Loyalty
| Maximum level |
III |
|---|---|
| Primary items |
|
| Secondary items |
None |
| Enchantment weight |
5 |
| Incompatible with |
{
"title": "Loyalty",
"rows": [
{
"field": "III",
"label": "Maximum level"
},
{
"field": "<span class=\"sprite-file\" style=\"\">(link to File:ItemSprite trident.png article, displayed as 16x16px|link=|alt=ItemSprite trident.png: Sprite image for trident in Minecraft|class=pixel-image|)</span>",
"label": "<span class=\"explain \" title=\"Items that can receive the enchantment from an enchanting table\">Primary items</span>"
},
{
"field": "''None''",
"label": "<span class=\"explain \" title=\"Items that cannot receive the enchantment from an enchanting table but can receive it from an enchanted book on an anvil.\">Secondary items</span>"
},
{
"field": "5",
"label": "<span class=\"explain \" title=\"Relative chance of the enchantment being offered.\">Enchantment weight</span>"
},
{
"field": "(link to Riptide article, displayed as Riptide)",
"label": "Incompatible with"
}
],
"invimages": [],
"images": []
}
Loyalty is an enchantment applied to tridents that returns the trident to its owner upon landing after being thrown.
Obtaining
Loyalty can be obtained from enchantment tables, drops from mobs that have spawned in a raid, books obtained by fishing, monster room chests, librarian villagers, and non-village structure loot.
Behavior

The speed of returning depends on the level. When the trident hits an entity or 5 ticks (0.25 seconds) after hitting a block, the trident will begin returning. Once activated, it travels at a maximum speed of ~0.83 blocks per tick (~16.67 blocks per second) at level I, ~1.67 blocks per tick (~33.33 blocks per second) at level II, and 2.5 blocks per tick (50 blocks per second) at level III. Each level afterwards will increase the trident's speed by ~0.83 blocks per tick (~16.67 blocks per second).
When the player is traveling between dimensions, the trident attempts to return to the player but stays in the current dimension. For example, if a player throws a Loyalty-enchanted trident while in the Nether and goes to the Overworld before the trident returns, the trident stays in the Nether and does not despawn. As soon as the player returns to the Nether, the trident resumes returning to the player.
A returning trident travels to its owner in a straight line, and can phase through all blocks and entities without hitting them. If the trident attempts to return to the player while their inventory is full, it starts circling around the player indefinitely, until an inventory slot is freed up. Multiple returning tridents can circle around a player simultaneously.
If the player dies or goes into spectator mode while the trident is returning, the trident then drops in item form and is susceptible to despawning. If the trident was thrown in Creative mode when this happens, it disappears entirely.
Usage
When a trident enchanted with Loyalty is thrown and comes into contact with any block or entity, it returns after a time interval to the player who threw it. Higher enchantments decrease the waiting time to return.
In Java Edition, throwing a trident into the void effectively destroys the trident;[1] it never returns because there are no blocks or entities for it to hit. In Bedrock Edition, the trident returns after traveling around 15 blocks in the void. A Loyalty-enchanted trident does not return when thrown by a dispenser. If a Loyalty-enchanted trident is shot into the void by a dispenser, it does not despawn immediately like a normal trident would.
Loyalty functions normally up to Level 255. However, in some scenarios, high levels of Loyalty will cause tridents to overshoot, increasing the time it takes for the trident to return and even preventing them from completing the return at all.
Incompatibilities
Loyalty and Riptide are mutually exclusive. If the two are combined via commands, Riptide takes priority and Loyalty is negated.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Trident returns | Friendly Mobs | When a trident starts returning [sound 1] | item | subtitles | 8.0 | varies [sound 2] | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | When a trident starts returning [sound 1] | item | 8.0 | varies [sound 2] | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
| Loyalty | loyalty | enchantment |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Loyalty | loyalty | 31 | enchantment |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w07a | Added tridents along with Loyalty and Impaling, Riptide, and Channeling. | |||||
| 18w14a | Loyalty is no longer compatible with Riptide. | ||||||
| 1.13.1 | 18w30a | Loyalty tridents no longer have a rope while returning.[2] | |||||
| 1.21.2 | 24w33a | Drowned can now use the Loyalty enchantment. | |||||
| Java Edition Combat Tests | |||||||
| 4 | Tridents with Loyalty that fall into the void return to their owner upon breaking in the void. | ||||||
| Bedrock Edition | |||||||
| 1.2.13 Experiment | beta 1.2.13.8 | Added tridents along with Loyalty and Impaling, Riptide, and Channeling as part of Experimental Gameplay. | |||||
| 1.4.0 | beta 1.2.14.2 | Fully implemented the Loyalty enchantment. | |||||
| 1.7.0 | beta 1.7.0.2 | Tridents with Loyalty that fall into the void return to their owner upon breaking in the void. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added tridents along with Loyalty and Impaling, Riptide, and Channeling. | ||
| ? | ? | ? | ? | ? | Tridents with Loyalty that fall into the void return to their owner upon breaking in the void. | ||
Issues
Issues relating to "Loyalty" are maintained on the bug tracker. Issues should be reported and viewed there.
References
| Durability | |||||||
|---|---|---|---|---|---|---|---|
| Block breaking | |||||||
| Armor |
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| Melee weapons |
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| Curse | |||||||
| Joke | |||||||