking any log with any tier of axe, this consumes one durability on the axe. | Axe |
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| Stripped wood | ![]() ![]() ![]() ![]() ![]()
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Can be obtained by right clicking any wood with any tier of axe, this consumes one durability on the axe. | Axe |
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| Trapdoors for all wood types | ![]() ![]() ![]() ![]()
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Axe | Can be opened and closed. | ||||||||
| Pressure plates for all wood types | ![]() ![]() ![]() ![]()
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Axe | Produce a redstone signal when stepped on. | ||||||||
| Buttons for all wood types | ![]() ![]() ![]() ![]() ![]() |
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Axe | Produce a redstone signal when pressed. | ||||||||
| Pumpkin |
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Axe | Can be used for everything the pumpkin could be used for previously, except for being worn. | ||||||||
| Purple shulker box |
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Any |
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Changed
| Name | Image | Changed |
|---|---|---|
| Bed | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Using a bed during the daytime now sets the player’s spawn point to that bed. |
| Buttons | ![]()
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Now named "Oak Button" and "Stone Button". |
| Rail |
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Can now be placed underwater. |
Items
New
| Name | Image | Obtaining | Uses | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Buried treasure map |
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Can be found in underwater ruins loot chests. | Can be used to find buried treasure. | ||||||||
| Bucket of fish | ![]() ![]() ![]()
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Obtained by using a bucket on a fish. | Can be used to spawn the respective fish type. | ||||||||
| Heart of the sea |
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Can be found in all buried treasure chests in stacks of one. | One of the ingredients for crafting the conduit. | ||||||||
| Nautilus shell |
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One of the ingredients for crafting the conduit. | ||||||||
| Kelp |
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Kelp can be found growing underwater in all ocean biomes. | Kelp can be smelted in a furnace to obtain dried kelp. | ||||||||
| Dried kelp |
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| Trident | ![]()
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Can be dropped by drowned as part of their naturally spawned equipment. |
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| Cod, salmon, pufferfish, tropical fish, dolphin, drowned and phantom spawn eggs |
![]() ![]() ![]() ![]() ![]() ![]()
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Obtained from the creative inventory. | Can be used to spawn the respective mob. |
Changed
| Name | Image | Changed |
|---|---|---|
| Fish | ![]() ![]() ![]()
|
Updated textures for all fish items. |
| Book and quill |
|
Default author now reads "Author Unknown". |
Non-mob Entities
Changed
| Name | Image | Changed |
|---|---|---|
| Lead |
|
Can now be attached to boats. |
Enchantments
New
| Enchantment | Max Level | Applicable Items | Notes |
|---|---|---|---|
| Impaling | V | Increases damage against aquatic/wet mobs. | |
| Channeling | I | Causes a lightning strike where the trident hits. | |
| Loyalty | III | Causes the trident to return to the owner once thrown. | |
| Riptide | III | Allows the player to propel themselves through water and precipitation. |
Structures
New
| Name | Image | Generates | Chests | Mobs | Description |
|---|---|---|---|---|---|
| Shipwreck |
|
Underwater | Yes | Drowned | An underwater structure resembling a sunken ship. |
| Ocean ruins | ![]()
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Underwater | Yes | Drowned | An underwater structure resembling a ruined building. |
| Coral reef |
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Warm oceans | No | Tropical fish, pufferfish | A large growth of coral on the ocean floor. |
| Iceberg |
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Frozen oceans | No | Polar bears | A large chunk of ice and snow floating in the ocean. |
Changed
| Name | Image | Changed |
|---|---|---|
| Cave |
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Can now generate underwater. |
| Canyon |
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Can now generate underwater. |
Biomes
New
| Name | Image | Description | Structures |
|---|---|---|---|
| Cold ocean |
|
Like the frozen ocean, this ocean variant has a gravel seabed, with the occasional patch of sand or dirt. Additionally this ocean biome has dark indigo water. It is home to kelp, seagrass, cod, salmon, and dolphins. | |
| Cold deep ocean |
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Cold deep oceans are the same as cold oceans, with the exception that they are twice as deep, as well having the potential to generate ocean monuments. |
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| Frozen ocean |
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A partially frozen area of ocean, with large, broken up sheets of ice covering the water. This variant of ocean has a gravel seabed and is home to kelp, seagrass, squid, salmon, strays, and polar bears. |
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| Deep frozen ocean |
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Essentially the same as the frozen ocean biome, but is deeper and able to generate ocean monuments. |
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| Lukewarm ocean |
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This ocean variant can be recognized by its light teal water and sandy seabed. It is home to kelp, seagrass, pufferfish, dolphins, tropical fish, and cod. |
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| Deep lukewarm ocean |
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Similar to the lukewarm ocean, but twice as deep and can generate ocean monuments. |
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| Warm ocean |
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An ocean variant with bright teal water at the surface. It can contain coral reefs, sea pickles, seagrass, dolphins, tropical fish and pufferfish. |
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| Deep warm ocean |
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Similar to the warm ocean, but twice as deep and can generate ocean monuments. |
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Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Ahoy! | Find a shipwreck | — | 20 | Silver | |||
| Alternative Fuel | Power a furnace with a kelp block | This achievement is awarded only if the dried kelp block is put into the furnace's fuel slot manually, not via redstone components such as hoppers. | 20 | Bronze | |||
| Atlantis? | Find an underwater ruin | — | 20 | Silver | |||
| Castaway | Eat nothing but dried kelp for three in-game days | Eat dried kelp once; in the following three in-game days, eat nothing but dried kelp. | 20 | Bronze | |||
| I am a Marine Biologist | Collect a fish in a bucket | Use a water bucket on any fish mob. | 20 | Bronze | |||
| Me Gold! | Dig up a buried treasure | Open a buried treasure chest. | 30 | Silver | |||
| Sail the 7 Seas | Visit all ocean biomes | Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused). | 40 | Gold | |||
| Sleep with the Fishes | Spend a day underwater. | Spend 20 minutes underwater without any air. Can be done with a conduit, water breathing potions, or bubble columns. | 30 | Silver | |||
Water
The physics for water have also been changed, and the way the player interacts with water has also changed.
Swimming
There is now an actual swimming animation used by the player while underwater, which can be activated by sprinting underwater. This also allows the player to move in any direction they are looking including down. Players who cannot sprint, i.e. are too hungry to sprint, cannot swim. Crouching underwater also allows the player to descend at a faster rate.
While swimming, players can go through one block gaps similar to when using an elytra.
Item and Experience
Items and experience orbs now float to the surface of water rather than sink, this makes dying underwater easier to deal with because all of the player's items now wait at the surface. This also allows for easy vertical item transportation.
Bubble Columns
For more detailed information see Bubble Columns.
Magma and soul sand now make bubble columns when placed underwater. Magma naturally generates in underwater ruins and where underwater ravines meet lava, while soul sand does not currently generate naturally in oceans. Players are able to breathe while in bubble columns.
Magma bubble columns pull things down to the bottom; this includes items, players, mobs, and boats. Soul sand bubble columns rapidly push all entities, including players, to the surface.
Breath
The breath meter no longer instantly refills when entering air from underwater; this means it is no longer possible to instantly refill the air meter with a torch while underwater.
Vision
Water has been given unique colors depending on the biome they are in.
Water is also now clearer, and the longer the player is underwater the clearer it becomes.






















































































































































































