Loyalty

Loyalty
Maximum level

III

Primary items

ItemSprite trident.png: Sprite image for trident in Minecraft

Secondary items

None

Enchantment weight

5

Incompatible with

Riptide

Loyalty is an enchantment applied to tridents that returns the trident to its owner upon landing after being thrown.

Obtaining

Loyalty can be obtained from enchantment tables, drops from mobs that have spawned in a raid,‌ books obtained by fishing, monster room chests, librarian villagers, and non-village structure loot.

Behavior

A trident with Loyalty III.

The speed of returning depends on the level. When the trident hits an entity or 5 ticks (0.25 seconds) after hitting a block, the trident will begin returning. Once activated, it travels at a maximum speed of ~0.83 blocks per tick (~16.67 blocks per second) at level I, ~1.67 blocks per tick (~33.33 blocks per second) at level II, and 2.5 blocks per tick (50 blocks per second) at level III. Each level afterwards will increase the trident's speed by ~0.83 blocks per tick (~16.67 blocks per second).

When the player is traveling between dimensions, the trident attempts to return to the player but stays in the current dimension. For example, if a player throws a Loyalty-enchanted trident while in the Nether and goes to the Overworld before the trident returns, the trident stays in the Nether and does not despawn. As soon as the player returns to the Nether, the trident resumes returning to the player.

A returning trident travels to its owner in a straight line, and can phase through all blocks and entities without hitting them. If the trident attempts to return to the player while their inventory is full, it starts circling around the player indefinitely, until an inventory slot is freed up. Multiple returning tridents can circle around a player simultaneously.

If the player dies or goes into spectator mode while the trident is returning, the trident then drops in item form and is susceptible to despawning. If the trident was thrown in Creative mode when this happens, it disappears entirely.

Usage

When a trident enchanted with Loyalty is thrown and comes into contact with any block or entity, it returns after a time interval to the player who threw it. Higher enchantments decrease the waiting time to return.

In Java Edition, throwing a trident into the void effectively destroys the trident;[1] it never returns because there are no blocks or entities for it to hit.‌ In Bedrock Edition, the trident returns after traveling around 15 blocks in the void. A Loyalty-enchanted trident does not return when thrown by a dispenser.‌ If a Loyalty-enchanted trident is shot into the void by a dispenser, it does not despawn immediately like a normal trident would.

Loyalty functions normally up to Level 255. However, in some scenarios, high levels of Loyalty will cause tridents to overshoot, increasing the time it takes for the trident to return and even preventing them from completing the return at all.

Incompatibilities

Loyalty and Riptide are mutually exclusive. If the two are combined via commands, Riptide takes priority and Loyalty is negated.

Sounds

Java Edition

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Trident returnsFriendly MobsWhen a trident starts returning [sound 1]item.trident.returnsubtitles.item.trident.return8.0varies [sound 2]16
  1. The first sound is played 19 of the time, while the others are played 49 of the time
  2. 1.0 for return1, 1.0/0.8/1.2/1.2 for return2, and 1.0/0.8/0.8/1.2 for return3

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a trident starts returning [sound 1]item.trident.return8.0varies [sound 2]
  1. The first sound is played 19 of the time, while the others are played 49 of the time
  2. 1.0 for return1, 1.0/0.8/1.2/1.2 for return2, and 1.0/0.8/0.8/1.2 for return3

Data values

ID

Java Edition:

NameIdentifierTranslation key
Loyaltyloyaltyenchantment.minecraft.loyalty

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Loyaltyloyalty31enchantment.tridentLoyalty

History

Java Edition
1.1318w07aAdded tridents along with Loyalty and Impaling, Riptide, and Channeling.
18w14aLoyalty is no longer compatible with Riptide.
1.13.118w30aLoyalty tridents no longer have a rope while returning.[2]
1.21.224w33aDrowned can now use the Loyalty enchantment.
Java Edition Combat Tests
4Tridents with Loyalty that fall into the void return to their owner upon breaking in the void.
Bedrock Edition
1.2.13
Experiment
Experimental Gameplay
beta 1.2.13.8Added tridents along with Loyalty and Impaling, Riptide, and Channeling as part of Experimental Gameplay.
1.4.0beta 1.2.14.2Fully implemented the Loyalty enchantment.
1.7.0beta 1.7.0.2Tridents with Loyalty that fall into the void return to their owner upon breaking in the void.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added tridents along with Loyalty and Impaling, Riptide, and Channeling.
?????Tridents with Loyalty that fall into the void return to their owner upon breaking in the void.

Issues

Issues relating to "Loyalty" are maintained on the bug tracker. Issues should be reported and viewed there.

References

  1. MC-125755 — resolved as "Works As Intended".
  2. MC-136136

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