Bedrock Edition 1.4.0/Development versions
This is a list of Bedrock Edition 1.4.0 development versions.
beta 1.2.14.2
Beta 1.2.14.2 is the first beta version for Bedrock Edition 1.4.0, released on March 28, 2018,[1] which adds more Update Aquatic features and fixes bugs.
Additions
Blocks
- Generates in icebergs.
- Version exclusive: Emits a light level of 4.
Buttons, pressure plates, and trapdoors
- Now come in all 6 wood types.
- Come in 5 variants: brain, bubble, fire, horn, and tube.
- Can only be placed underwater.
- Naturally generate in coral reefs.
- Can only be obtained with a Silk Touch tool.
- Come in 5 variants: brain, bubble, fire, horn, and tube.
- Naturally generate in coral reefs.
- Must be mined with a Silk Touch pickaxe to drop itself, otherwise they drop a dead coral block.
- Come in 5 variants: brain, bubble, fire, horn, and tube.
- Naturally generate in coral reefs.
- Version exclusive: Have a dead variant.
- Version exclusive: Coral fans and its dead variants can be placed at the top of an underwater block.
- Can only be obtained with a tool enchanted with Silk Touch.
- Come in the same 5 variants as coral: brain, bubble, fire, horn, and tube.
- Obtained by mining a coral block without a Silk Touch pickaxe.
- Naturally generate in coral reefs.
- Come in the same 5 variants as coral: brain, bubble, fire, horn, and tube.
- Naturally generate in coral reefs.
- Can only be obtained with a tool enchanted with Silk Touch.
- Crafted with 9 dried kelp.
- Can be used as a fuel in furnaces, smelting 20 items per block.
- Generates in oceans.
- Can only be placed in water.
- Can grow multiple blocks high.
- Has animated textures.
- Can be smelted into dried kelp.
- Version exclusive: Kelp in the inventory has a unique texture.
- Generates in oceans, rivers, and swamps.
- Can additionally be generated when using bone meal on blocks underwater.
- Has a tall variant.
- Has animated textures.
- Version exclusive: Has a darker green color.
- Version exclusive: Seagrass in the inventory uses the texture of normal grass.
- New water behavior
- A water source block can now be placed inside of most non-solid blocks.
- Flowing water will still not flow into non-solid blocks.
- Blocks can now be placed underwater without creating pockets of air around them.
Items
- Come in 4 variants: cod, salmon, pufferfish, and tropical fish.
- Obtained by using a water bucket on a fish mob.
- Version exclusive: Bucket of pufferfish has a different texture than in Java Edition.
- Obtained from smelting kelp.
- Can be used to craft dried kelp blocks.
- Can be eaten, restoring 1 () hunger point.
- Cod
- Pufferfish
- Salmon
- Tropical Fish
- Version exclusive: The spawn eggs look like roe with the respective color.
Mobs
- Added a baby drowned variant.
- Cod
- Spawn in cold, normal, lukewarm oceans, and their variants.
- Pufferfish
- Spawn only in warm oceans.
- Inflate themselves when a player gets near.
- Inflict a nearby player with Poison for 7 seconds.
- Salmon
- Spawn in cold, normal, frozen, lukewarm oceans, and their variants.
- Tropical Fish
- Spawn only in warm and deep warm oceans.
- Come in 14 different colors and patterns.
World generation
- Added cold, lukewarm, warm oceans, and their deep variants.
- A structure that consists of a buried chest with loot in it.
- Treasure maps can lead the player to them.
- Naturally generate in warm oceans.
- Version exclusive: Coral fans, dead coral blocks, and dead coral fans naturally spawn as parts of them.
- Naturally generate on frozen oceans.
- Can be found in oceans and beaches.
- Contain 1–3 loot chests containing different types of loot depending on the ship.
- Can generate upright, sideways or upside down.
- Version exclusive: Stripped logs naturally spawn as parts of them.
- Naturally generate in oceans.
General
- Added an Inventory section to manage all of the player's acquired content.
Changes
Blocks
- Can now be sheared into carved pumpkins.
Items
- Added new textures for raw fish, cooked fish, raw salmon, cooked salmon, tropical fish, and pufferfish.
- Can now be attached to boats.
Mobs
- Drowned faces now glow in the dark.
Non-mob entities
General
- Items now float in water.
Gameplay
General
- Tweaked the directional movement of the gameplay cursor for more predictable movement.
Fixes
- Improved load times in the Skin Picker and when applying resource packs.
- 'Delicious Fish' achievement will now unlock after cooking and eating salmon.
- Fishing will now give the proper chance of catching a stack of 10 ink sacs.
- When riding a boat and hitting a mob with the Knockback enchantment, the mob will no longer be always knocked toward the east.
- Snow covered leaves no longer appear red when Smooth Lighting is disabled.
- Commands in chains of command blocks will now run sequentially when other chains are running nearby.
- Fixed the 'Disconnected from server' prompt being too large on Gear VR.
- End portals and end gateways no longer drop themselves as items if they are replaced with water using a bucket.
beta 1.2.14.3
Beta 1.2.14.3 is the second beta version for Bedrock Edition 1.4.0, released on March 31, 2018, which fixes one bug.[2]
Fixes
- Addressed players getting stuck on the loading/splash screen. (Android only)
beta 1.2.20.1
Beta 1.2.20.1 is the third beta version for Bedrock Edition 1.4.0, released on April 10, 2018, which adds more Update Aquatic features and fixes bugs.[3] This update also includes the Chemistry Update features from Minecraft Education.
Although labeled as a beta for the respective update, an update labeled 1.2.20 never came, similar to how Java Edition Beta 1.9 was never released. Instead, these features were later postponed to be fully implemented into the release of 1.4.0.
Additions
Blocks
- Naturally generate in warm oceans, usually around coral reefs.
- Up to 4 can be placed on a block.
- Each one adds 3 to the light level, but only when placed underwater.
- Can be smelted into lime dye.
Items
- Can be found inside buried treasure chest loot.
- Currently has no use.
- Version exclusive: Has a unique texture.
- Currently have no use.
- Version exclusive: Has a unique texture.
- Added a new animation for tridents enchanted with Riptide.
Mobs
- Spawn in any ocean that is not frozen.
- Are neutral mobs.
World generation
- Generate in normal, cold, and frozen ocean biomes, as well as their deep variants.
- Come in different shapes and sizes.

Chemistry Update features
- Used to create compounds from elements.
- Have 4 colors: blue, green, purple, and red.
- Used to create elements.
Hardened glass and hardened glass pane
- Have 16 different colors.
- Can melt snow and ice, similar to torches.
- Used to create new items or blocks by combining elements and compounds.
- Used to create chemical materials from blocks.
- Torch that can be placed underwater.
- TNT that can destroy blocks underwater.
- Entity which can be tied to fences and mobs, similar to leash knots.
- Will make mobs float in the air when used on a mob.
- Have 16 colors.
- Projectile that can transform water into ice.
Medicine potions
- Can be placed in the off-hand.
- Have 4 colors: orange, purple, red, and green.
- Used to grow plants maturely in single uses.
General
- Education Edition toggle
- Can be toggled in Cheats
- Activates Chemistry Update features when toggled
- Added various chemical elements and compounds.
Changes
Blocks
- Trying to sleep in a bed during the daytime will now set the player's spawn point to that bed.
- Buttons made from oak planks or stone are now displayed as "Oak Button" and "Stone Button", respectively.
Coral fans, dried kelp blocks, and stripped jungle logs
- Updated textures.
- Can now be used underwater, but require a trapdoor on top.
- Can now be placed and used underwater.
- Now has a completely new look for every biome and is easier to see above and underwater.
Items
- Updated textures.
- Are no longer available only through Experimental Gameplay.
- Updated texture.
Mobs
- Updated model.
- Now burn in daylight.
Polar bears and strays
- Can now spawn in frozen oceans.
- Now burn in daylight while in boats.
World generation
- Can now generate underwater.
- Shipwrecks now use a variety of trapdoors.
Gameplay
- Riptide
- Is no longer compatible with Channeling and Loyalty.
- Now pulls the player when throwing a trident with Riptide in water or rain.
Oxygen bar
- No longer regenerates instantly when the player gets out of water.
- Players can now swim through 1x1 gaps.
Fixes
- Fixed several of the top crashes that occurred during gameplay.
- Fixed a crash that occurred after rating content in the Marketplace.
- Fixed a crash that occurred when importing an add-on with an invalid manifest file.
- Skin selections will once again save after closing the game or signing out.
- Item names and descriptions will once again appear using touch controls on Classic UI.
- "Destroy Block (vibrate)" toggle once appears in Touch settings.
- Fixed villager trades becoming deactivated in certain cases when using touch controls.
- Soul sand and gravel once again generate in the Nether.
- Activated resource packs will now stay active upon downloading any other resource pack during world creation.
- Disconnecting a controller while making input no longer continues that input until the controller is reconnected.
- Lava with a block on top no longer prevents fire damage to entities and will fix chicken cookers.
- Fixed the appearance of bubbles around the guardian laser attack.
- Underwater effect is no longer applied when the player's head is above water.
- Initiating World Template screen now shows a progress bar.
- Water source blocks surrounding Glass and Sea Lanterns no longer turn into flowing water blocks.
- Fire Resistance potions now protect snow golems from dying in warm biomes.
- Disconnected water flows no longer visually show as connected.
- Chroma Hills HD texture pack fonts now apply correctly.
- Split-Screen controls are no longer mixed up when the game is launched while using keyboard and mouse input on Xbox One.
- The default author for books are now set to "Author Unknown".
/clearwill now clear items held in hand when playing in Classic UI.- Improvements to store load times.
Fixes for bugs introduced during Beta
- Fixed a crash that occurred for the host of a multiplayer game when pressing Save & Quit.
- Fixed a crash that occurred for multiplayer clients when a pufferfish inflated.
- Fixed a crash that occurred when opening chests from shipwrecks.
- Fixed a crash that occurred when entering size coordinates into Remix 3D exporting on Windows 10.
- Fixed a crash that occurred when pushing/pulling a chest with a Sticky Piston underwater.
- Increased performance in oceans.
- Swimming controls no longer override Creative flying controls.
- Adjustments to the camera view of the swimming animation.
- Water in cauldrons is no longer invisible.
- Warm oceans are now easier to find.
- Enchanted tridents no longer flash red when set on fire.
- Thrown tridents no longer have a placeholder name.
- Trident attack damage is now listed in its item tooltip.
- Fixed strange Trident behavior when it's thrown into snow.
- Players who are not the owner of a trident with Loyalty can no longer pick it up.
- Falling sand is no longer affected by tridents enchanted with Channeling.
- Tridents can now be fire from Dispensers.
- Tridents thrown underwater will no longer continue to produce bubbles.
- Ocean monuments now spawn in all deep ocean variants.
- Fixed item name of Tropical Fish.
- Improved fish spawning and despawning.
- Trees can now be stripped with an Axe when using touch controls.
- Bone drop rate from fish has been reduced to 25%.
- Removed sponges from the drowned's loot table.
- Items now float properly on the surface of water.
- Increased the spawn rate of shipwrecks.
- Removed underwater mega ravines.
- Kelp no longer spawns in frozen oceans.
- Kelp now stops growing when it reaches the surface.
- Fish are no longer invisible on some devices.
- Top kelp blocks are no longer missing transparency when viewed at certain distances.
- Redstone dust will now properly light up when powered.
- Water blocks between bookshelves and enchantment tables will no longer affect the level of enchantments available
- Buckets of fish acquired with commands will now drop fish.
- Villagers in igloos can once again be traded with.
- GUI Scale once again applies properly when launching the game.
- Drowned now spawn properly in new ocean biomes.
- Treasure maps can now be obtained through commands when Experimental Gameplay is disabled.
- Dried kelp now appears in Miscellaneous Food of the Equipment tab in the Creative inventory.
- Fixed seagrass icon appearing as regular grass.
- Fixed seagrass spawning on icebergs.
- Overworld mobs will no longer spawn underwater on kelp and seagrass.
- Blocks moved by pistons underwater are now filled with water.
- Pistons and sticky pistons are now properly displayed underwater.
beta 1.2.20.2
Beta 1.2.20.2 is the fourth and final beta version for Bedrock Edition 1.4.0, released on April 20, 2018,[4] which fixes bugs.
Additions
Mobs
- Added sounds.
General
User interface
- Added Pocket UI screens for the compound creator, element constructor, lab table, and material reducer.
Changes
Items
Heart of the Sea and Nautilus shells
- Changed textures to match Java Edition.
Mobs
- Updated model.
Fixes
- Fixed a crash that occurred when creating a world when Minecraft Education toggle was enabled.
- Fixed a crash that occurred when deleting a world or resource pack through the Storage screen.
- Attempting to import Minecraft Education world files no longer resets worlds.
- Reduced the delay when placing or destroying blocks.
- Curse of Binding and Vanishing books can no longer be acquired by trading with a librarian villager.
- All Chemistry items now appear in Creative inventory if Education Edition toggle is enabled.
- Reduced the amount of magma blocks that generate in underwater ravines.
- Bucket of fish items now appear in the Creative Inventory.
- Dolphins can successfully get back to water now.
- Fixed several of the top crashes that occurred during gameplay.
- Fixed some toggles and buttons staying highlighted in Settings when they shouldn't.
- Fixed the crafting recipes of prismarine bricks and dark prismarine being switched.
- Guardians will now attack cod.
- Guardians can no longer jump out of the water and suspend themselves in the air while firing their beam.
- Water can once again be removed with a bucket if there is a block above it.
- The paper doll is no longer running on the main menu.
- It is once again possible to fill an empty bucket using touch controls.
- Water around chests in ocean ruins no longer appears if the Ruin generates above water.
- Charging a bow or trident and switching items no longer causes blocks to not drop when broken.
- Ravines once again generate correctly.
- Crouching and flying up no longer causes the player to jump in Creative mode.
- Fixed an instance of flat worlds not generating any new chunks.